A63B2244/106

METHOD AND SYSTEM FOR CONTESTING AND DETERMINING THE VICTOR OF A COMBAT SPORT

A data collection and display system for use in a combat sport including: 1. A trunk protector for a combat sport participant, the trunk protector including: a. protective padding b. at least one impact sensor, c. at least one microprocessor integral with the protective padding, for collecting and analyzing data from the at least one impact sensor, d. at least one display area, integral with the trunk protector, for displaying information related to the combat sport and combat sport participant; and an energy based method for scoring combat sports.

STRIKING APPARATUS AND CONFIGURATIONS THEREOF
20220212076 · 2022-07-07 ·

An exercise assembly has a target. A plurality of compression blades is coupled to the target. A mounting plate is coupled to the plurality of compression blades. A mounting chassis is coupled to the mounting plate securing the exercise assembly to a building structure, wherein the mounting chassis moves in a forward and rearward direction relative to the building structure. A plurality of fasteners cis coupled to the mounting chassis securing the exercise assembly to the building structure.

Martial arts belt holder

A belt holder includes a top section; slats; first straps attached to the slats, a strap of the first straps being configured to at least partially hold a belt to a respective slat of the slats; second straps attached to the slats, a strap of the second straps separating a slat of the slats from an adjacent slat of the slats by a first distance, the first distance being sufficient to allow folding of the slats; and wherein an end of at a first strap of the second straps and an end of a second strap of the second straps are attached to the top section and separate the top section from a topmost slat of the slats by a second distance, the second distance being sufficient to allow folding of the slats with the top section.

MARTIAL ARTS TRAINING DEVICES
20220062730 · 2022-03-03 ·

Martial arts training devices including a shoulder assembly, a first joint, a second joint, a first arm, a second arm, a first actuator, a second actuator, and a controller. The shoulder assembly includes a body. The first joint and the second joint are moveably supported on the body. The first arm is coupled to the first joint. The second arm is coupled to the second joint. The first actuator is configured to move the first joint to cause the first arm to simulate a first martial art strike. The second actuator is configured to move the second joint to cause the second arm to simulate a second martial art strike. The controller is operatively supported by the shoulder assembly and configured to selectively activate the first actuator and the second actuator.

Method and system for contesting and determining the victor of a combat sport

A data collection and display system for use in a combat sport including: i. A trunk protector for a combat sport participant, the trunk protector including: a. protective padding, b. at least one impact sensor, c. at least one microprocessor integral with the protective padding, for collecting and analyzing data from the at least one impact sensor, d. at least one display area, integral with the trunk protector, for displaying information related to the combat sport and combat sport participant; and an energy based method for scoring combat sports.

Belt Holder

A belt holder includes a top section; slats; first straps attached to the slats, a strap of the first straps being configured to at least partially hold a belt to a respective slat of the slats; second straps attached to the slats, a strap of the second straps separating a slat of the slats from an adjacent slat of the slats by a first distance, the first distance being sufficient to allow folding of the slats; and wherein an end of at a first strap of the second straps and an end of a second strap of the second straps are attached to the top section and separate the top section from a topmost slat of the slats by a second distance, the second distance being sufficient to allow folding of the slats with the top section.

GENERIC COMPUTERIZATION SYSTEM FOR GAMES INVOLVING PHYSICAL INTERACTION, SPORTS AND SIMULATIONS

The present patent application for Privilege of Invention, related to the fields of electronic games, data transmission by proximity, wearable technologies and sports, is essentially characterized by an electronic system capable of identifying and generating data related to physical events commonly associated with criteria and rules of sports and games of physical interaction, based on the physical proximity between objects and players. The interaction information between players and/or objects involved in the game is generated from electronic modules installed in them, which can communicate with each other when physically close and via radio with the software developed according to the application. This will process these events according to the rules of the game or sport in question, providing the results in a visual, sound or other method.

Grappling dummy
10888761 · 2021-01-12 ·

A grappling dummy having a generally human shape includes a trunk with a head, arms, and legs extending from the trunk. The legs can be connected together by an elongate connecting leg segment forming a leg enclosure. The grappling dummy also includes padding disposed about the trunk, the head, the arms, and the legs. When resting on the ground in a kneeling position, the midline of the trunk is generally parallel and elevated with respect to the ground. The grappling dummy can include a jacket assembly to be worn around the trunk and the two arms, where the jacket assembly is divided at its back into trunk sections with arm coverings. The trunk sections are configured to connect at the back of the grappling dummy to form a cloth jacket open at the front, and are connectable by a fastener assembly at the back.

FIGHT TRAINING SYSTEM
20200391092 · 2020-12-17 ·

Technologies are described herein for a fight training system. The fight training system uses one or more sensors to detect strikes by a user. The detected data is used to determine if a strike is effective in ending a fight, either by immobilizing an opponent or knocking the opponent out.

Punching Bag with Multiple Strike Targets
20200391091 · 2020-12-17 ·

A punching bag with multiple strike targets features a punching bag body, a plurality of cutouts, and a plurality of strike targets, the punching bag body extending between an upper end and a lower end. The plurality of cutouts traverse into the punching bag body and provide spaces within which the plurality of strike targets are connected. An upper strike target is positioned within an upper cutout, representing an opponent's head, and a lower strike target is positioned within a lower cutout, representing an opponent's midsection. The punching bag body may be hung from an elevated mounting point by a plurality of straps connected to the upper end of the punching bag body, or the punching bag body may be supported above a floor or other surface by a base connected to the lower end of the punching bag body.