Patent classifications
A63B2024/0078
METHOD AND APPARATUS FOR PLAYING GAMES
The apparatus has a playing background of a collection of electronic markers or, a playing background of a collection of electronic markers, and one or more motional elements which are also able to process electrical signals. The method of using the apparatus includes generating several observable signals during a period of time, each representing an instruction to the player for the motion of the one or more motional elements of the game through the playing background in various combinations, chosen from passing a marker on a particular side, with a distinct observable signal for each possible side to pass a marker by or a subset thereof containing at least two members; or moving in the direction from near the current marker to a neighbouring one, with a distinct observable signal for each possible direction or a subset thereof containing at least two members; or moving through the line segment or region defined by a group of adjacent markers; or, in the case where the height level of the markers vary, moving from one part of the playing background to another; or, in the case of a playing background consisting of several, separate lines each split into smaller segments, travelling over a particular segment; or, in the case of a playing background consisting of a surface that is fully covered by a collection of non-overlapping markers, moving from one marker to another. The observable signals will appear on either one or both of one or more of the markers; or, one or more of the motional elements. All signals will be generated automatically by one or more of the markers; or, by one or more of the motional elements; or, by one or more separate devices; or, by some combination thereof; and such signals will collectively define an observable path through the playing background.
Method and system for neuromodulation and stimulation
A system for controlling a therapeutic device and/or environmental parameters can include one or more body worn sensor devices that detect and report one or more physical, physiological, or biological parameters of a person in an environment. The sensor devices can communicate sensor data indicative of the one or more physical, physiological, or biological parameters of a person to an external hub that processes the data and communicates with the therapeutic device to provide a therapy (e.g., neuromodulation, neurostimulation, or drug delivery) as a function of the sensor data. In some embodiments, the therapeutic device can be implanted in the person. In some embodiments, the therapeutic device can be in contact with the skin of the person. The sensor devices can also communicate to the hub that communicates with one or more devices to change the environment as a function of the sensor data.
Wearable Architecture and Methods for Performance Monitoring, Analysis, and Feedback
The present application relates generally to computer software, mobile electronics, wireless communication links, and wearable monitoring systems. More specifically, techniques, fabrics, materials, systems, sensors, EMG sensors, circuitry, algorithms and methods for wearable monitoring devices and associated exercise apparatus are described. A garment borne sensor system may generate data on a user's performance during exercise, for example, and the data may be analyzed in real time and feedback may be provided to the user based on the analysis. A piece of exercise equipment may be instrumented and in communication with the sensor system or other system and may be controlled in real time to adjust its settings to affect the user during the exercise routine. Communication between the sensor system and other systems may be wireless. Conductive structures formed directly in a fabric of the garment may integrally include sensors, circuitry, controllers, conductive traces, and sensor electronics.
Training scripts
A training script device is described that conveniently allows a user to create a training script defining one or more steps of a workout routine, where each step may include an activity, a duration for performing that activity, and an intensity at which the activity is to be performed. Further, one or more steps of the training script can be self-starting in response to performance data detected by sensors of training script device executing the training script. This conveniently frees the athlete from having to continuously monitor the status of his or her workout activities. Still further, the training script device conveniently allows a user to transfer training scripts to other training script devices, so that athletes can share successful training scripts.
MULTI-PURPOSE ADJUSTABLE-INCLINE CLIMBING WALL
Embodiments of the present invention are directed to an adjustable-incline climbing wall. The climbing wall comprises one or more climbing panels supported by a frame and a system for adjusting the incline of the frame to provide a climbing wall of a desired incline. The incline of the climbing wall may be adjusted by activating an actuator, which extends the upper portion of the frame a distance from a support wall, tilting the climbing wall to a desired incline. When the climbing wall is substantially vertically oriented, the system for adjusting the incline of the climbing wall may extend only a small distance from the support wall so that the adjustable-incline climbing wall has a relatively small footprint. In some embodiments, the climbing wall may also comprise one or more fitness accessories that can brought to an optimal height for a particular user through adjustment of the climbing wall incline.
METHOD FOR EVALUATING EXERCISE CAPABILITIES, DEVICE, AND STORAGE MEDIUM
A method for evaluating the exercise capability includes that: a target model equation pre-constructed for a user is invoked in response to an evaluation instruction for an exercise capability of the user, where the target model equation reflects a relationship between user paces and exercise time; and the exercise capability of the user is evaluated based on at least one user pace, where in the target model equation each of the at least one user pace corresponds to an exercise time point adapted in one of at least one exercise dimension.
User interfaces for physical activity information
The present disclosure generally relates to user interfaces for managing, modifying, and/or outputting workout content.
Stationary exercise equipment for physical training, more particular an exercise bike
Stationary exercise equipment for physical training, more particularly an exercise bike, comprising a frame with a movement unit which either is to be moved by the exerciser or is itself driven and interacts with the exerciser, one or more sensors, assigned to the movement unit and/or the exerciser, for capturing measured values, and a computer apparatus for establishing one or more items of measurement-value-related information, which are output on a frame-side display apparatus, letterized in that provision is made for a first display apparatus, which is directed at the exerciser for displaying one or more items of information, and in that provision is made for a second display apparatus, which is directed at the opposite side for outputting at least one item of information.
Interactive cognitive-multisensory interface apparatus and methods for assessing, profiling, training, and/or improving performance of athletes and other populations
A cognitive/multisensory stimulation system simulates sports scenarios during real sports actions for assessing, profiling, training, or improving performance of athletes or other populations. Cognitive/multisensory training can be provided by: establishing with an athlete a sensory semantic language for relating a number of sensory signals to corresponding possible actions, the sensory semantic language being essentially new to the athlete; instructing the athlete to perform an athletic exercise involving skills and full body movement; providing during exercise sensory signals to the athlete to require rapid discernment by the athlete of the semantic meaning of the sensory signal to correctly chose one possible action; and determining whether the athlete correctly responds to the selected sensory signal during said exercise.
REFERENCE POINT GENERATION AND USING SAID POINT TO ENABLE HARMONIC ENERGY BASED ACTION OF USER
The present disclosure relates to a method of deriving a reference point and using said reference point to enable harmonic energy based action by a user, said method comprising the steps of: receiving, at a computing device, data pertaining to any or a combination of an orientation or an action performed by the user by means of at least one sensor configured on the user; and deriving, at the computing device, the reference point based on the received data and a metronome in a manner such that achievement of the reference point by the user during the orientation/action enables creation of shortest path for energy delivery with positive polarity.