Patent classifications
A63B2024/0028
GOLF BALL PLACEMENT SYSTEM AND A METHOD OF OPERATING THE SAME
A golf system. The golf system includes a computing device associated with a user at a playing surface having at least one landmark object. The computing device includes a processor and a memory coupled to the processor. The memory may store processor-executable instructions that, when executed, configure the processor to: obtain topography data associated with a virtual golf hole for a virtual golf ball; determine a target destination location for the virtual golf ball on the playing surface based on the topography data and an anticipated virtual golf ball trajectory; and generating signals for communicating the target destination location and a ball placement location on the playing surface.
AUTOMATIC BALL MACHINE APPARATUS
A method and automatic ball machine comprise an imaging system, a ball launching system, a mobility system, and a controller. The imaging system produces image data related to an environment of the automatic ball machine including a player to receive a ball. The ball launching system launches the ball to place the ball at a location proximate to the player. The mobility system automatically moves the automatic ball machine about the environment to change a trajectory of the ball based on the image data. The controller detect a location of the automatic ball machine relative to the environment based on the image data, adjust the ball launching system to place the ball at the location proximate to the player based on the image data, and control the mobility system to automatically move the automatic ball machine about the environment based on the image data.
Event detection in sports
According to an aspect of the present invention there is provided a method of detecting and categorising an event occurring on a sports field, the method comprising: obtaining a series of ball and player position data measurements; determining a rotation rate of the ball device over the time period from data received from the ball device; determining the player is likely in possession of the ball based on a plurality of possession tests comprising: comparing a current position of the ball device and the player device to identify a relative distance between the ball device and the player device and calculating if the relative distance is lower than a reference value; comparing an obtained velocity of the ball device and the player device, respectively, to identify a relative velocity of the ball device with respect to the player device and calculating if the relative velocity is lower than a reference value; and, calculating if the rotation rate of the ball device is lower than a reference value; subsequently identifying a change in possession event based on the tests; categorising the event; and, outputting a notification of the event and its associated categorisation.
Computer Trackable Football, System and Method of Manufacturing
A ball includes a ball body and a light system including integrated infrared (IR) light-emitting-diodes (LEDs). In accordance with a disclosed embodiment, the ball is a football and is adapted for use in conjunction with virtual reality (VR) systems.
CONNECTED HOCKEY TRAINING SYSTEMS AND METHODS
A connected hockey training system that records and generates digital displays of the position and parameters of a smart hockey puck. The system is also configured to providing training programs about which the smart hockey puck is used to track progress of those training tasks and generate a score or other statistical parameters related thereto, such as feedback on stickhandling and shooting performance.
Device for sensing a moving ball and method for computing parameters of moving ball using the same
The present invention is not a method of directly calculating the rotational characteristics of a ball through frequency analysis of a received signal as in the prior arts, but a method of determining a final spin information by finding the spin information of the moving ball while approaching a ball trajectory predicted in terms of the trajectory of a moving ball using the position coordinate data of the ball to the trend data indicating the trend of the position coordinates of the moving ball. The present invention provides a method of finding the spin in terms of the trajectory of the moving ball, regardless of whether it is possible to check the frequency characteristics of the rotation of the ball from the signal reflected from the moving ball, and thus derives a fairly accurate and uniform spin calculation result.
Skill-customized basketball gaming
A basketball gaming system may comprise at least one basketball hoop and at least one goal placement analyzer configured to adjust at least one position parameter of one or more of the at least one basketball hoops according to at least one user parameter associated with at least one user. The basketball gaming system may further comprise at least one hoop placement system configured to position the at least one basketball hoop according to the at least one position parameter. The at least one position parameter may comprise at least one x-axis coordinate, at least one y-axis coordinate, and at least one z-axis coordinate. The basketball gaming system may further comprise at least one hoop switching mechanism configured to select one or more of the at least one basketball hoops. At least one position parameter of the selected one or more basketball hoops is associated with an active status.
ARTIFICIAL INTELLIGENCE-ENABLED GOLF COURSE
A system for monitoring and recording and processing an activity includes one or more cameras for automatically recording video of the activity. A processor and memory associated and in communication with the camera is disposed near the location of the activity. The system may include AI logic configured to identify a user recorded within a video frame captured by the camera. The system may also detect and identify a user when the user is located within a predetermined area. The system may include a video processing engine configured to process images within the video frame to identify the user and may modify and format the video upon identifying the user and the activity. The system may include a communication module to communicate formatted video to a remote video processing system, which may further process the video and enable access to a mobile app of the user.
Mobile golf simulation system
Herein disclosed is a mobile golf simulation system, more particularly, a double-bayed golf simulator apparatus mounted to a wheeled trailer that may be readily transported and deployed to remote, particularly outdoor locations. The mobile golf simulation system of the present invention is uniquely designed to include a projection system installed beneath a floating floor that, along with right and left drop-down walls, allows for the creation of an open air platform from which a user may play a realistic form of virtual golf, hitting his ball into a built-in screen.
Golf ball with wound core with integrated circuit
A golf ball comprising an integrated circuit is disclosed herein. The integrated circuit comprises a gyroscope, a magnetometer, and a BLUETOOTH low energy (BTLE) radio, and at least one battery. A body is composed of an epoxy material, and the body encompasses the integrated circuit. A wound core layer is disposed over the body.