Patent classifications
A63B2024/0056
GOLF PLATFORM FOR TRAINING AND GAMING
A system for detecting, tracking, measuring and analyzing putted golf balls and golfers' putting performance. The system includes a pole securable in a golf hole cup and a capturing device mounted on an upper portion of the pole. The capturing device includes at least one camera and a viewing screen and is for detecting, tracking, measuring and analyzing golf balls putted along the ground and associated golfer performance data. The camera detects a golf ball as it enters the camera field of view, and tracks and stores a path and stopping point coordinates of the golf ball in relation to the golf hole cup, for analysis. Software on the capturing device includes algorithms which analyze individual performance measurements, formulate performance assessments, and provides personalized feedback and instruction output based on data captured by the capturing device.
AUTOMATED GENERATION OF TENNIS STATISTICS
Systems, methods, and computer-readable media are disclosed for autonomous tennis assistant systems that may automatically determine performance metrics and generate tennis statistics. Example methods include determining, by a device, various performance metrics for users via images captured during gameplay. For example, the device may determine whether a tennis ball landed within, outside, or on a boundary line, whether a point was scored, a ball speed of a tennis ball, topspin of a tennis ball, a type of stroke used to hit a tennis ball, whether a tennis match was won, hitting accuracy of a player, distance moved by a player, and/or other metrics. A base station may be used to provide image data for use by the tennis ball ejection robot from one or more additional vantage points.
Systems, devices, and methods employing the same for enhancing audience engagement in a competition or performance
Presented herein is an interactive platform for judging an activity by a participant in an event. The platform includes a client application program downloadable to a mobile device. The program may include a database storing a mobile device identifier (ID), a user ID, user information, and location data of the device. The application may further be configured to display one or more events of the activity as well as an input for receiving a score of the activity from the user. The platform may additionally include a server system connected with the client application programs via a communication network. The server system may be configured for receiving the mobile device ID, the user ID, the user information, and the location data for the client program, and may further be configured to receive the scores from the users, and to adjust the scores according to determined bias of the associated user.
SYSTEMS, DEVICES, AND METHODS EMPLOYING THE SAME FOR ENHANCING AUDIENCE ENGAGEMENT IN A COMPETITION OR PERFORMANCE
This document presents devices, systems, and their methods of use for content generation, engagement, and distribution by which a user can interact with collected content in a variety of different manners. Generally, a content engagement platform is provided, where the platform may be implemented on one or more computing devices, such as one or more of: a remote server, a desktop computer, a tablet computer, a handheld mobile computing device, for instance, a mobile phone or personal digital assistant, a smart accessory, such as a watch or eyeglasses, and the like. The platform allows a user to annotate and distribute video content.
Apparatus and methods for golf stroke training
Golf stroke training apparatus, as well as methods and systems to train a golfer to improve golf strokes, including putting strokes, wherein the golf stroke training apparatus provides a planar surface that can be levelled statically to the surface below it and el can be adjusted by adding slope and/or pitch in quantifiable measurements and with a high degree of accuracy, wherein the repeatable golf stroke environments so provided permit repeatable and quantifiable golfer stroke actions and analysis and leading to golf stroke consistency.
ELECTRONIC TRACKING SYSTEM WITH HEADS UP DISPLAY
Electronic tracking systems are disclosed for assisting users with locating objects in a sporting environment. One such system includes a ball tracking component that tracks a game ball while moving in the sporting environment, and a heads up display that is worn by the user. This heads up display has an electronic display screen with a transparent display area that dynamically displays images within the user's field of view. A processor, which communicates with the ball tracking component and heads up display, is programmed to detect movement of the game ball, and responsively determine launch characteristics and/or flight characteristics of the moving game ball. The heads up display displays the launch/flight characteristics contemporaneous with an object indication adjacent to or superimposed over the moving game ball as the game ball is visible through the transparent display area of the display screen within the user's field of view.
TRAINING SYSTEMS AND METHODS
A method can include providing an object having a size smaller than a size of a known regulation object, projecting the object, via a delivery device, toward a trainee, and training the trainee to follow the object. A method can include determining a game parameter of a game trajectory of a sports object that was projected along the game trajectory in a real-time sports event, and based on the game parameters, adapting a delivery device to deliver a training object along a training trajectory that mimics at least a portion of the game trajectory, with the training object being smaller than the sports object.
TRAINING SYSTEMS AND METHODS
A method can include providing an object having a size smaller than a size of a known regulation object, projecting the object, via a delivery device, toward a trainee, and training the trainee to follow the object. A method can include determining a game parameter of a game trajectory of a sports object that was projected along the game trajectory in a real-time sports event, and based on the game parameters, adapting a delivery device to deliver a training object along a training trajectory that mimics at least a portion of the game trajectory, with the training object being smaller than the sports object.
TRAINING SYSTEMS AND METHODS
A method can include projecting an object toward an impact device along a trajectory, receiving the object at a target zone of the impact device, a trainee striking the impact device at an impact zone with a sports tool, and scoring a performance score of the trainee to impact the impact zone at an appropriate time compared to an arrival time of the object at the target zone. A method can include projecting an object toward a target along a trajectory, receiving the object at an actual arrival position at the target, wherein the actual arrival position is either inside a target zone or outside the target zone, and where a trainee is configured to send an indication when the trainee expects the object to arrive inside the target zone, comparing the indication to the actual arrival position, and determining a performance score based on the comparing.
Electronic tracking system with heads up display
Electronic tracking systems are disclosed for assisting users with locating objects in a sporting environment. One such system includes a ball tracking component that tracks a game ball while moving in the sporting environment, and a heads up display that is worn by the user. This heads up display has an electronic display screen with a transparent display area that dynamically displays images within the user's field of view. A processor, which communicates with the ball tracking component and heads up display, is programmed to detect movement of the game ball, and responsively determine launch characteristics and/or flight characteristics of the moving game ball. The heads up display displays the launch/flight characteristics contemporaneous with an object indication adjacent to or superimposed over the moving game ball as the game ball is visible through the transparent display area of the display screen within the user's field of view.