Patent classifications
A63B69/32
Speed tracker
The present invention is a device for measuring and displaying the speed, force, rate and/or frequency that an object or a body part strikes a target. The present invention includes an impact sensor, transmitter, computer and display. The sensor includes layers of alternating conductive and non-conductive material that are wrapped around the target. The conductive layers of fabric generate electrical impulses when they come into contact with each other through perforations in the non-conductive material. These signals are interpreted by the computer to derive information about the speed of the strike against the target.
Interactive exercise and training system
A punching bag training comprises a flexible housing adapted to be wrapped around a punching bag. The housing supports a strike pad array. Each strike pad in the array comprises a force sensor to detect strikes, together with a plurality of light emitting diodes (LEDs) that are positioned around the force sensor and that are lit when the user strikes the pad accurately (e.g., within a predetermined strike zone, and within a predetermined time). In addition, each strike pad has associated therewith an extension (or connecting) portion that couples the strike pad to the center portion. The connecting portion advantageously includes a set of LEDs that are selectively lit to telegraph a hit point to the user, namely, the strike pad associated with the connecting portion. The LEDs arranged on the connecting portion serve as a runway with the LEDs being lit progressively from the center portion and outward toward the strike pad to be hit next in a programmed hit sequence. As the user interacts with the system, speed, timing and accuracy preferably are measured to determine a score. The lighting elements are controlled using a controller unit that may be integral with the housing, attached thereto, or coupled to the housing wirelessly. The controller unit outputs one or more programmed hit sequences (i.e., to provide the control signals that activate the LEDs), and to detect and record electrical signals generated by the force sensors as the user strikes the pads.
Interactive exercise and training system
A punching bag training comprises a flexible housing adapted to be wrapped around a punching bag. The housing supports a strike pad array. Each strike pad in the array comprises a force sensor to detect strikes, together with a plurality of light emitting diodes (LEDs) that are positioned around the force sensor and that are lit when the user strikes the pad accurately (e.g., within a predetermined strike zone, and within a predetermined time). In addition, each strike pad has associated therewith an extension (or connecting) portion that couples the strike pad to the center portion. The connecting portion advantageously includes a set of LEDs that are selectively lit to telegraph a hit point to the user, namely, the strike pad associated with the connecting portion. The LEDs arranged on the connecting portion serve as a runway with the LEDs being lit progressively from the center portion and outward toward the strike pad to be hit next in a programmed hit sequence. As the user interacts with the system, speed, timing and accuracy preferably are measured to determine a score. The lighting elements are controlled using a controller unit that may be integral with the housing, attached thereto, or coupled to the housing wirelessly. The controller unit outputs one or more programmed hit sequences (i.e., to provide the control signals that activate the LEDs), and to detect and record electrical signals generated by the force sensors as the user strikes the pads.
SPORTS APPARATUS
A sports apparatus comprising a boxing body, a boxing body receptacle, and a holding apparatus for holding the boxing body receptacle, wherein the holding apparatus and the boxing body receptacle are designed to hold the boxing body in a starting position, wherein the holding apparatus and the boxing body are designed such that the boxing body can be displaced, in particular elastically, out of the starting position by the action of a boxing punch, and is then returned to the starting position. The sports apparatus also comprises an output apparatus which is designed to selectively output user information to the user of the sports apparatus
A DEVICE FOR PERFORMING MOTOR ACTIVITIES
Disclosed is an apparatus for performing motor activity of punch bag or similar type, the apparatus is capable of generating sensory stimuli and included a body having light sources controlled by a control unit and a sensor.
A DEVICE FOR PERFORMING MOTOR ACTIVITIES
Disclosed is an apparatus for performing motor activity of punch bag or similar type, the apparatus is capable of generating sensory stimuli and included a body having light sources controlled by a control unit and a sensor.
Interactive exercise and training system and method
A virtual reality (VR) system comprising a head-mounted display (HMD) and handheld controller set is enhanced to provide a more realistic end user VR experience, e.g., for boxing or other interactive training. In this approach, and in lieu of simply establishing a boundary area for the VR experience, the user also maps a position of a real-world object into a reference frame of the VR environment. This mapping is facilitated using the handheld controller itself, e.g., as positioned in a backwards-facing manner on the user's forearm. The real-world object is then simulated in the 3D VR environment as rendered by the VR HMD, and the user interacts with the real-world object (or its simulation) to provide a more enjoyable and useful interactive experience.
Boxing bag
A boxing bag is described comprising a body extending between a lower surface and an opposite upper surface along a longitudinal direction and having a peripheral surface connecting the lower surface and the upper surface; a housing configured to accommodate a multimedia device, integrated with the body and defined on the peripheral surface of the body.
Boxing bag
A boxing bag is described comprising a body extending between a lower surface and an opposite upper surface along a longitudinal direction and having a peripheral surface connecting the lower surface and the upper surface; a housing configured to accommodate a multimedia device, integrated with the body and defined on the peripheral surface of the body.
Combat Applications Partner
A variety of systems and methods are disclosed, including, an embodiment comprising a training system comprising a training dummy, a base, and a mobile phone application, and another embodiment comprising a method for training with a training system comprising applying a physical force to a training dummy, detecting the physical force via a plurality of sensors disposed in the training dummy, and adjusting at least one parameter of physical force based in part on feedback from the detected physical force via a mobile phone application.