Patent classifications
A63B69/32
Interactive heavy bag training apparatus with dynamic positioning and adaptive control
An apparatus, method, and a non-transitory programmed medium provide a structure to move a heavy bag to simulate sparring along with a method and programmed media to provide selective training experiences. Drive motors in a Cartesian gantry provide multi-axis lateral motion in a horizontal plane. The heavy bag is instrumented to generate information indicative of performance of the user. Also, the heavy bag receives information to prompt a user with indicators such as LEDs. A moving target simulates a boxing match. A user responds to motions of a heavy bag in an X-Y plane whether toward or away from the user. It may be used as a sparring partner. Electronic controls provide a pre-selected pattern of movement. Training programs include sequences designed by professional boxers and trainers. Controls may be adaptive to vary responses of the apparatus in response to user performance.
Martial arts equipment, systems and related methods
A martial arts training system comprising: (a) one or more hand held targets; (b) one or more wearable devices; and (c) trainee log-in hardware installed in said target(s) and said wearable device(s).
Martial arts equipment, systems and related methods
A martial arts training system comprising: (a) one or more hand held targets; (b) one or more wearable devices; and (c) trainee log-in hardware installed in said target(s) and said wearable device(s).
Systems and methods for detecting physical impacts
The present disclosure relates to systems, devices, and methods for measuring physical impacts to various surfaces, including athletic equipment such as punching bags, tackling dummies, etc. An example system includes a punching bag and a plurality of force sensors coupled to the punching bag. The force sensors are configured to detect physical impacts on the punching bag.
Systems and methods for detecting physical impacts
The present disclosure relates to systems, devices, and methods for measuring physical impacts to various surfaces, including athletic equipment such as punching bags, tackling dummies, etc. An example system includes a punching bag and a plurality of force sensors coupled to the punching bag. The force sensors are configured to detect physical impacts on the punching bag.
Boxing gaming device
The present invention provides a gaming system for playing a boxing inspired game. The gaming device includes two vests that communicate with each other and keep score via wireless technology. The game is played by two players at a time with the general objective being for a player to hit their opponent's vest as many times as possible within the designated time period. The device allows players to engage in three different modes. Score tracking is announced by audio and does not require any additional devices for viewing the score.
Boxing gaming device
The present invention provides a gaming system for playing a boxing inspired game. The gaming device includes two vests that communicate with each other and keep score via wireless technology. The game is played by two players at a time with the general objective being for a player to hit their opponent's vest as many times as possible within the designated time period. The device allows players to engage in three different modes. Score tracking is announced by audio and does not require any additional devices for viewing the score.
PERFORMANCE EVALUATION EQUIPMENT, SYSTEMS AND RELATED METHODS
This disclosure relates to using a hand held target (e.g. tae kwon do paddle) as a tool for providing physical performance instructions according to a digital workout performance template loaded in advance.
SYSTEMS AND METHODS FOR SENSOR-BASED SPORTS ANALYTICS
Systems and methods for sports analytics are disclosed. A system for evaluating athletic performance can include wearable sensor devices configured to be removably coupled to an athlete's body during athletic performance, and one or more equipment-mountable sensor devices configured to be coupled to reference objects adjacent to an athletic performance site such as a goal or equipment. A computing device can be communicatively coupled to the wearable sensor device(s) and the equipment-mountable sensor device(s). The computing device is configured to receive sensor data from each of the sensor device(s) and to determine at least one performance parameter.
Impact And Movement Sensing To Measure Performance
Methods and systems for force and inertial sensing in a garment. The system may include one or more wearable garments. The one or more garments may include one or more layers and an outer surface. Additionally, a force sensing array including a plurality of force sensing resistors, an inertial measurement unit, and a transmitter unit may be disposed within the one or more garments. A processor may comprise one or more receivers and may connect to the force sensing array, inertial measurement unit, or transmitter unit.