Patent classifications
A63B2243/007
Ground drone-based sports training aid
A ground traversing, electrically driven drone travels along a programmed path that corresponds to pass catcher's travel path during a play, matching the pass catcher's speed and run cuts. The play is wirelessly communicated to the drone by a handheld electronic device located remote of the drone. A target is located on the drone so that a quarterback can throw a football at the target in order to refine the quarterback's timing and accuracy for the play. Sensors located remote of the drone track both the football's and quarterback's speed and travel trajectories so that such data can be collected, along with the drone's travel path, and transmitted to the computer and eventually fed into 3-D reconstruction software for analysis by the quarterback and coaching staff. The target rotates so that the target either faces in a fixed direction or constantly faces the quarterback during execution of drone's maneuvers.
Football yardage chain apparatus
A football yardage chain apparatus for more accurately detecting first downs includes a unit housing having a pole aperture extending from a top side through a bottom side and a channel extending through to the pole aperture from proximal the bottom side to the top side. A pole is coupled through the pole aperture and a chain connector is coupled proximal a bottom end of the pole. A marker bar has a hinge coupled within the channel and swingingly moves between a stored position parallel with the pole and an alternative extended position configured to extend to a height proximal a nose of a football resting horizontally on the ground. A back side of the marker bar lies coplanar with a tangent plane of the pole at a point of union with the chain connector.
Methods and systems to track a moving sports object trajectory in 3D using a single camera
Systems and methods are described for generating a three-dimensional track a ball in a gaming environment from a single camera. In some examples, an input video including frames of a ball moving in a gaming environment recorded by a camera may be obtained, along with a camera projection matrix associated with at least one frame that maps a two-dimensional pixel space representation to a three-dimensional representation of the gaming environment. Candidate two-dimensional image locations of the ball across the plurality of frames may be identified using a neural network or a computer vision algorithm. An optimization algorithm may be performed that uses a 3D ball physics model, the camera projection matrix and a subset of the candidate two-dimensional image locations of the ball to generate a three-dimensional track of the ball in the gaming environment. The three-dimensional track of the ball may then be provided to a user device.
PROXIMITY SENSOR TECHNIQUES
A system for sensing true positive impacts may include a sensing device configured for secured coupling to a user. The sensing device may include a sensor configured for sensing accelerations of an impact and for generating a signal based on the impact. The sensing device may also include a control sensor for sensing when the sensing device is in position for sensing. The sensing device may also include a computer-readable storage medium having instructions stored thereon for receiving and capturing the signal from the sensor, and comparing first and second signals from the control sensor to determine if the signal is a true positive signal. The system may also include a processor for processing the instructions to capture the signal, perform the comparing, and identify the signal as a true positive signal. Method of sensing true positive impacts and of workload monitoring are also provided.
METHODS AND SYSTEMS TO TRACK A MOVING SPORTS OBJECT TRAJECTORY IN 3D USING A SINGLE CAMERA
Systems and methods are described for generating a three-dimensional track a ball in a gaming environment from a single camera. In some examples, an input video including frames of a ball moving in a gaming environment recorded by a camera may be obtained, along with a camera projection matrix associated with at least one frame that maps a two-dimensional pixel space representation to a three-dimensional representation of the gaming environment. Candidate two-dimensional image locations of the ball across the plurality of frames may be identified using a neural network or a computer vision algorithm. An optimization algorithm may be performed that uses a 3D ball physics model, the camera projection matrix and a subset of the candidate two-dimensional image locations of the ball to generate a three-dimensional track of the ball in the gaming environment. The three-dimensional track of the ball may then be provided to a user device.
SMART DEVICE
An Internet of Thing (IoT) device includes a body with a processor, a camera and a wireless transceiver coupled to the processor.
HANDS-FREE UTILITY BELT
A hands-free utility belt system is disclosed. The utility belt system includes a flexible belt, a removable bumper locking mechanism, a bumper, and a lead carrier. The flexible belt includes a plurality of apertures and has a first section and a second section, wherein the first section is configured to overlap the second section. The removable bumper locking mechanism is configured to lock together the first section and the second section of the belt. The removable bumper locking mechanism includes a lock and a mounting plate. The lock is configured to couple the removable locking system to the flexible belt through one of the plurality of apertures. The bumper is coupled to the mounting plate. The lead carrier is coupled to the belt and includes a body having an opening on one side and at least one micro-roller, and a lead connector coupled to the body by a post.
Helmet
A helmet for protecting a wearer's head. The helmet includes an outer shell including a first shell member and a second shell member movable relative to one another in a longitudinal direction of the helmet to adjust a fit of the helmet on the wearer's head. The helmet includes an adjustment mechanism configured to control movement of the first shell member and the second shell member relative to one another. The adjustment mechanism includes an actuator movable between a first position in which the first shell member and the second shell member are allowed to move relative to one another and a second position in which the first shell member and the second shell member are precluded from moving relative to one another. The actuator is configured to lock the first shell member and the second shell member relative to one another without extending through a given one of the first shell member and the second shell member.
Apparatus, system, and method for reducing head or neck trauma
A system for reducing trauma in the head or neck of a living being caused by acceleration of the head relative to a torso of the living being within a range of motion. The system includes a support engaging at least one of the head, neck, and shoulder of the living being without limiting the range of motion of the head or neck relative to the torso; a sensor in electrical communication with the system; a user interface in electrical communication with the sensor; and a damper associated with the support that is configured to mitigate the position, speed or acceleration of the head relative to the torso in response to information received by the sensor or user interface.
Constant force impact protection device
A protective impact device is provided that produces an approximately constant force during compression. The device distinguishes several structural features. First, the cross-sectional area in between two impact surfaces increases over the stroke distance when compression takes place. Second, a compressible fluid containing vessel, held in between two impact surfaces, defines an outer shape with a positive second derivative slope defined from one impact surface towards the other impact surface. Third, orifices allow the fluid to bleed out from the compressible vessel when an impact force causes compression of the protective impact device. The resulting approximately constant force scales more or less linearly with impact energy, regardless of impact velocity caused by the impact force. Applications include athletic equipment, automotive bumpers, aircraft landing gear, and any other application that would benefit from maximum energy absorption during an impact.