Patent classifications
A63B2244/102
IMPACT-RESISTANT GLOVE FOR STRIKING HEAVY RUBBER BALLS
An impact resistance sports glove consisting of a striking mass and a fabric or lecture covering for the redirection of a heavy sports ball. The glove features an exterior region for impacting a ball and for an interior palmer region adapted to receive a palm of the hand of the wearer. Further, the covering used flaps and bands that may incorporate straps, cords, buckles or tie downs to wrap around and secure a hand inside the glove.
ATHLETIC TRAINING APPAREL AND SYSTEM
A training system includes apparel and balls that fasten to the apparel. The apparel includes patches or strips of hook/loop fastener material that couples to strips of the hook/loop fastener material on the balls. The balls are removed during training by an opponent. The balls are placed on the apparel to emphasize training to that region.
Wearable Garments Having Force And Inertial Sensing Capabilities
Methods and systems for force and inertial sensing in a garment. The system may include one or more wearable garments. The one or more garments may include one or more layers and an outer surface. Additionally, a force sensing array including a plurality of force sensing resistors, an inertial measurement unit, and a transmitter unit may be disposed within the one or more garments. A processor may comprise one or more receivers and may connect to the force sensing array, inertial measurement unit, or transmitter unit.
Exercise assembly
An improved exercise assembly structured to be struck by a user includes a base supporting a shaft on a supporting surface. A support shaft extends outwardly from the supporting surface. At least one rotating targets is connected to the support shaft and extends outwardly. A resistance assembly is adjustably mounted on the shaft into and out of a position relative to a path of travel of at least one rotating target. The position includes the resistance assembly in engagement with at least one rotating target. The rotating target includes an elongated arm including a predetermined weighted construction and a safety portion thereon.
Mobile Device Which Simulates Player Motion
A mobile device and system which simulates human motion. The device includes a base with a drive system for providing motion to the device. A receiver is provided which controls the drive system the receiver receives wireless control signals. Pads and a self-stabilizing component are provided on the device. The device accurately mimics the unpredictable motion of a human motion to provide a safer alternative to live interaction to increase participant safety and decrease the incidence of injuries during practice or drill sessions. The system includes at least one mobile device. The mobile device includes: a base having a drive system for providing motion to the device; a receiver which controls the drive system the receiver receives wireless control signals; and self-stabilizing component provided on the device. The system also includes a transmitter for transmitting the control signals to the receiver.
Interactive exercise and training system and method
A virtual reality (VR) system comprising a head-mounted display (HMD) and handheld controller set is enhanced to provide a more realistic end user VR experience, e.g., for boxing or other interactive training. In this approach, and in lieu of simply establishing a boundary area for the VR experience, the user also maps a position of a real-world object into a reference frame of the VR environment. This mapping is facilitated using the handheld controller itself, e.g., as positioned in a backwards-facing manner on the user's forearm. The real-world object is then simulated in the 3D VR environment as rendered by the VR HMD, and the user interacts with the real-world object (or its simulation) to provide a more enjoyable and useful interactive experience.
Well Built Trailer
A mobile-exercise trailer includes a platform having at least one exercise equipment arranged thereon. Two sidewalls each have a first end joined to the platform, and at least one of the two sidewalls has a window. A first door is arranged to cover the window in at least one sidewall. A roof is attached to a second end of each of the two sidewalls, and a first power rack is retractably extendable from one of the two side walls. Attachment strips may be arranged on one of the two sidewalls. At least one of dip bars, wall ball targets, a punching bag, and a virtual weight pulley machine can be connected to the attachment strips. Video monitors are arranged on at least one of the two sidewalls. Two wheels are axially arranged below a portion of the two sidewalls, and a manual and/or remote controlled trailer dolly extends from a front of the mobile-exercise trailer.
BOXING AND MARTIAL ARTS TRAINING APPARATUS
A training device that can provide offensive and defensive training in the field of boxing, martial arts, self-defense, and any other combative sport is contemplated. The training device typically comprises a rod, a slider and a pad. The slider can be coupled to the rod and can be configured to slider between a first end and a second end of the rod. A pad is coupled to the slider to thereby receive a strike from a trainee. A user can manipulate the position of a cushioned member on a second end of the rod via a hand grip on a first end of the rod and the slider.
SMART DEVICE
An Internet of Thing (IoT) device includes a body with a processor, a camera and a wireless transceiver coupled to the processor.
Internet sports computer cellular device
A system that wirelessly integrates actual sports equipment with a computer and the internet to allow players remotely located from one another to play a competitive simulated sports game. An individual player may opt to play solo or practice to improve basic techniques. The system includes motion sensors connected to the player and a motion sensing device, all containing circuits and contact or motion sensors coupled with signal processing and radio frequency transmitter circuitry, thereby wirelessly communicate game performance information to a remote receiver-computer. The computer displays player information and visually simulates and controls a game between two players via the internet, having similar equipment and remotely located from each other. Standard sports equipment may be retrofitted with the sensors and associated circuitry to convert such equipment into “smart equipment” for use with the system. The system employs specially developed computer software to process player performance data, control game play, communicate game information between players, generate and control visual simulations and display player performance information.