Patent classifications
A63B2024/0028
Adaptive tennis ball machine
A smart ball-machine uses artificial intelligence to train a player or to play with a player. For example, the ball-machine can adjust the tennis ball speed, topspin, bounce according to the player's successful ball return rate. The ball-machine can be preconfigured with a profile of a player. For example, the ball-machine may download a complete profile of a tennis player from a game recording, or may download a file with a customized profile of a player to train a player using the ball-machine. The ball-machine is equipped with a plurality of wheels, motors, and shafts to provide a fully customizable launch of one or more balls. For example, the ball can be launched from the machine from one side of a tennis court to another side of a tennis court with a variety of speeds, trajectories, topspin, bounce etc.
Putting exerciser for evaluating hitting speed and tempo of putter
An exerciser includes: sensor installation units provided to be spaced apart from and face each other in a direction parallel; a radiation unit for radiating light, in a first sensor installation unit; a light receiving unit for receiving the light radiated from the radiation unit, in a second sensor installation unit; a speed detection unit for detecting a speed of the golf ball by checking a moment the golf ball passes; a position measurement unit for measuring a position of the golf ball; an operation control unit for performing calculation to detect an initial position value of the golf ball and a moving speed Vb and a moving distance Hb of the golf ball; and a storage unit for storing the measured speed Vb and distance Hb of the golf ball.
ARTIFICIAL INTELLIGENCE-ENABLED GOLF COURSE
A system for monitoring and recording and processing an activity includes one or more cameras for automatically recording video of the activity. A processor and memory associated and in communication with the camera is disposed near the location of the activity. The system may include AI logic configured to identify a user recorded within a video frame captured by the camera. The system may also detect and identify a user when the user is located within a predetermined area. The system may include a video processing engine configured to process images within the video frame to identify the user and may modify and format the video upon identifying the user and the activity. The system may include a communication module to communicate formatted video to a remote video processing system, which may further process the video and enable access to a mobile app of the user.
ADAPTIVE TENNIS BALL MACHINE
A smart ball-machine uses artificial intelligence to train a player or to play with a player. For example, the ball-machine can adjust the tennis ball speed, topspin, bounce according to the player's successful ball return rate. The ball-machine can be preconfigured with a profile of a player. For example, the ball-machine may download a complete profile of a tennis player from a game recording, or may download a file with a customized profile of a player to train a player using the ball-machine. The ball-machine is equipped with a plurality of wheels, motors, and shafts to provide a fully customizable launch of one or more balls. For example, the ball can be launched from the machine from one side of a tennis court to another side of a tennis court with a variety of speeds, trajectories, topspin, bounce etc.
SYSTEMS AND METHODS FOR MEASUREMENT OF 3D ATTRIBUTES USING COMPUTER VISION
A system including a computing device and camera is disclosed; the system configured for measuring three-dimensional attributes and associated performance measurements of a mechanical device. Some embodiments comprise a camera configured to capture images of the mechanical device and a computing device in communication with the camera. In some embodiments, the computing device is configured to access a first set of pixels associated with a first plurality of fiducials to calibrate a spatial resolution of the camera. A second image from the camera can be converted into a second set of pixels associated with each of the plurality of fiducials, which are attached to the mechanical device. The computing device can be further configured to compare the first and second set of pixels to determine the location of the plurality of fiducials on the mechanical device.
HOCKEY PUCK
A hockey puck (1) comprising an accelerometer (101) arranged in a recess (5) of a puck body (3). The accelerometer (101) is configured to measure the acceleration of the hockey puck (1) in at least one direction in x-y-z coordinates. The hockey puck further comprises a power supply (25) and a control unit (109) configured to read sensor input from the accelerometer (101) and to provide a control unit output based on said sensor input.
BASKETBALL LAUNCHING SYSTEM FOR RECORDING SHOOTING STATISTICS AT LOCATIONS OTHER THAN PASSING LOCATIONS
A basketball launching system for recording shooting statistics in association with locations other than passing locations. Controller(s) receive data from a user interface indicating selection of a pass location and one or more shooting locations which are spaced apart from the pass location and program a launching device to pass basketballs to a location at a basketball playing area corresponding to the selected pass location and record shooting performance information in association with an associated one of the selected shooting locations for each respective one of the passes.
Incorporation of Computing Hardware that Captures and Conveys the Shape and Relative Position of Sporting Equipment Without Affecting its Required Physical Performance
The present invention, in some embodiments thereof, relates to sport's equipment comprising of “thin film” and “flexible electronics” that mimic and conform to the assembly components of traditional, non-interactive, sport's equipment. The layers of the equipment contain electrical and computing circuits in the form of one or more of an active mesh, active stitching, and/or active piping that mimics components otherwise made of leather, fabric, yarn or other non-conductive materials of a sport's equipment. Further provided for is the use of a suitable wireless technology to transmit the data collected by the digitally active implements to an external computer, which is capable of receiving the data to perform a simulation or computation for a sporting exercise.
Ball retrieval system and method
A tennis ball retriever for retrieving a tennis ball on and about a tennis court and for controllably releasing the ball includes a front-end ball collector having two spaced-apart blades defining a ball collection space. The retriever includes a means for gripping and securing a ball positioned at the fore end, and one or more detents for retaining the collected ball in the collection space until a programmed or manually-directed release toward a target location such as a tennis baseline. The retriever includes a processor-controller for controlling and directing the retriever during a retrieval session. The retriever may be remote-controlled such as by voice commands.
Molded hockey puck with electronic signal transmitter core
A hockey puck is formed as two mating subcomponents encapsulating an internal signal transmitter. The hockey puck includes holes extending from an external surface of the hockey puck into an internal void formed between the two mating subcomponents. The internal signal transmitter includes protrusions extending into the holes, each including a surface-mounted diode. The surface-mounted diodes include no lens cap, allowing the diodes to be positioned closer to the external surface of the puck than existing pucks. For improved visibility, the diode is positioned less than 5 mm from the external surface of the puck, but greater than 1 mm from the external surface of the puck, in order to prevent the diodes from being externally visible. Preferably, the diodes are positioned between approximately 2 mm and approximately 3 mm from the external surface of the hockey puck.