Patent classifications
A63F2001/0408
Religious Game Apparatus and Method of Playing
A religious game utilizing a game base wherein aid game base plate is divided into a plurality of predetermined spaces, each of the spaces being categorized into a plurality of preaching activity types; a spinner device rotatably mounted on the base plate for randomly selecting one of the spaces on the base plate; multiple deck of cards, wherein each of the decks are of a different predetermined color denoting a category of subject matter, and each of the cards in each of the decks are identified by a number denoting the level of difficulty of the subject matter; and each of the cards of a predetermined color having a preaching topic printed on the each of the cards of a predetermined color related the subject matter denoted by the predetermined color; and a timer device for timing a sermon related to the preaching topic.
Three dimensional letters word game components and game methods of play
A game apparatus and game methods of play that provide mental exercises to increase the level of abstract thinking to create 3-D objects from universally accepted 2-D flat patterns. Since we read and write on 2-D surfaces, the shapes we associate most with a 2-D environment are alphanumeric characters. Combining letters and numbers in a 3-D environment creates challenging exercises for visualizing 3-D shapes. The competitive games involve a series of 3-D manipulative modules. Play of the games involves scoring points for creating and/or discerning words made up of letters recognized from the 3-D manipulative modules. The games are for multiple players and can also be implemented electronically and online.
Board game—match
In this board game, players take turns being the Chief and rating their level of agreement with prompts such as: For $1000, I would be willing to wear the same underwear for a week without washing it. The opinions are guessed using a scale from 1 (Frostbite!Completely Disagree) to 10 (All Ablaze!Completely Agree). Before the Chief reveals his/her rating, all of the other players guess the Chief's response using secret voting tokens, and all the votes are revealed simultaneously. At the end of the round, the closest matches score victory points. With over 700 cards already written, the prompts cover an enormous range of topics from intimate to hilarious, from every-day to fantastical, from family-oriented to party-friendly. Since the point system requires collecting points of all colors in order to win, you cannot win simply by knowing one other player extremely well. In fact, based on your point balance, you may discover which of your friends you ought to get to know better! This game promises to bring family and friends closer together by sparking meaningful, fun, and intellectual conversations that will continue even after the game itself is over.
Method For Enhancing Knowledge of a Religion Using Customized, Illustrated Playing Cards
Disclosed is an assemblage of various playing cards arrived at by designing each card essentially based on symbolism, text, and spiritual images found in the sacred writings of a particular religion, or Faith. Each of the playing cards displays wording and/or images corresponding to images and/or names of selected sections of those sacred writings. The titles or names of the sacred writings designate what commonly functions as denominations in conventional card games. Specific Faith-oriented artistic images function as suits. In the preferred embodiment, the cards correspond to names and images found in the Books of the Christian Bible. The disclosure is also applicable to the concepts and sacred writings of other religions. The playing cards serve to encourage and challenge persons to increase their knowledge of, and gain greater understanding and appreciation of their Faith, in an uplifting and socially interactive manner.
GAME
A card game wherein the cards employed in the game represent players of a sport or participants in a profession and wherein the object of the game is to collect a group of cards that replicates a complete team lineup. The present invention includes a deck of sixty cards wherein the cards comprise of a collection of players of a sport with a particular quantity of each position played in the actual sport. A point value is allocated to each player represented on the cards based on the career statistics of the player. At least two players will play the game wherein the game is structured in rounds of play equal to the rounds of play that are played in the actual game being represented by the cards. The game further includes provisions for extended play if no winner is declared subsequent the initial rounds of play.
Game using Latin prefixes and verb stems.
Toward the acquisition of many English words through appreciation of the historical formation of some English words from Latin prefixes and Latin verb stems, a game board or boards is printed in grid format with each square containing a unique Latin verb stem and Japanese meaning, played in concert with Latin prefix cards dealt to each player. A set of colored tiles is provided to each player by which they may claim a successfully player Latin verb stem square on the game board. The player with most tiles placed wins.
Points and bid card game
A game that includes a game hub having a draw tray and a discard tray for point cards; four game boards, four sets of score markers; sixteen indicator cards; and fifty-one point cards divided into eight classification sets and a wild card set. Each set of the eight classification sets of point cards includes six point cards, where each of the point cards has a combination of: a classification set name; a point value indicator; a symbol associated with the classification set; an image associated with the classification set name; and a common name for the image; where the combination is different for each of the point cards in the eight classification sets. The wild card set includes three point cards each having a number zero on the first major surface.
Magnetic playing cards with interchangeable components
A magnetized playing card having: a first component; and a second component that joins with the first component to form the magnetized playing card; the first component having: a front first component face; a back first component face; wherein at least a first section of the back first component surface is a magnetized surface; the magnetized surface having: a plurality of magnetic poles comprising north poles and south poles; wherein the north poles and the south poles are in parallel with each other, and the north poles alternate with the south poles in an alternating formation; and wherein the alternating formation faces a first direction to create a first magnetic alignment; the second component having: a front second component face; a back second component face; wherein the second component joins with the first component via the back first component face and the back second component face.
STRATEGY BOARD GAME
Disclosed are systems and methods for playing a board game. In some embodiments, a game is provided having a game board, leader pieces, sets of flags, ally unit pieces, development pieces, trophy pieces, and/or coins. The game can further include leader cards, ally unit cards, development cards, and/or land cards. The game board can have lands, each land can have territories. In one embodiment, players take turns, and during a player's turn a player can take actions specified by game rules. In some embodiments, a player can (a) move a leader piece and/or ally units from one territory to another, (b) strike, flag, or guard a territory, (c) buy an Ally Card, spawn ally units, and/or build developments, (d) use traits, and/or (e) establish a Formal Truce. In certain embodiments, a player can win by holding three trophies or if the player's opponents lose all of their territories.
CARD GAME WITH AUGMENTATION CARDS
A novel game that utilizes physical or virtual trading cards as game components. The game can be played on various media, including, but not limited to, electronic game consoles, computers, and interactive and social media networks accessed using computers, cellular devices, tablets, or others.