A63F2001/0441

EDUCATIONAL BOARD GAME SYSTEM AND METHOD OF USE
20210086063 · 2021-03-25 ·

A game with up to five decks of cards, including: Good Habit cards that state a desirable action or good habit, a Bad Habit cards that state an undesirable action or bad habit, Compliment cards with a predetermined point value, Surprise cards that have an action for the player to complete, Excuse cards with a predetermined point value, and a game cube that includes information represents each deck of cards. Each player rolls the game cube and selects a card from the corresponding deck, the player then responds to the action printed on the card. The player can use an Excuse card to avoid responding to the selected card. A player receives a Compliment card after responding to a Good Habit. At the end of the game, the player with the most Compliment points after subtracting used Excuse points wins.

TABLETOP GAME
20210016156 · 2021-01-21 ·

The present invention relates to a tabletop game, a more particular to a multiple player board game having multiple modes and levels of play that can be constructed into various gameplay tiers.

Squirrel gathering nuts game apparatus and method
10870048 · 2020-12-22 ·

A multiple-board squirrel-gathering-nuts game including a tree board with a starting position, movement markers, a card access position, nut positions, multiple nut values, multiple launch positions, multiple launch directions, and landing positions along with dice, squirrel position markers, and nut position markers providing an unlimited scalable squirrel game.

Learning toys and games
10769965 · 2020-09-08 ·

The current invention is toys and games that combines ingenuity with creativity in order to help kids better grasp a simple medical concept. The game has red frisbee-like discs represent red blood cells, discs represent white blood cells and the fuzzy yellow rods represent bacteria. The game has Players on one team try to get as many of the red and white blood cells into a bin, while the other team will be tossing in the bad bacteria. Both the white bloods and the bacteria have been outfitted with a strip of hoop and latch fasteners that allows them to stick to one another in order to cancel that point. If the defending team is able to catch enough bacteria with their white blood cells, they're the winners.

President Trumpopoly Real Estate Trading Game
20200276492 · 2020-09-03 ·

I, Brady Joseph Rabine, have invented the President Trumpopoly Real Estate Trading Game. The President Trumpopoly Real Estate Trading Game prompts learning with math, wealth management, business studies, wealth management . . . to name a few of many possible educational applications . . . doing this in its own unique way different from other games in its genre, and other genres. Games pieces, and rules are utilized to play the game however wished, until effectively out of the game, ending gameplay.

FITNESS AND NUTRITION CARD GAME AND METHOD OF PLAY
20200261795 · 2020-08-20 ·

A fitness and nutrition card game is provided herein. The card game includes a card deck with plurality of cards each having front and back side whereby the front side of the card is printed with an information of a code which refers to a food menu and corresponding random value denoted to the food menu. The food menu corresponding to the code may be elaborated and printed on the back side of the card which the player needs to follow to receive specific nutritional value from the food menu and a suggestion window printed on the back side of the card which includes plurality of codes referring to other food menus which the player needs to combine with said elaborated food menu of the card. The food menu and the other food menus when combined together helps the player to achieve his or her daily nutritional requirements.

Team Building And Communication Teaching Game
20200246686 · 2020-08-06 · ·

A game necessitates the active participation of all players demanding that each of the team members effectively communicate with each of their teammates in such a way that winning can only be realized by working together. By providing particular game cards to game players, and a timer to encourage fast thinking and interaction, the players may solve a puzzle using team work and efficient communication skills.

CHOOSE YOUR OWN PATH GAME
20200129853 · 2020-04-30 ·

A game using cards or virtual cards that are used by players during game play to dynamically create a board representing a territorial expanse. Game play takes place within the context of a narrative or story line for the characters playing the game wherein the narrative develops and unfolds according to explicit choices the player makes at multiple opportunities to choose among several options. The player choices that direct the game play and narrative are intended to ultimately resolve a goal-oriented quest or attain an objective assigned to the player's character. The game play and the assembly of the cards or virtual cards to form the territory arise from the characters' exploration of territory represented by a plurality of numbered cards and by the characters' interaction with other features of the cards and with the features of non-numbered cards.

New York Subway Board Game
20200094129 · 2020-03-26 ·

A game which is instructive about a city's subway system, the game including a gameboard having a graphical representation of a city subway system, and disc playing pieces each of which represents a train for moving along a route drawn on the diagram, each player receiving six fares at the start of a game, the game also including a deck of instruction cards, a deck of places of interest cards and a pair of dice, the dice serving to determine the extent of the train movements, and the instruction cards giving specific favorable or unfavorable instructions. Also included is a set of tacks, each bearing indicia corresponding to indicia on one of said disc playing pieces. Additionally, included are turn pieces to remind a player of lost turns, up pieces and down pieces to remind the player of the direction of train movement along the board. The game can accommodate up to thirty players. Another version of the game provides a player-board to each player, which eliminates the need for the larger gameboard. The player-board is advantageous while playing the game in close quarters or while traveling in a vehicle. Also, another version of the game provides the game on an actual roll out map. All versions of the game are played the same way.

Choose your own path game
10549185 · 2020-02-04 ·

A game using cards or virtual cards that are used by players during game play to dynamically create a board representing a territorial expanse. Game play takes place within the context of a narrative or story line for the characters playing the game wherein the narrative develops and unfolds according to explicit choices the player makes at multiple opportunities to choose among several options. The player choices that direct the game play and narrative are intended to ultimately resolve a goal-oriented quest or attain an objective assigned to the player's character. The game play and the assembly of the cards or virtual cards to form the territory arise from the characters' exploration of territory represented by a plurality of numbered cards and by the characters' interaction with other features of the cards and with the features of non-numbered cards.