A63F2001/022

Shuffled playing card and method of manufacturing playing card
10610766 · 2020-04-07 · ·

There is provided a shuffled playing card, wherein a suit and a rank are printed on one surface of a card base sheet, and a back pattern is printed on another surface, different sheet IDs for one card base sheet or each of a plurality of card base sheets are printed on the card base sheet, one deck or a plurality of decks are formed by individual cards cut by a cutting machine from the card base sheet, the one deck or the plurality of decks are shuffled by a shuffle machine to form a set of shuffled playing cards, different shuffled playing card IDs for each set are assigned to the shuffled playing card as ID codes, and the sheet ID of the playing card constituting the shuffled playing card and the shuffled playing card ID are associated with each other in a database.

CUSTOMIZABLE PLAYING CARDS WITH INTERCHANGEABLE COMPONENTS
20200047059 · 2020-02-13 ·

A customizable playing card having: a plurality of connectable surfaces, wherein each surface is capable of being removably adhered to each other surface via static electricity; a first card component having: a front first card component face; and a back first card component face; and a second card component that joins with the first card component via the static electricity; the second card component having: a front second card component face; and a back second card component face; wherein the first card component connects to the second card component such that the front first component face is the front card face; and such that the front second component face is opposite to the front first component face and is the back card face.

A PRINT FINISHING MACHINE
20190381684 · 2019-12-19 ·

A print finishing machine has a die and a drive mechanism. The drive mechanism is driven by a motor and the drive mechanism is configured to drive a stack of sheets of material through the die in order to cut the stack according to the shape of the die.

CARD-HANDLING DEVICES WITH DEFECT DETECTION AND RELATED METHODS
20240102794 · 2024-03-28 ·

Card-handling devices may include an input area sized and shaped to receive cards and an output area for outputting at least some of the cards. A defect detection system may be located along a card path downstream from the input area. The defect detection system may include an emitter positioned and oriented to direct radiation toward a major surface of a card as the card moves along the card path. A detector may be positioned and configured to detect the radiation emitted by the emitter and reflected from the major surface of the card as the card moves along the card path. A controller may be operatively connected to the detector and configured to correlate a signal from the detector with an identification of a degree to which the major surface of the card has deviated from a reference plane.

METHOD FOR SHUFFLING PLAYING CARDS
20240082691 · 2024-03-14 ·

A shuffling system includes multiple shuffling devices which are connected in series to one another, and multiple CPUs which are independent from one another, and are connected with the respective multiple shuffling devices, in which each of the multiple CPUs is used to shuffle the cards across the multiple shuffling devices, so that the cards are arranged randomly, and further, even if the information about the shuffle in each shuffling device is stolen due to an unauthorized access to the multiple CPUs, or the like, it becomes difficult to identify shuffled cards to which the stolen information is allocated in all the shuffling devices, and therefore the possibility that the arrangement of the shuffled cards is recognized is reduced.

Method For Enhancing Knowledge of a Religion Using Customized, Illustrated Playing Cards
20240082688 · 2024-03-14 ·

Disclosed is an assemblage of various playing cards arrived at by designing each card essentially based on symbolism, text, and spiritual images found in the sacred writings of a particular religion, or Faith. Each of the playing cards displays wording and/or images corresponding to images and/or names of selected sections of those sacred writings. The titles or names of the sacred writings designate what commonly functions as denominations in conventional card games. Specific Faith-oriented artistic images function as suits. In the preferred embodiment, the cards correspond to names and images found in the Books of the Christian Bible. The disclosure is also applicable to the concepts and sacred writings of other religions. The playing cards serve to encourage and challenge persons to increase their knowledge of, and gain greater understanding and appreciation of their Faith, in an uplifting and socially interactive manner.

Card-handling devices with defect detection and related methods
11898837 · 2024-02-13 · ·

Card-handling devices may include an input area sized and shaped to receive cards and an output area for outputting at least some of the cards. A defect detection system may be located along a card path downstream from the input area. The defect detection system may be configured to scan at least one card to determine whether at least one characteristic of the at least one card has been modified beyond a predetermined limit or whether the at least one characteristic of the at least one card is within the predetermined limit. A diverter may be configured to divert the at least one card from the card path when the at least one characteristic of the at least one card has been modified beyond the predetermined limit and enable the at least one card to continue on the card path when the at least one characteristic of the at least one card is within the predetermined limit.

TRADING CARD PACKAGE AND MANUFACTURING METHOD FOR SAME
20190275407 · 2019-09-12 ·

Provided is a trading card in which a trading card package and content of the trading card package are linked and the content can be specified, and an illegal act can be found. A manufacturing method for a trading card package includes a step of grouping trading cards on which rareness degree information is printed and a step of packaging the grouped trading cards. Trading card IDs are imparted to the trading cards. In the grouping step, the trading card IDs are registered in a database. A package ID is imparted to a package. The package ID is enclosed in the package or provided on the package. The package ID of the package including the trading cards, the trading card IDs, and the rareness degrees included in the package are associated.

GAME SYSTEMS AND METHODS
20190184285 · 2019-06-20 ·

The present invention relates to game systems and methods which provides game objects having machine readable devices which are not easily read by a human player and information meant to be read by the human players. The game system allows each player to respond by placing the game objects down while responding anonymously to the next question/response/action requested in the game. The game objects can be placed in relative positions to each other, and the plurality of machine readable devices read simultaneously to allow use of the information provided by the game object and/or its relative position to other game objects. A game platform may be provided to facilitate access to, customization or other processes to be implemented by a user.

GAME OF CARDS THAT RANDOMIZES AND RECYCLES DURING GAME PLAY
20190168107 · 2019-06-06 ·

A new game of cards (FIG. 1) (1) having a first playable side (5) containing a word, letter, symbol, or number that a player must alter in some manner, and a second playable side (6) that contains a symbolic instruction and at least one word, letter, symbol, or number from another group. A set of second playable sides (13) contains each unique symbolic instruction and opposes a set of first playable sides, each first playable side in the set having the same word, letter, symbol, or number and a point value. Each set of second playable sides are specifically designed to change a set of first playable sides contained on other cards. One or more players play the game of cards (1) using the second playable side of the card, which is grouped with other used cards during the round to become recycle cards (45) added to the bottom of the deck of cards (18) for use of the first playable side later in the game. Thus one or more players can play a game of cards (1) thereby causing the cards to randomize and recycle.