Patent classifications
F41A33/06
Pellet ejection mechanism for firearm training
A firearm training barrel for a replica gun, the gun having a slide, a magazine configured to store pellets, and a nozzle. The barrel includes a pellet ejecting mechanism to eject pellets loaded in the magazine thereby simulating the ejection of a casing/shell.
METHODS AND APPARATUSES FOR HAPTIC SYSTEMS
Methods and apparatuses are provided that include linear motors and controllers configured to simulate haptic feedback for gaming devices and simulations systems, including gaming firearms and other peripheral devices used in various gaming environments.
METHODS AND APPARATUSES FOR HAPTIC SYSTEMS
Methods and apparatuses are provided that include linear motors and controllers configured to simulate haptic feedback for gaming devices and simulations systems, including gaming firearms and other peripheral devices used in various gaming environments.
Firearm trigger pull training system and methods
A firearm training system provides a firearm body having a trigger and a trigger pull sensor circuit. When the trigger is pulled, the trigger pull sensor circuit provides trigger pull path data allowing monitoring of the actual two-dimensional trigger pull path taken by the trigger during the trigger pull. The trigger pull path is graphed on a predetermined map. The system provides a way to monitor trigger pull path to determine whether the trigger has been pulled laterally and/or if the firearm body has moved with respect to a longitudinal axis of the firearm body during the trigger pull. By repeatedly monitoring trigger pulls using the system, a user can train to improve trigger pull technique.
Pneumatic system and method for simulated firearm training
A training method and apparatus are disclosed. The training method may include converting a firearm capable of firing live ammunition to a pneumatic training device incapable of firing live ammunition. The training method may further include cycling a pneumatic training device through one or more cycles. Each of the cycles may simulate an actual firing of the firearm. Each of the cycles may also include triggering a trigger assembly of the pneumatic training device, using a charge of a pressurized gas to reset the trigger assembly, and advancing a counter of the pneumatic training device. After a certain number of cycles have been completed, a next cycle may be attempted, but not completed. Accordingly, the training method may enable a user to safely and realistically practice reloading, jam or malfunction clearing, or the like.
Pneumatic system and method for simulated firearm training
A training method and apparatus are disclosed. The training method may include converting a firearm capable of firing live ammunition to a pneumatic training device incapable of firing live ammunition. The training method may further include cycling a pneumatic training device through one or more cycles. Each of the cycles may simulate an actual firing of the firearm. Each of the cycles may also include triggering a trigger assembly of the pneumatic training device, using a charge of a pressurized gas to reset the trigger assembly, and advancing a counter of the pneumatic training device. After a certain number of cycles have been completed, a next cycle may be attempted, but not completed. Accordingly, the training method may enable a user to safely and realistically practice reloading, jam or malfunction clearing, or the like.
ELECTRONIC SIMULATION DEVICE FOR WEAPON
A device for simulation of the mechanical functions of a real weapon using electronic and mechanical solutions is described. The simulation device can be mounted on a real weapon.
ELECTRONIC SIMULATION DEVICE FOR WEAPON
A device for simulation of the mechanical functions of a real weapon using electronic and mechanical solutions is described. The simulation device can be mounted on a real weapon.
No-bullet no-firing structure of toy gun
The no-bullet no-firing structure of the toy gun is disclosed. The toy gun has an impact unit and the no-bullet no-firing structure. The structure has a barrel component, a switch unit and a magazine unit. The switch unit has a pull lever with an abut lever, an elastic member with an elastic arm, and a push member. The magazine unit has a magazine, a bullet and a pulled member. The pulled member is pushed by the bullet to push the abut lever to make the pull lever, the push member and the impact unit be aligned on a same linear line. When no bullet is in the magazine, the abut lever is pushed by the elastic arm to rotate the pull lever pivotally, and the pull lever drives the push member to swing to make the toy gun be unable to fire.
Anti-intrusion device for simulating gun cocking
An anti-intrusion device simulates the sound of a round being chambered in a pump shotgun using metal parts which strike one another. A striker carriage is movably disposed in a sound box for moving between first and second positions to engage metal striker plates and metal striker tabs against sound plates to simulate the chambering sound. A mangle drive assembly is mounted atop the sound box for moving the striker carriage between a forward position and a rearward position, powered by a stepper motor which is actuated to rotate a controlled axial displacement when a trigger mechanism is tripped. Preferably, the trigger mechanism is provided by a light mean sensor in which the light beam is broker by an intruder passing a selected entry point.