Patent classifications
A63B2220/803
Device for displaying in response to a sensed motion
A device includes a signaling means and a motion sensor, and logic for activating or controlling the signaling means in response to a sensed motion according to an embedded logic. The device may be used as a toy, and may be shaped like a play ball or as a handheld unit. It may be powered from a battery, either chargeable from an AC power source directly or contactless by using induction or by converting electrical energy from harvested kinetic energy. The embedded logic may activate or control the signaling means, predictably or randomly, in response to sensed acceleration magnitude or direction, such as sensing the crossing of a preset threshold or sensing the peak value. The visual means may be a numeric display for displaying a value associated with the count of the number of times the threshold has been exceeded or the peak magnitude of the acceleration sensed.
Body joystick for interacting with virtual reality or mixed reality machines or software applications
A system and method for using a body joystick to interact with a virtual or mixed-reality machines or software applications that uses a support arm to hold a device for attaching the body joystick to a user's body, a sensor for detecting movement, and a tether and actuator for providing feedback to the user about interactions with the virtual or mixed-reality machines or software applications.
Sport apparatus with integrated sensors
A sport apparatus comprising a shaft, wherein the shaft comprises a notch fitting and a sensor housing. The sensor housing comprises an alignment rib fitting, printed circuit board, rechargeable battery, one or more motion sensors, a transceiver, an inductive charging coil, among other necessary elements for the sport apparatus as described herein. A portion of the sensor housing resides within the shaft, wherein the alignment rib of the sensor housing mates with a notch or other locking mechanism of the shaft.
ENHANCED INFRARED HOCKEY PUCK AND GOAL DETECTION SYSTEM
Methods, systems, and techniques for automatically detecting and tracking hockey goal events during hockey play are provided. Example embodiments provide an Automated Hockey Goal Detection System or goal detection system, which enables goal events during hockey play to be automatically and immediately detected and notifications generated therefor and for automatically tracking and communicating attributes of such events such as puck speed and location. Automated event information may be automatically recorded and/or communicated to other devices, such as a remote computing device, to analyze player or game effectiveness. An example goal detection system utilizes an infrared transmitting hockey puck and an infrared sensing goal frame with one or more sets of multiple infrared sensors arranged around the perimeter of the goal frame. The goal frame may include a control unit that determines the location and speed of the puck within the goal frame by evaluation of the active sensors.
SYSTEMS AND METHODS FOR MINIMALLY INTRUSIVE DISPLAYS WITH HEART RATE MONITORING AND WORKOUTS
A system includes a minimally intrusive display system (MIDS) configured to be disposed on an eyewear. The MIDS includes a display system and a sensor system configured to provide for a sensor data. The MIDS further includes a processor configured to download a workout and to process the sensor data to monitor a user wearing the MIDS during the workout. The processor is further configured to display, via the display system, a workout progress based on the monitoring.
EXERCISE ASSISTANCE DEVICE, EXERCISE ASSISTANCE METHOD, AND STORAGE MEDIUM
An exercise assistance device includes a data obtainer that obtains motion data on a motion of an arm of a user that is taking exercise while swinging the arm, and at least one processor that obtains a type of arm swing form of the user, based on the motion data obtained by the data obtainer.
METHOD AND APPARATUS FOR PROBABILISTIC PREDICTION OF AN ATHLETE'S ACCEPTANCE TO AN INSTITUTION
An approach is provided for matching a candidate user to an institution based on athletic performance information, athletic observation information, and selection criteria. The approach involves receiving a first data set from a first device associated with a candidate user, wherein the first data set includes athletic performance information. The approach also involves receiving a second data set from a second device associated with a coaching user, wherein the second data set includes athletic observation information associated with the candidate user. The approach further involves determining selection criteria associated with a plurality of institutions for a sports program. The approach also involves matching the candidate user with one or more of the plurality of institutions based on the first data set, the second data set, and the determined selection criteria. The approach further involves initiating presentation of the one or more matching institutions to the first device.
Adjustable laser and sensor paired system for replicating or creating a swing path
An adjustable laser-sensor paired system for creating or replicating a desired swing form includes a laser device and a sensor device. The laser device has a laser which emits a laser beam and a mounting device which attaches the laser device to an object. The orientation of the laser is adjustable. The sensor device has an optical linear position sensor for detecting the laser beam of the laser device and a display with LEDs for providing feedback and user interface. With the system and method, one or more checkpoints for the form of a desired swing can be created at a selected point in the swing path, which may then be used as practice reference guides to check whether the user is correctly replicating the desired swing.
Skill-customized basketball gaming
A basketball gaming system may comprise at least one basketball hoop and at least one goal placement analyzer configured to adjust at least one position parameter of one or more of the at least one basketball hoops according to at least one user parameter associated with at least one user. The basketball gaming system may further comprise at least one hoop placement system configured to position the at least one basketball hoop according to the at least one position parameter. The at least one position parameter may comprise at least one x-axis coordinate, at least one y-axis coordinate, and at least one z-axis coordinate. The basketball gaming system may further comprise at least one hoop switching mechanism configured to select one or more of the at least one basketball hoops. At least one position parameter of the selected one or more basketball hoops is associated with an active status.
Training instrument and input device
A non-limiting example training instrument comprises a hollow main body formed of an aluminum alloy. The main body is constituted by two gripping portions opposite to each other with a space therebetween and a coupling portion coupling the two gripping portions. A load sensor is arranged in the coupling portion inside the main body. The load sensor is a load cell, a strain gauge affixed to an interior of the main body, and a part of the main body to which the strain gauge is affixed functions as a strain body. Therefore, if a user applies a force so as to bring the two gripping portions close to each other or a force so as to move the two gripping portions away from each other, a load thereof is detected by the load sensor.