Patent classifications
A63B2220/808
Non-linear breath entrainment
Aspects of the present disclosure provide methods, apparatuses, and systems for non-linear breathing entrainment. As described herein, “breathing entrainment” refers to guiding a user's breath or breathing. According to an aspect, an initial breathing period and a final breathing period are selected. Based on the initial and final breathing periods, a non-linear breath rate per minute sequence is determined. A guiding stimulus is output and aligned with the non-linear breath rate per minute sequence. The guiding stimulus is non-linearly altered with the non-linear breath rate per minute sequence to align with the final breathing period over an interval of time. The non-linear alterations of the guiding stimulus vary based on an amount of time the guiding stimulus has been output.
Addressable lighting and scorekeeping system
A lighting and scorekeeping system particularly applicable to leisure games is disclosed herein. The system is further applicable to games played to a score of twenty-one. Additionally, the system can be operated and customized locally or remotely with a wireless ad hoc network. Light arrays are programmable and/or addressable and uniquely laid out. One or more epoxy inlays are included for ambiance and partial light transmission. In a preferred embodiment, the system is configured to a cornhole game board.
Systems and methods for detecting physical impacts
The present disclosure relates to systems, devices, and methods for measuring physical impacts to various surfaces, including athletic equipment such as punching bags, tackling dummies, etc. An example system includes a punching bag and a plurality of force sensors coupled to the punching bag. The force sensors are configured to detect physical impacts on the punching bag.
Systems and methods for dynamic and accurate pitch detection
Provided is a device for pitch detection within user-defined zones. The device detects a first gesture at a first height based on first output from all or some sensors, and detects a second gesture at a second height based on second output from all or some sensors. The device sets a top and bottom of the user-defined zone based on the first height and the second height, and tracks a location of an object relative to the user-defined zone based on third output, from a subset of sensors, that is generated in response to the object moving over or under the subset of sensors. The device discards output generated from two or more sensors that are not adjacent, measurements from adjacent sensors that differ by more than a distance threshold, and/or output from adjacent sensors with timestamps that differ by more than a time threshold.
AUTOMATIC BALL MACHINE APPARATUS LOCALIZATION
A ball machine system comprising a ball launching system, a memory configured to store a court model that includes dimensions of a court type in relation to a three-dimensional (3D) coordinate system, an imaging system connected to the ball launching system and configured to capture a plurality of images of a court, and a processor. The processor configured to analyze the plurality of images to detect feature points in each of the plurality of images, superimpose a plurality of different transformations of the court model onto the plurality of images to generate a plurality of model fits, select as a final model fit, from the plurality of model fits, a model fit based on a degree of overlap among features of the transformed court model and the respective image, and calculate the position of the ball launching system on a playing surface of the court based on the selected final model fit and intrinsic parameters of the imaging system.
Exercise machine resistance identifier
An exercise machine accessory is disclosed. In one embodiment, a resistance identifier is configured to identify resistance for an exercise machine associated with the exercise machine accessory, wherein the resistance identifier is coupled to the exercise machine. In one embodiment, a motion identifier is configured to identify exercise motion for a user of the exercise machine. In one embodiment, a communications module is configured to communicate with the user of the exercise machine, wherein the communications module is coupled to the resistance identifier and the motion identifier.
SYSTEM AND METHOD FOR COLLECTING DATA IN A LIVE SPORTING EVENT
A system and method of collecting data in a live sporting event includes a set of components used at a sporting event, for example a basketball game. Those components can include referee communication bundles, hoop sensors and a time clock, all communicatively coupled through a central base station. Multiple base stations at different locations, for example other basketball games, are communicatively coupled to a database that can be accessed remotely via a digital device having the appropriate application. A variety of data generated during a game, including environmental, biometrics of referees and game-related, are directed to and stored on the database for real time analysis and adjustments where appropriate, or for later review and analysis.
Data Collection during a Game
A system for data collection during a game includes a positioning system for determining various locations of a user during the game, a tag reader for reading a passive RFID tag held in close proximity to the tag reader, and a processor for correlating the location of the user with the time at which a tag is read to enable action locations for the game to be determined.
BALL GAME TRAINING
A method for ball game training, the method comprising steps executed by at least one computer, the steps comprising: receiving image data of a player and a ball, the image data being captured using at least two cameras, using the received image data, tracking motion of the player and motion of the ball in three dimensions, based on the tracked motions, predicting a position of the player and a trajectory of the ball, and based on the predicted position and trajectory, generating a control command for at least one ball throwing machine.
METHOD AND SYSTEM FOR IMPLEMENTING DYNAMIC TREATMENT ENVIRONMENTS BASED ON PATIENT INFORMATION
A system that comprises a memory device storing instructions, and a processing device communicatively coupled to the memory device. The processing device executes the instructions to: receive user data obtained from records associated with a user; generate a modified treatment plan based on the user data; and send, to a treatment apparatus accessible to the user, the modified treatment plan, wherein the modified treatment plan causes the treatment apparatus to update at least one operational aspect of the treatment apparatus, and update at least one operational aspect of at least one other device communicatively coupled to the treatment apparatus.