A63F2001/0408

Trading Cards and Method of Playing a Trading Card Game
20220176229 · 2022-06-09 ·

A trading card game based on a plurality of cards that include player cards, seeker cards, and gem cards, and wherein gem cards have elements that exist on a scale of darkness and that enable player cards to “level up” during the course of a game and to play seekers onto the field of play in order to defend and attack.

Deck of cards and method of use thereof
11325024 · 2022-05-10 ·

A game that promotes abstract reasoning, problem solving, spatial reasoning, and time management may include use of particular game components, wherein the game components include a deck of cards; a random number generator; a random theme generator; a timer; and a card holder. The deck of cards may include a plurality of alphabet cards; a plurality of numerical cards; a plurality of bonus point cards; at least one universal symbol card; and at least one wild card. A separate deck may include at least one symbol card. The random theme generator may be a six sided dice, wherein each side of the dice has a theme marked thereon, the themes being: alpha, alpha number, alpha symbol, alpha number symbol, player choice, and dealer's choice. Playing the game may include manipulating a set of dealt cards to create words and phrases that correspond with a generated theme.

BIBLE LESSONS AND SCRIPTURES LEARNING GAME AND METHODS OF PLAYING BIBLE GAMES
20230256323 · 2023-08-17 ·

The present invention relates to a charade-based Bible game system for improving knowledge about the Bible and lessons of the Bible. The game system can be played by children and adults as individuals or as teams. The game system allows players to play a plurality of games for learning about the Bible and includes a plurality of cards that have scripture printed thereon. Some embodiments include mix and match games allowing players to win games when matched cards are collected by players. Matched cards may have Jesus titles, Lucifer titles, and princess/queens names. Other embodiments may have scrambled words which are unscrambled by players within a time limit set by a timer for winning the games. The game system offers a way for individuals to have fun with friends and family while still being educated on the Bible and its lessons.

Card game
11161034 · 2021-11-02 ·

A new trivia-based card game comprising a deck of cards with a plurality of planar playing cards. Each planar playing card has three orthogonal pieces of information on its playing surface: an index, a card value, and a topic. Each planar playing card also has an answer value list and an answer list on its playing surface. The deck of cards may be sorted into unique sub-sets based off of index, card value, or topic. All of the planar playing cards contained in each sub-set sorted by topic share an answer value list and an answer list. A trivia-based card game can be played with such a deck.

VACCINE DEVELOPMENT BOARD GAME

The instant disclosure relates to a board game that explains and teaches vaccine development. The board game seeks to provide a teaching tool that can be played by one or more players. Player tokens are positioned at a starting position on a game board that includes a scoring track and a turn counting track. Each player token is assigned pay coins and a turn token is positioned on a turn counting track. Initial conditions are recorded on disease boards. At each turn, the players each initiate an action phase; a vaccine production phase; and a vaccine sales phase. The action phase is initiated by executing three randomly selected actions from a group. Vaccine sales are initiated by identifying a best-in-class vaccine for each disease board. For each best-in-class vaccine, the associated player token is advanced along the scoring track based on the number of distributed vaccine units representing the immunization points.

Electronic trading card game
11806607 · 2023-11-07 · ·

A method for competing in game play of an electronic trading card game within a game host between a first player and a second player includes (i) each player receiving an unopened pack of trading cards; (ii) opening the pack of trading cards for each player to reveal individual trading cards for each player only to the respective player; (iii) selecting a plurality of statistical categories that are shown to each player; (iv) each player assigning one of the individual trading cards from their respective pack of trading cards to each statistical category; (v) comparing a relevant statistic included on each of the individual trading cards for each player that has been assigned to each statistical category; and (vi) determining a winner for each statistical category based on which of the individual trading cards assigned to that statistical category has the best relevant statistic.

Trivia Card Game
20230338819 · 2023-10-26 ·

“Name That” is the only product of its kind that includes a five hundred card game deck, controlled with an eight sided pair of dice, to create a dynamic playing experience fostered in trivia and pop culture knowledge. This unprecedented product is uniquely designed with versatile questions and themes that cover a broad range of topics, from movies to video games and literature, ultimately, catering to diverse players in age and background.

CARD GAME
20220296988 · 2022-09-22 ·

The invention provides an apparatus and method of playing a card game. The apparatus comprises at least one type of card, the card comprising an identification symbol that identifies the card, a resource cost symbol that indicates the resource cost for playing the card, a resource gain symbol that indicates the resource gain from playing the card, and an action symbol that indicate an event arising from playing the card. A player plays a card to accumulate resource equivalent to resource gain symbol of that card, and then may play card(s) having a resource cost symbol, the card having a resource cost less or equal to the accumulated resource.

INFLATION TIMER AND GAME
20220212095 · 2022-07-07 ·

A game comprising an inflation device, at least one inflatable object to be inflated by the inflation device, the at least one inflatable object associated with at least one indicia, and at least one game card to be associated with the at least one indicia, wherein a player of the game associates the at least one game card with the at least one indicia upon inflation of the at least one inflatable objection. There is also provided an inflation time and a method of playing a game using the inflation timer.

EDUCATIONAL SYSTEM
20220096915 · 2022-03-31 ·

An emotional learning system includes: a plurality of emotion state identifiers that includes at least one common character configured to visually define a plurality of emotional states; and a self-emotion defining device configured to allow a user to identify their own emotional state so that it may be compared to the plurality of emotional states.