A63B2220/12

HEALTH TRACKING DEVICES
20170225034 · 2017-08-10 ·

Methods, systems, and apparatus, including computer programs encoded on a computer storage medium, for promoting healthy behavior. The methods, systems, and apparatus include an action of receiving device capability information for multiple devices. The device capability information from each device describes capabilities of the device. Additional actions include receiving an indication of a health goal of a user and receiving health information of the user sensed by a first device of the multiple devices. Further actions include generating a health related instruction for a second device of the multiple devices based on the health information of the user sensed by the first device of the multiple devices, the health goal of the user, and the device capability information of the second device. An additional action includes providing the health related instruction to the second device.

Ball lighting

An American style football including an inflatable bladder, a cover surrounding the bladder, a battery carried by the football, and a light emitter. The light emitter is carried by the football and is electrically connected to the battery. At least a portion of the cover transmits light from the light emitter.

Full body exercise apparatus
09724554 · 2017-08-08 ·

A layered strap-like apparatus for exercising, stretching and training multiple muscle groups of the entire body of a user. The apparatus is adapted to be worn about the waist or carried as a bandolier about the user's body. The apparatus has an optional, releasably closable pocket between the layers for securing and carrying accessories, such as attachable handles and elastic bands. The apparatus and methods of use provide the user with balanced loading options and the flexibility to exercise anywhere.

Back-filling of geolocation-based exercise routes

Techniques for automatic tracking of user data for exercises are disclosed. In one aspect, a method of operating a wearable device may involve determining that a user of the wearable device has started an exercise, activating the GPS receiver in response to determining that the user has started the exercise, and detecting a time at which the GPS receiver achieves an initial GPS fix of a location of the wearable device. The method may further involve logging, based on output of the one or more biometric sensors, a first set of user data during a first time interval between the start of the exercise and the detected time of the initial GPS fix, and back-filling an exercise route of the user during the first time interval based on the first set of user data.

Player hit system

The systems and methods described herein are directed towards collecting and recording sensor data pertaining to physical contact experienced by players in a contact sport (e.g., football). The data can be collected and recorded through the use of one or more sensors worn by the player. In some cases, the sensor data can be associated with in-game video recordings of physical contact experienced by the players. Information about the physical contact can be displayed for users to view via a graphical user interface. Warnings may also be provided.

SYSTEM, APPARATUS, AND METHOD FOR USING MOBILE SPORTING GOODS
20170216682 · 2017-08-03 ·

Systems, apparatus, and methods for using mobile sporting goods. In one aspect, the system permits a sporting enthusiast to track the location of a mobile sporting good, such as a golf ball, relative to a target, such as a target on a driving range, and correlate that location to a simulated location on a simulated golf hole.

Golf club heads

Some disclosed golf club heads include body having at least one raised sole portion and a cantilevered ledge extending down around a perimeter of the club head below the level of the raised sole portion. Some disclosed golf club heads include one or more sole openings in the body and a sole insert that is mounted inside the body over the sole openings. The sole can include weight tracks as well, and a rear weight track can extend between a toe side sole opening and a heel side sole opening. A crown insert can also be included that is mounted over an upper opening in the body.

FITNESS-BASED GAME MECHANICS
20170216675 · 2017-08-03 ·

Embodiments provide techniques for rewarding users within a computer game for performing fitness activity. One embodiment determines a physical world fitness gaming objectives for a first user. Physical activity of the first user is monitored using one or more fitness devices to collect user fitness data. The user fitness data is analyzed to determine whether the first user has completed the one or more physical world gaming objectives. Upon determining a first one of the one or more physical world gaming objectives has been completed, embodiments determine one or more game rewards corresponding to the completed first physical world gaming objective and grant the first user the one or more game rewards within the first computer game.

GOLF COURSE PACE OF PLAY MANAGEMENT SYSTEM AND METHOD
20170216703 · 2017-08-03 ·

A device and method for regulating a pace of golf play. A golf course is divided into segments, with each segment assigned a time for completion by a user golfer group. Spaced apart signal lights are positioned on the golf course. Each golfer group is provided with a wireless positioning device. A computing device compares an elapsed time for completion of a number of segments with the total assigned time for the number of segments completed. The computing device wirelessly actuates a visual signal to the golfer group by a signal light on the golf course when the elapsed time for completion of the number of segments by the user golfer group is greater than the total assigned time for the number of segments completed. The device and method take into account impediments to pace of play that are outside of the golfer group's control.

COMBINATION GESTURE GAME MECHANICS USING MULTIPLE DEVICES
20170220104 · 2017-08-03 ·

Embodiments provide techniques for altering a virtual world based on combinational input gestures. Embodiments retrieve a definition for a combinational gesture within a computer game, the definition specifying physical actions to perform according to a specified timing schedule in order to successfully perform the combinational gesture. User activity is monitored to detect when a first user input from a first input devices sufficiently matches a first predefined pattern of user input corresponding to a first physical action, and to detect when a second user input from a second input device sufficiently matches a second predefined pattern of user input corresponding to a second physical action. Embodiments determine that the first and second user inputs were performed according to the timing schedule specified in the definition. A status of at least one aspect of a virtual world for the computer game is altered, based on performance of the combinational gesture.