Patent classifications
A63B71/0605
System and method for object tracking in coordination with a ball-throwing machine
A system is disclosed that includes a ball-throwing machine included within a first housing, a controller communicatively coupled to the ball-throwing machine and included within a second housing different than the first housing, a camera, and a non-transitory storage medium having stored thereon logic, the logic being executable by one or more processors to perform operations including: receiving information associated with a selection of a first training drill from the controller, responsive to receiving the information associated with the selection of the first training drill, causing the ball-throwing machine to impart motion to one or more balls in accordance with the first training drill, receiving multimedia data of a player captured by the camera, and performing a player recognition procedure to locate the player within the multimedia data.
RECREATIONAL GAME AND METHOD OF PLAYING THE SAME
A recreational game is disclosed, including at least one flying disc, wherein a player on each of a set of teams throws the flying disc towards two sets of goal rings positioned on opposing sides of one another. The player on each set of teams attempts to throw the flying disc through one of the two sets of rings to obtain a point value. At least one ball is utilized as a defensive element to prevent the flying disc from travelling through one of the rings.
GAME DEVICE
A game device includes a display surface, a game space assigned to the display surface, a sensor system configured to detect an impact site of an object on the display surface, an acquisition system configured to detect the position of the object and/or of a player in at least a part of the game space, and a computing unit configured to determine a target field on the display surface using the position, wherein the game device is configured to display the target field on the display surface and to determine whether the impact site lies in the target field.
Systems and methods for dynamic and accurate pitch detection
Provided is a device for pitch detection within user-defined zones. The device detects a first gesture at a first height based on first output from all or some sensors, and detects a second gesture at a second height based on second output from all or some sensors. The device sets a top and bottom of the user-defined zone based on the first height and the second height, and tracks a location of an object relative to the user-defined zone based on third output, from a subset of sensors, that is generated in response to the object moving over or under the subset of sensors. The device discards output generated from two or more sensors that are not adjacent, measurements from adjacent sensors that differ by more than a distance threshold, and/or output from adjacent sensors with timestamps that differ by more than a time threshold.
Boxing gaming device
The present invention provides a gaming system for playing a boxing inspired game. The gaming device includes two vests that communicate with each other and keep score via wireless technology. The game is played by two players at a time with the general objective being for a player to hit their opponent's vest as many times as possible within the designated time period. The device allows players to engage in three different modes. Score tracking is announced by audio and does not require any additional devices for viewing the score.
COMPUTER SYSTEM FOR THE VIDEO SURVEILLANCE OF AT LEAST ONE STAGE OF A GOLF COURSE
The invention relates to a computer system and method for the video surveillance of at least one stage of a golf course (10) comprising at least one hole (40) and at least one tee (20). The video surveillance system (100) comprises video means (110), first electronic storage means (120), and data communication means (130), which are mounted on a support element (150). The video surveillance system (100) further comprises video processing means (140) for detecting the occurrence of a predetermined event involving a played golf ball, on the basis of a played-ball trajectory signal, of the position of the hole (40) and of the position of the tee (20).
SYSTEM AND METHOD FOR COLLECTING DATA IN A LIVE SPORTING EVENT
A system and method of collecting data in a live sporting event includes a set of components used at a sporting event, for example a basketball game. Those components can include referee communication bundles, hoop sensors and a time clock, all communicatively coupled through a central base station. Multiple base stations at different locations, for example other basketball games, are communicatively coupled to a database that can be accessed remotely via a digital device having the appropriate application. A variety of data generated during a game, including environmental, biometrics of referees and game-related, are directed to and stored on the database for real time analysis and adjustments where appropriate, or for later review and analysis.
Data Collection during a Game
A system for data collection during a game includes a positioning system for determining various locations of a user during the game, a tag reader for reading a passive RFID tag held in close proximity to the tag reader, and a processor for correlating the location of the user with the time at which a tag is read to enable action locations for the game to be determined.
AUTOMATED OR ASSISTED UMPIRING OF BASEBALL GAME USING COMPUTER VISION
Methods and systems for use in automating or assisting umpiring of a baseball or softball game are described herein. A location of a strike zone is determined based on video images of a batter standing next to home plate captured by a camera. Locations of a ball traveling towards the batter, and locations of the bat being held by the batter, are autonomously tracked using computer vision based on video images captured by at least two cameras having different positions. Additionally, there are autonomous determinations of whether a location of the ball intersects with the strike zone, and whether the batter made a genuine attempt to swing the bat at the ball, and based one at least one of these determinations, there is an autonomous determination of whether a “strike” or a “ball” occurred. Additionally, an indication of whether a “strike” or a “ball” occurred is autonomously output.
A GAME APPARATUS
This disclosure relates to a game apparatus including a housing, a motion measurement arrangement and a flexible tether. The motion measurement arrangement is at least partially located within the housing and includes a multi-axis pivot member movable relative to the housing in at least two axes. The motion measurement arrangement also includes a sensor arrangement for measuring multi-axis movement of the pivot member. The flexible tether has a free end coupled to a strikable object and a proximal end coupled to the pivot member. The motion measurement arrangement is configured to measure an indication of one or more parameters of the strikable object's motion upon striking of the strikable object by a user.