Patent classifications
A63B2225/54
Training system and methods for designing, monitoring and providing feedback of training
Computing device enhanced training environment system comprising a computing device, I/O subsystem for permitting a user to enter at least one attribute of the training or of the trainee, a plurality of sensors for generating sensory information, a training environment in which a training activity takes place, a database containing training related information. The computing device enhanced training environment system configured for at least one of the following: design a training program for a plurality of users, monitor training program performance, monitor training performance, instruct a user about the training, determine and/or set difficulty level in training apparatus.
Balanced ball device including a sensing unit for performance measurement
A football device includes an outer skin and an inner bladder to be inflatable and substantially resemble and perform like an actual football. The football device includes a sensor unit that can sense various performance metrics and wirelessly communicate data to another device such as a mobile device. To maintain a feel and performance as close to an actual football as possible, a battery powering the sensor unit is wirelessly recharged.
Systems and methods for integrating measurements captured during a golf swing
The present embodiments provide systems and methods for aggregating measurements captured by different technologies during a golf swing. By capturing measurements using different technologies, more accurate measurements may be provided to a user by selecting from the measurements, offsetting measurements based on the technologies used, and aligning measurements between devices. Further, by aggregating measurements received from different devices, additional features and functionality may be provided to the user that is absent from any one device used alone. Additionally, by storing the aggregated measurements, users, club fitters and instructors may access and leverage larger databases of measurements to better understand the user's golf swing and to provide better recommendations and instruction to the user.
Handheld Exercise Device
A handheld exercise device is an apparatus that enables the user to exercise the upper body due to the load applied on the user's arms from the centripetal force created by moving the apparatus using one or two hands. To do so, the apparatus may include an O-ring housing, a crossbar, a bearing assembly, and a control system. The O-ring housing is designed to retain the bearing assembly in such a way that the user can move the bearing assembly in a circular motion within the O-ring housing. The crossbar facilitates the handling of the O-ring housing with one or two hands in order for the user to move the bearing assembly in a circular motion within the O-ring housing. The control system helps the user keep track of the movement of the bearing assembly so that the user can measure the exercise progress while handling the apparatus.
Athletic Performance Monitoring Systems and Methods in a Team Sports Environment
Systems and methods for sensing and monitoring various athletic performance metrics, e.g., during the course of a game, a practice, a training session, training drills, and the like, are described. These systems and methods can provide useful metrics for players and coaches relating to athletic performances in various sports, including various team sports.
Smart device
An Internet of Thing (IoT) device includes a body with a processor, a camera and a wireless transceiver coupled to the processor.
Proximity sensing system for wireless charging pods and charging pod racks for game devices with rechargeable batteries
A system automatically detecting that an authorized game device or object with a rechargeable battery is close to or in contact with a wireless charging pod for the gaming device or object, automatically initiating and managing charging operations for authorized game device, and automatically deactivating the charging operations when the rechargeable batteries are fully charged, or when the authorized game device is moved out of wireless charging range.
EXERCISE SYSTEM
According to one example, an exercise system includes a vertical housing, a first weighted touchpoint coupled to the vertical housing and configured to allow a user to exercise one or more muscles on a first side of the user, a first weight system coupled to the first weighted touchpoint, a second weighted touchpoint coupled to the vertical housing and configured to allow the user to exercise one or more muscles on a second side of the user, and a second weight system coupled to the second weighted touchpoint. The exercise system further includes a control system configured to cause the first weight system to automatically provide a first heavier weight to the first weighted touchpoint for a first exercise and further cause the second weight system to automatically provide a second lighter weight to the second weighted touchpoint for the first exercise.
Monitoring and Tracking Athletic Activity
Tracking and monitoring athletic activity offers individuals with additional motivation to continue such behavior. An individual may track his or her athletic activity by completing goals. These goals may be represented by real-world objects such as food items, landmarks, buildings, statues, other physical structures, toys and the like. Each object may correspond to an athletic activity goal and require an amount of athletic activity to complete the goal. For example, a donut goal object may correspond to an athletic activity goal of burning 350 calories. The user may progress from goal object to goal object. Goal objects may increase in difficulty (e.g., amount of athletic activity required) and might only be available for selection upon completing an immediately previous goal object, a number of goal objects, an amount of athletic activity and the like.
SYSTEMS AND METHODS FOR TRACKING SPORTS BALLS CONFIGURED WITH ELECTRONIC COMPONENTS
Systems and methods for tracking a sports ball assembly in real time during a sporting event are disclosed. A structure of the sports ball assembly is also disclosed. The sports ball assembly comprises at least one electronic circuit embedded or attached to a sports ball. The sports ball assembly is in network communication with a processor via at least two receivers within a sports arena. The sports ball assembly generates and transmits UWB data packets comprising movement-related data for the sports ball assembly in real time at a predetermined rate. The at least two receivers receive the UWB data packets and transmit to the processor with time stamps. The processor is operable to determine a movement of the sports ball assembly based on the UWB data packets and the time stamps received from the at least two receivers.