Patent classifications
F41A33/02
SHOOTING SIMULATION DEVICE FOR PNEUMATIC GUNS
A shooting simulation device for pneumatic guns, including a housing having a proximal end attachable to or formed integrally with an end of a barrel of a gun, a piston having a head and a shaft, the head being slidable within the proximal end of the housing between a ready position and a firing position, and the shaft configured to extend into the end of the barrel of the gun, an illuminator in the housing, and an input device in the housing for activating the illuminator in response to an impact from the head of the piston in the firing position.
AUTO-ILLUMINATING DRY FIRE TARGET
A dry fire training apparatus includes a beam chamber, a beam splitter lens, and a beam diffuser element. The beam chamber has a receiving side, a reflecting side, and at least one sidewall extending therebetween. The beam splitter lens is coupled to the receiving side. The beam splitter lens is configured to receive a laser pulse having a first trajectory therethrough. The beam diffuser element is coupled to the reflecting side and/or the sidewall. The beam diffuser element is configured to diffuse the laser pulse around the beam chamber and reflect the laser pulse at a second trajectory to illuminate the beam splitter lens.
Illuminated, Translucent Toy Gel Bead Gun
A toy gel ball firearm comprises internal LED's that selectively flash concurrently with firing. The toy may include a foldable shoulder stock, a trigger and trigger guard, an elongated integral barrel, and a receiver that mates with a magazine containing a plurality of hydrated gel balls to be fired. The LED's are disposed near the front of the toy, behind translucent panels. Circuits provided for actuating one or more LED's either sequentially or concurrently may be connected electrically to the OEM triggering mechanism associated with contemporary toy. The illumination system is “off” when the toy gun is on “safety”. With semi-automatic shooting, the LED's are blinked with each shot. LED illumination is constant in the full auto mode. The illumination system can be employed with or retrofitted to a variety of projectile-firing toys powered by internal batteries. Aesthetic lighting effects are maximized with a translucent housing for the toy.
Illuminated, Translucent Toy Gel Bead Gun
A toy gel ball firearm comprises internal LED's that selectively flash concurrently with firing. The toy may include a foldable shoulder stock, a trigger and trigger guard, an elongated integral barrel, and a receiver that mates with a magazine containing a plurality of hydrated gel balls to be fired. The LED's are disposed near the front of the toy, behind translucent panels. Circuits provided for actuating one or more LED's either sequentially or concurrently may be connected electrically to the OEM triggering mechanism associated with contemporary toy. The illumination system is “off” when the toy gun is on “safety”. With semi-automatic shooting, the LED's are blinked with each shot. LED illumination is constant in the full auto mode. The illumination system can be employed with or retrofitted to a variety of projectile-firing toys powered by internal batteries. Aesthetic lighting effects are maximized with a translucent housing for the toy.
System and method of marksmanship training utilizing a drone and an optical system
A shooting simulation system and method. The system includes a plurality of firearms. Each firearm is associated with a separate soldier having a man-worn computer, a location device for determining a location of the soldier, an optical system for capturing an image where the captured image provides information on a trajectory of a virtual bullet fired from a shooting firearm, and an orientation device for obtaining the orientation of the firearm when shooting the firearm. Furthermore, the system includes an aerial drone having a camera to capture a second image. The system also includes a shooter/target location resolution module for identifying a valid target and a target image recognition module for determining an impact location where a virtual bullet from the shooting firearm would impact within the captured images and determining if an identified target from the captured images is a hit or a miss.
System and method of marksmanship training utilizing a drone and an optical system
A shooting simulation system and method. The system includes a plurality of firearms. Each firearm is associated with a separate soldier having a man-worn computer, a location device for determining a location of the soldier, an optical system for capturing an image where the captured image provides information on a trajectory of a virtual bullet fired from a shooting firearm, and an orientation device for obtaining the orientation of the firearm when shooting the firearm. Furthermore, the system includes an aerial drone having a camera to capture a second image. The system also includes a shooter/target location resolution module for identifying a valid target and a target image recognition module for determining an impact location where a virtual bullet from the shooting firearm would impact within the captured images and determining if an identified target from the captured images is a hit or a miss.
EXTENDED-REALITY PROJECTILE-FIRING GAMING SYSTEM AND METHOD
An extended-reality projectile-firing gaming system includes a projectile-firing device, a battlefield object configured to detect impact of projectiles thereon, a network configured to provide communication and control connectivity in accordance with at least one protocol to the projectile-firing device and the wearable device, and an extended-reality gaming application. The application controls the projectile-firing device and the wearable device, receives projectile-firing device data from the projectile-firing device, receives battlefield object data from a battlefield object, the battlefield object data indicating that an impact occurred on the battlefield object, and the time the battlefield object was impacted, and updates gaming metric data to indicate a successful impact of the fired projectile on the battlefield object and a successful hit by the projectile-firing device on the battlefield object when the time the impact occurred on the battlefield object and the time the projectile was fired occur within a predetermined time period.
Method and apparatus for firearm recoil simulation
A method and apparatus for firearm training simulator which simulates realistic recoil of conventional firearms. The method and apparatus incorporates a linear motor and controllable mass for generating recoil. One embodiment includes an adjusting system for adjusting the amount of recoil provided. Also provided are means for simulating semiautomatic and/or full automatic operation of firearms. One embodiment can include a laser emitter which simulates the path for a bullet fired from a firearm that the method and apparatus is simulating.
Method and apparatus for firearm recoil simulation
A method and apparatus for firearm training simulator which simulates realistic recoil of conventional firearms. The method and apparatus incorporates a linear motor and controllable mass for generating recoil. One embodiment includes an adjusting system for adjusting the amount of recoil provided. Also provided are means for simulating semiautomatic and/or full automatic operation of firearms. One embodiment can include a laser emitter which simulates the path for a bullet fired from a firearm that the method and apparatus is simulating.
Firearm training method and apparatus
A training pistol and method of providing the same having fixedly and adjustably removable base extensions to emulate the feel of a corresponding live fire pistol, a trigger mechanism configured to be fit in a compact pistol to provide a large number and sophistication of sear surfaces and biasing members such as helical springs and lasers into a compact pistol to provide training for an end user such as concealed carry holder or law enforcement personnel.