Patent classifications
A63B2220/803
METHODS FOR BIOMECHANICAL MOVEMENT TRAINING
The present invention advantageously provides a movement training device, including a base configured to attach to a user's body; a movement guide coupled to the base, wherein the movement guide defines an elongated malleable body; and a contact element coupled to the movement guide.
Smart sport device
An Internet of Thing (IoT) sport device includes a light source; sensors including a camera and a microphone array; a processor coupled to the light source and the sensor; and a wireless transceiver coupled to the processor.
Device for displaying in response to a sensed motion
A device includes a signaling means and a motion sensor, and logic for activating or controlling the signaling means in response to a sensed motion according to an embedded logic. The device may be used as a toy, and may be shaped like a play ball or as a handheld unit. It may be powered from a battery, either chargeable from an AC power source directly or contactless by using induction or by converting electrical energy from harvested kinetic energy. The embedded logic may activate or control the signaling means, predictably or randomly, in response to sensed acceleration magnitude or direction, such as sensing the crossing of a preset threshold or sensing the peak value. The visual means may be a numeric display for displaying a value associated with the count of the number of times the threshold has been exceeded or the peak magnitude of the acceleration sensed.
MONITORING OF PHYSICAL TRAINING EVENTS
A computer-implemented method is disclosed that includes instructing a human player to perform a plurality of different actions in a determined order with a physical basketball, including actions of bouncing the physical basketball, and obtaining, with one or more electronic sensors, data that characterizes motion of the physical basketball being handled by the human player who is performing the instructed actions at a location. The method also includes communicating the data from the sensors to a console videogame system that is proximate to the location, and graphically representing, in a videogame displayed on a display device, performance by the human player, the performance being affected by the captured data, the representation of performance by the human player being compared against a standard of performance.
SPORTING DEVICE AND WEARABLE COMPUTER INTERACTION
A computer-implemented method is disclosed that includes capturing data about motion of a sports object caused by one or more athletes manipulating the sports object, transmitting the captured data out of the sports object wirelessly in real time while the one or more athletes are still manipulating the sports object, and presenting information that incorporates the captured data about motion of the sports objects with one or more wearable devices.
CALCULATING AN ESTIMATE OF WIND RESISTANCE EXPERIENCED BY A CYCLIST
Improved techniques and systems are disclosed for determining the components of resistance experienced by a wearer of a wearable device engaged in an activity such as bicycling or running. By monitoring data using the wearable device, improved estimates can be derived for various factors contributing to the resistance experienced by the user in the course of the activity. Using these improved estimates, data sampling rates may be reduced for some or all of the monitored data.
System and method for a motion sensing device which provides a visual or audible indication
A device includes a signaling means and a motion sensor, and logic for activating or controlling the signaling means in response to a sensed motion according to an embedded logic. The device may be used as a toy, and may be shaped like a play ball or as a handheld unit. It may be powered from a battery, either chargeable from an AC power source directly or contactless by using induction or by converting electrical energy from harvested kinetic energy. The embedded logic may activate or control the signaling means, predictably or randomly, in response to sensed acceleration magnitude or direction, such as sensing the crossing of a preset threshold or sensing the peak value. The visual means may be a numeric display for displaying a value associated with the count of the number of times the threshold has been exceeded or the peak magnitude of the acceleration sensed.
Activity recognition with activity reminders
An athletic performance monitoring system, for motivating a user to reach a goal level of athletic activity. The system may motivate the user by calculation a deficit between a current total level of activity and the goal level of athletic activity, and suggesting activity types that the user may carry out an order to reach the goal level, wherein the suggested activity types may be based on activities that are geographically close to the user, or sporting equipment worn by, or in possession of, the user.
PROCESS AND SYSTEM FOR MEASURING OR PREDICTING A HURDLE RACE TIME
The process enables a time of an athlete in a hurdle race to be measured or predicted with a personalized transponder module positioned on the athlete and a base station. The transponder module comprises a receiver unit, a processing unit, a transmitter unit for data signals and a motion sensor to supply measurement signals to the processing unit. The module is activated by a wake-up signal and a measurement of the movement is conducted by the sensor after the start of the race on passage of each hurdle. The data signals are transmitted to the base station and determination of a passage time over each hurdle is conducted.
Systems And Methods For Facilitating Rehabilitation Therapy
A rehabilitation system includes a portable patient workstation configured to facilitate in-home rehabilitation therapy. In some embodiments, the workstation includes a computer configured to host computer-based activities that provide rehabilitative exercise to a patient when the patient participates in the activities, a monitor electrically connected to the computer and configured to display screens of the computer-based activities, a table upon which the monitor can be supported, a tabletop console supported on the table, the console including multiple integral user interface devices that are connected to the computer and adapted to receive patient inputs while the patient is participating in the activities, and a network interface device with which data can be transmitted and received by the patient workstation via a network.