A63B69/0055

HAND-EYE COORDINATION TRAINING DEVICE
20200038773 · 2020-02-06 ·

A hand-eye coordination training device and/or kit may be reconfigurable by the user to adjust the level of difficulty of use. The training device may have a hub with at least two couplings and at least two handles that interchangeably and releasably attach to the couplings on the hub. Each handle is physically differentiated from the others by shape, color, size, or other differentiating elements. Handles may be fillable with material that alters the rotation of the training device in flight. In use, a color or other differentiating feature is called, and the user must catch the appropriate handle. If a specific hand is called, the user must use that hand to make the catch. The training device may comprise a controller and at least one sensor that controls sound, light, or a combination of sound and light. The training device provides a gaming element to training sessions.

Portable Sports Rack And Delivery System
20240082648 · 2024-03-14 ·

A portable sports rack and delivery system including an elongate rack enclosure, and a method of use thereof are provided. The elongate rack enclosure defines a storage space for accommodating balls stacked one above the other. A delivery opening, disposed at a first end of the elongate rack enclosure, receives, accommodates, and delivers an uppermost ball from the storage space. A base member, attached to a second end of the elongate rack enclosure, supports the stacked balls within the storage space. A release component including a compression spring, disposed on an upper surface of the base member, elastically compresses and expands to elevate and release the uppermost ball from the storage space for delivery through the delivery opening. A training component, operably and adjustably coupled to a rear section of the elongate rack enclosure, extends above the first end of the elongate rack enclosure to assist in training a sportsperson.

System and method for vision training using specialized goggles
11918538 · 2024-03-05 ·

Specialized eyewear (e.g. goggles, or headpiece) are utilized that block or obscure all or a portion of a user's view in order to direct the user's attention on non-blocked or non-obscured areas for sports training.

REHABILITATION AID

A rehabilitation therapy aid (FIG. 4), for use in aiding a patient to regain and improve movement and control in a limb, comprises a moveable structure (51) having engagement means (53) whereby the structure can be moved by the limb of a patient (72) requiring therapy and separate engagement means (52) whereby the structure can be moved in the same direction by a therapist (71) or by the patient's stronger limb. A movement detector (56) is arranged so that the movement of the structure (51) can be tracked by the patient and/or by the therapist.

Interactive cognitive-multisensory interface apparatus and methods for assessing, profiling, training, and/or improving performance of athletes and other populations
10478698 · 2019-11-19 · ·

A cognitive/multisensory stimulation system simulates sports scenarios during real sports actions for assessing, profiling, training, or improving performance of athletes or other populations. Cognitive/multisensory training can be provided by: establishing with an athlete a sensory semantic language for relating a number of sensory signals to corresponding possible actions, the sensory semantic language being essentially new to the athlete; instructing the athlete to perform an athletic exercise involving skills and full body movement; providing during exercise sensory signals to the athlete to require rapid discernment by the athlete of the semantic meaning of the sensory signal to correctly chose one possible action; and determining whether the athlete correctly responds to the selected sensory signal during said exercise.

Interactive cognitive-multisensory interface apparatus and methods for assessing, profiling, training, and improving performance of athletes and other populations
10446051 · 2019-10-15 · ·

A cognitive/multisensory stimulation system for assessing, profiling, training, and improving performance of athletes and other populations is provided. Cognitive/multisensory training can be provided by: establishing with an athlete a sensory semantic language for relating a number of sensory signals to corresponding possible actions, the sensory semantic language being essentially new to the athlete; instructing the athlete to perform an athletic exercise involving skills and full body movement; providing during exercise sensory signals to the athlete to require rapid discernment by the athlete of the semantic meaning of the sensory signal to correctly chose one possible action; and determining whether the athlete correctly responds to the selected sensory signal during said exercise. The system simulates sports scenarios during real sports actions by stimulating different perceptive-cognitive and motor mechanisms typically experienced by athletes during real competition. The cognitive/multisensory stimulation provided elicits both low and high level cognitive processing.

Training device for exercise and sports
11980803 · 2024-05-14 · ·

According to one example, a training device includes a first set of time of flight sensors (ToF) positioned to face in a first direction, a plurality of addressable red, green, blue light emitting diodes (RGB LEDs) positioned to face in the first direction, and a second set of ToF sensors positioned to face in a second direction that is perpendicular to the first direction. The training device includes and/or is in communication with one or more processors that can determine a training program for a user that includes visual signals that represent a plurality of actions for performance by the user. Also, for each of the plurality of actions, the training device can cause a first set of the plurality of addressable RGB LEDs to provide a visual indication of the corresponding action for performance by the user, and detect whether the user performed the corresponding action.

BALL GAME APPARATUS
20180200601 · 2018-07-19 ·

A ball game apparatus in which movements of a coded ball (20) are detected by detector units (100, 206) and an automatic indication of a player's score is given, where data relating to the ball (20) are stored in a database connected to the detector units (100, 206), the data including the code of a ball (20) and a code relating to a player to whom the ball (20) has been allocated, the ball (20) being configured to temporarily store, and to intermittently transfer to the detector units (100, 206) and thence to the database, data relating to the ball's movements. A rechargeable battery (40) is contained within the ball (20), and is arranged to be charged by a battery charging system. Features of the game may be controlled by means of a player's mobile telephone.

TRAINING APPARATUS FOR PARTIALLY BLOCKING A USER'S FIELD OF VIEW TO SIMULATE IN-GAME SITUATIONS
20180111030 · 2018-04-26 ·

A training apparatus for practicing aspects of a sport while the view is partially blocked. A vest is worn by the user that has a pocket on the front. A blocker that obstructs the user's field of view is placed in the pocket. In one approach, the blocker includes a portion in the shape of a human hand and the blocker is set in front of the user's face. As the user moves, the blocker remains in place, continually obstructing the user's view in order to provide the user with an opportunity to work on skills dealing with an obstructed field of view.

Athletics visual aid focus device
09709828 · 2017-07-18 ·

An athletics visual aid focus device is disclosed. The athletics visual aid focus device providing horizontal tunnel vision may be worn by athletes to block out peripheral visual distractions. The athletics visual aid focus device may include upper and lower opaque regions disposed to block out peripheral vision along horizontal planes above and below the user's eyes and may provide a lower transparent region allowing the user to position his feet without head movement.