Patent classifications
A63B2220/803
ELECTRONIC DEVICE, METHOD FOR PUSHING INFORMATION, AND RELATED PRODUCTS
Provided are an electronic device, a method for pushing information, and related products. The method includes the following. A first set of data on multiple substances in a first position of a body of a user is obtained by scanning the first position with a substance detecting sensor. A body part corresponding to the first position is determined with a camera. Fitness plan is determined according to the first set of data and the body part and then pushed via a display.
Assembly facilitating a proper swing motion
A training assembly structured to facilitate a swing motion of a user, during performance of a sports activity, including a receiver and a transmitter both mounted on predetermined portions of the user's body, such as the hip and arm. The arm mounted transmitter is movable relative to the receiver and is structured to communicate and activating signal to the receiver when disposed a predetermined distance there from, representative of a reactive segment of the swing motion. The receiver is structured to generate and deliver and indicating signal to the user for purposes of indicating that the reactive segment of the swing motion has been reached. The reactive segment is thereby determinative of when the user instigates a complementary adjustment of the user's body, during the swing motion, such as rotating the user's hips during a preferred part of the swing motion.
Movement analysis device for determining whether a time range between a start time and a completion time of a predetermined movement by a target person is valid, and movement analysis method and recording medium
A movement analysis device includes a sensor information acquisition unit and a swing identification processing unit. The sensor information acquisition unit acquires sensor information that is movement information from a sensor unit which is attached to a target person and which senses the movement of the target person. The swing identification processing unit individually identifies the time of the start of the movement and the time of the completion thereof with reference to a predetermined threshold value in a predetermined timing of the sensor information that is the movement information acquired from the sensor information acquisition unit. The swing identification processing unit identifies a movement within the range of the operation based on the time of the start of the movement and the time of the completion that are identified.
Dual motion sensor bands for real time gesture tracking and interactive gaming
A method and system for recognizing complex patterns of motion and gesturing is disclosed. In one embodiment of the invention a pair of wrist (or ankle) bands senses motion which is analyzed to determine user movements in sagittal, frontal, and transverse planes. An optional front facing camera may be used to augment the data stream collected by motion sensing bands worn by the user. Games and training applications used in conjunction with the motion sensing system provide appropriate feedback, incentives, and scoring to the user via visual, audible, and haptic mechanisms.
Mixed-reality sports tracking and simulation
A mixed-reality sport simulation system includes a projectile-tracking sub-system to generate projectile-tracking data when a projectile is launched by a user, a near-eye display to display mixed-reality virtual objects displayed over physical objects within a field of view of a user representing lines of sight of the user, and a controller. The controller may direct the near-eye display to display a mixed-reality environment including virtual objects within the field of view. The near-eye display may provide an unobstructed real-world view for view vectors below a selected pitch angle and at least a portion of the mixed-reality environment for view vectors above a selected pitch angle. The controller may receive projectile-tracking data in real-time from the projectile-tracking sub-system and may direct the near-eye display to display one or more virtual objects representing a trajectory of the projectile within the mixed-reality environment in real-time based on the projectile-tracking data.
Sports swing training device
A sports swing training device is attachable to a sports striking-object, such as a golf club, tennis racket, or baseball bat, and uses multiple motion sensors, including accelerometers, gyroscopes and magnetometers, in conjunction with one or more microprocessors and device displays, to measure and display various swing metrics and to project flight patterns resulting from each swing. Swing data are displayed in graphic and/or indicia format, on the device's displays and are wirelessly transmitted to the displays of one or more external devices, such as smart phones or tablet computers. The projected flight patterns reveal flaws in the swing so as to promote corrective adjustments by the athlete.
DEVICE FOR MONITORING THE HEALTH OF A PERSON
A first aspect of the invention provides a device for monitoring the health of a person, comprising: a frame configured to be worn within the mouth of the person; a microphone, mounted to or within the frame, for measuring sound data; and an accelerometer, mounted to or within the frame, for measuring acceleration data; wherein the sound data is for determining breathing data relating to the person's breathing and the acceleration data is for determining impact data relating to an impact experienced by the person.
METHOD AND SYSTEM FOR CONTESTING AND DETERMINING THE VICTOR OF A COMBAT SPORT
A data collection and display system for use in a combat sport including: i. A trunk protector for a combat sport participant, the trunk protector including: a. protective padding, b. at least one impact sensor, c. at least one microprocessor integral with the protective padding, for collecting and analyzing data from the at least one impact sensor, d. at least one display area, integral with the trunk protector, for displaying information related to the combat sport and combat sport participant; and an energy based method for scoring combat sports.
NECK GAITER SYSTEM
A neck gaiter system configured to be received on the neck of a wearer that includes a gaiter member that includes a neck portion and a clavicle portion, a sensor system that includes at least one gyro sensor positioned on the gaiter member, an actuation system in electrical communication with the sensor system, and a bladder positioned on at least the neck portion of the gaiter member. The bladder is in fluid communication with the actuation system. When the sensor system senses a predetermined rotational change, the actuation system inflates the bladder.
Transmitting sensor data created in a game environment to a set of processors outside the game environment based on predefined event determinations
The invention relates to a system that connects a game implement to a computer. Two or more persons are allowed to be interconnected and play interactively through the system.