A63B2024/0037

VIRTUAL GOLF DEVICE AND VIRTUAL SPORTS DEVICE
20230032604 · 2023-02-02 ·

The present invention relates to a virtual golf device and a virtual sports device. The virtual sports device comprises a play area in which a user who plays virtual sports is located, a display area in which a content image is displayed, and an image providing unit for projecting the content image onto the display area to provide the content image to the user.

Basketball architecture
11484759 · 2022-11-01 ·

A basketball goal system comprising a backboard assembly and suspension frame affixed to the back surface, a suspension structure connected to the suspension frame of the backboard and a goal indication system which interfaces to at least one of the suspension structure or backboard to cause an indication (of various colors) to be presented via the suspension system and/or the backboard which indication relates to the shot points associated with a shot attempted at the goal. The goal indication system causes presentation of a cue on a front surface of the backboard, which cue is of a color corresponding to shot points. The backboard elements and light emission of the suspension frame can be controlled synchronously or asynchronously.

GOLF BALL IMAGING FOR GOLF ENTERTAINMENT VENUE
20220339513 · 2022-10-27 ·

Golf entertainment venues with a computing system configured to optically identify and track graphical images located on golf balls hit by players. The graphical image located on a golf ball can be associated with a player and the computing system can assign the player a score when that player's golf ball successfully arrives at a target area. In some embodiments, the graphical images can be printed on the golf balls using, for example, a single pass inkjet printing technique. In some embodiments, the computing system can be configured to sort golf balls based on optically identified graphical images.

Adaptive tennis ball machine
11471741 · 2022-10-18 · ·

A smart ball-machine uses artificial intelligence to train a player or to play with a player. For example, the ball-machine can adjust the tennis ball speed, topspin, bounce according to the player's successful ball return rate. The ball-machine can be preconfigured with a profile of a player. For example, the ball-machine may download a complete profile of a tennis player from a game recording, or may download a file with a customized profile of a player to train a player using the ball-machine. The ball-machine is equipped with a plurality of wheels, motors, and shafts to provide a fully customizable launch of one or more balls. For example, the ball can be launched from the machine from one side of a tennis court to another side of a tennis court with a variety of speeds, trajectories, topspin, bounce etc.

ADAPTIVE TENNIS BALL MACHINE
20230123704 · 2023-04-20 · ·

A smart ball-machine uses artificial intelligence to train a player or to play with a player. For example, the ball-machine can adjust the tennis ball speed, topspin, bounce according to the player's successful ball return rate. The ball-machine can be preconfigured with a profile of a player. For example, the ball-machine may download a complete profile of a tennis player from a game recording, or may download a file with a customized profile of a player to train a player using the ball-machine. The ball-machine is equipped with a plurality of wheels, motors, and shafts to provide a fully customizable launch of one or more balls. For example, the ball can be launched from the machine from one side of a tennis court to another side of a tennis court with a variety of speeds, trajectories, topspin, bounce etc.

Video acoustical method and system for determining an impact point of a thrown body on a landing area
11628335 · 2023-04-18 · ·

A video acoustical method determines an impact point of a thrown body on a landing area, in particular for athletics throws disciplines, the body describing a trajectory in the air from a take-off area towards the landing area, the impact point being defined by the body hitting on the landing area. The method includes acquiring video exposures of the body impact on the landing area to a frame rate, each exposure showing one position of the body; calculating the body trajectory during at least the body impact on the landing area with the video exposures analysis; detecting an acoustical impact time due to the body hitting on the landing area; and determining the body impact point on the calculated trajectory with the detected acoustical impact time. A video acoustical system can determine an impact point of a thrown body on a landing area.

Positional detection system

A sports and performance media positional detection system, comprising: at least two elements, with at least one element involved in the sporting activity; a power source; and machine-to-machine communication, which are collectively arranged such that if any two or more elements interact, their electromagnetic properties can be detected thus allowing the position of the interacting elements to be communicated to a decision maker. The system can be applied to at least one stationary element, which can be the playing surface, lines defining the boundaries, or a set of goalposts; and at least one moving element, which could be a ball, footwear, or the participants themselves. The system can also be applied to performance media capture.

INTERACTIVE BASKETBALL SYSTEM
20230181987 · 2023-06-15 ·

Methods, systems, and apparatus, including computer programs encoded on computer storage media, for a basketball backboard. The basketball backboard includes a display screen, a plurality of sensors configured to generate sensor data regarding a shot attempt of a user, imaging devices configured to generate image data of the shot attempt, a speaker, and a control unit. The control unit can receive (i) the sensor data from the plurality of sensors and (ii) the image data from the imaging devices. Based on the received sensor data, the control unit can determine whether the shot attempt was successful. Based on the received image data and whether the shot attempt was successful, the control unit can generate analytics that indicate characteristics of the user and the shot attempt and recommendations for improving the shot attempt for subsequent shot attempts. The control unit can provide output data representing the analytics.

WIRELESS ELECTRONIC TABLE GAME SCOREBOARD
20170340949 · 2017-11-30 ·

A wireless electronic table game scoreboard is disclosed. An example scoreboard apparatus includes a data transmission module in wireless communication with a user device and configured to wirelessly receive a plurality of game parameters from the user device. The apparatus also includes a score sensor configured to detect a ball passing through a basketball hoop. The apparatus further includes a game execution module configured to operate a basketball game based upon the plurality of received game parameters and record a score of the basketball game based on signals received from the score sensor indicative of the ball passing through the hoop. Additionally, the apparatus includes a camera configured to record video of the basketball game. The data transmission module is configured to transmit the recorded video of the basketball game to the user device in connection with the recorded score.

Internet sports computer cellular device
09802129 · 2017-10-31 ·

A system that wirelessly integrates actual sports equipment with a computer and the internet to allow players remotely located from one another to play a competitive simulated sports game. An individual player may opt to play solo or practice to improve basic techniques. The system includes motion sensors connected to the player and a motion sensing device, all containing circuits and contact or motion sensors coupled with signal processing and radio frequency transmitter circuitry, thereby wirelessly communicate game performance information to a remote receiver-computer. The computer displays player information and visually simulates and controls a game between two players via the internet, having similar equipment and remotely located from each other. Standard sports equipment may be retrofitted with the sensors and associated circuitry to convert such equipment into “smart equipment” for use with the system. The system employs specially developed computer software to process player performance data, control game play, communicate game information between players, generate and control visual simulations and display player performance information.