A63B2024/0053

Instructing actions of athletes using data from peripherals
10518130 · 2019-12-31 ·

A system that is configured to coordinate movement of athletes during drills and exercises. The system may be configured for receiving position data, in real-time, that relates to a location of a player on a venue, comparing the position data with registration data for tracked locations on the venue found in an instruction listing, selecting an instruction from the instruction listing indicating that the real-time position data corresponds with the registration data for the tracked locations, and generating an output that conveys the instruction to the player to perform an action. In on implementation, the system 100 may also process ball-related data, in conjunction with the real-time position data, where the ball-related data relates to the presence or absence of the ball at, near, or in proximity to portable equipment (e.g., a lacrosse stick) carried by the athletes during game play.

SYSTEMS AND METHODS FOR EVALUATING PLAYER PERFORMANCE
20240033598 · 2024-02-01 ·

Systems and methods relating to evaluating the performance of a person playing basketball are described. The systems and methods can be used to provide an evaluation sequence that can determine and evaluate the performance level of a person at one or more basketball skills. The evaluation sequence for the person can include a first sequence of actions that are the same each person being evaluated for a particular skill and a second sequence of actions that is based on the results of the first sequence and may be different for each person. Once the first and second sequences have been completed by the person, the system can determine a performance level for the person for the skills being evaluated.

Golf aid including heads up display for green reading
10512831 · 2019-12-24 · ·

An electronic golf aid system for assisting users with reading greens on golf courses includes a camera that captures images of the user's field of view, and an electronic display device with a display screen that displays captured images. A processor, which communicates with the camera and display device, is programmed to: receive signals from the camera indicative of images of a golf ball and a cup on the green; determine respective locations for the golf ball and cup; determine a perspective view of the topology of the green between the golf ball and cup from the user's point of view; determine, based on the green's topology, a proposed trajectory line from the golf ball's location to the cup's location; and direct the electronic display device to display the proposed trajectory line superimposed on the surface of the green as the green is shown in real-time on the display screen.

ELECTRONIC TRACKING SYSTEM WITH HEADS UP DISPLAY
20190381384 · 2019-12-19 · ·

Electronic tracking systems are disclosed for assisting users with locating objects in a sporting environment. One such system includes a ball tracking component that tracks a game ball while moving in the sporting environment, and a heads up display that is worn by the user. This heads up display has an electronic display screen with a transparent display area that dynamically displays images within the user's field of view. A processor, which communicates with the ball tracking component and heads up display, is programmed to detect movement of the game ball, and responsively determine launch characteristics and/or flight characteristics of the moving game ball. The heads up display displays the launch/flight characteristics contemporaneous with an object indication adjacent to or superimposed over the moving game ball as the game ball is visible through the transparent display area of the display screen within the user's field of view.

GOLF SYSTEMS AND METHODS USING DIGITAL ASSETS
20240062178 · 2024-02-22 ·

A method of using a non-fungible token includes generating a digital asset including a virtual object and metadata. The metadata includes attributes that are mutable by an authorized user. The method further includes minting the non-fungible token, securing ownership of the digital asset to a blockchain, providing the digital asset on a digital platform, transferring the non-fungible token to a user wallet, and updating the metadata of the digital asset based on data associated with an event. The metadata includes a URL to a site hosted remotely, off of the blockchain, where the attributes are accessible.

Systems and methods for evaluating player performance
11896884 · 2024-02-13 · ·

Systems and methods relating to evaluating the performance of a person playing basketball are described. The systems and methods can be used to provide an evaluation sequence that can determine and evaluate the performance level of a person at one or more basketball skills. The evaluation sequence for the person can include a first sequence of actions that are the same each person being evaluated for a particular skill and a second sequence of actions that is based on the results of the first sequence and may be different for each person. Once the first and second sequences have been completed by the person, the system can determine a performance level for the person for the skills being evaluated.

Sports Training System
20190351300 · 2019-11-21 ·

A system for sports training comprising an object comprising one or more sensors that allows the system to identify the location of the object. The object also may have a microprocessor and wireless transmitter to allow for transmission of the sensor data via wireless transmission to an external electronic device. A software application running on the electronic device, such as a mobile phone or tablet, receives the sensor data and incorporates the information into a game-like or training application. This application can display to the user which location the object should be for the game. This application can also analyze which patterns the player has difficulties with and suggest certain patterns and other advice to help the player to improve their skills. Among many other uses, this system could provide a way for a player to train hockey stickhandling skills.

Method and apparatus for precise determination of a position of a target on a surface

A method and apparatus for determining the precise location of a target on a surface by utilizing a plurality of objects that are fixed in their position proximate to the location, thereby constituting a plurality of fixed reference points, upon which the target(s) resides or is otherwise located. The plurality of fixed references points are used either in conjunction with images of the target or certain distance measurements between the target and the fixed reference points to determine the precise location of the target(s) on the surface.

Training devices for trajectory-based sports
10471325 · 2019-11-12 · ·

Methods and apparatus related to improving player performance for trajectory-based sports are described. In particular, sporting devices are described that can be utilized to improve player performance in basketball. The sporting devices can include a camera-based system configured to capture and analyze the trajectory of a shot taken by a player. The camera-based system can be configured to provide feedback that allows a player to optimize the trajectory mechanics associated with shooting a basketball. In one embodiment, the camera-based system can be used in conjunction with a training aid that is attached to a basketball rim. The training aid can be configured to improve the trajectory mechanics of individuals utilizing the modified basketball rim to practice their shooting.

Electronic device guiding falling point of ball and system including the same
11969626 · 2024-04-30 · ·

Provided is an electronic device including: a trajectory calculation unit measuring an initial physical quantity of a hit ball and calculating a trajectory of the ball by using the initial physical quantity; an azimuth sensor measuring a first azimuth corresponding to a direction that the trajectory calculation unit faces; and a control unit calculating a displacement of the ball by using the first azimuth and the trajectory of the ball.