Patent classifications
A63F2001/0475
GRAMMAR ORGANIZER
A teaching and learning aid for articulation of a verb-related language grammar. A number of grammar tables are gathered in structured assemblies. Each assembly describes different verb-related grammar category. A solid body unifies all assemblies into one system by providing one face to each assembly. Each face of a solid body has its assigned color to code its verb-related grammar category. Combination of sides of a solid body visualizes grammar of related colored parts in a sentence. A result is an intuitive and easy-to-use system for teaching, learning, presentation, navigation and analysis of a verb-related grammar.
Overlay For Collectible Trading Cards
An overlay having artwork printed thereon in a strategic location such that when placed over the front face of a card changes the look and appearance of the original artwork on the front face of the card. The overlay may be used with any type of card, but is preferably used with playing cards and trading cards, and is most preferably used with collectible trading cards.
Card game and method of playing
A deck of playing cards and a method of playing a game are provided. An object of the game is to form two lines on a grid, wherein a line is defined by a horizontal or vertical line of four in a row of the same player's cards. A further object of the game may be to form two strings on a grid, where a string is defined as a horizontal or vertical line made up of the same player's cards, the cards of each string containing four different elements, with a different element appearing on each card of the string. The game may be played with physical cards or in a virtual environment executed by a video game application on a computing device.
CARD GAME PLAYING CARD
A playing card having a substrate entirely of a first predetermined colour overlaid with a removable surface coating entirely of a second predetermined colour contrasting with said first predetermined colour, said removable surface being sufficiently friable so as to be able to be scratched off by a player in a pattern predetermined by said player to reveal said substrate in said pattern. The scratched playing card uses the high contrasting colors (typically primary and secondary colors) to produce letters or image(s). These cards are interchangeably used in a strategic and non gambling card game often utilising the Stroop effect.
Method For Enhancing Knowledge of a Religion Using Customized, Illustrated Playing Cards
Disclosed is an assemblage of various playing cards arrived at by designing each card essentially based on symbolism, text, and spiritual images found in the sacred writings of a particular religion, or Faith. Each of the playing cards displays wording and/or images corresponding to images and/or names of selected sections of those sacred writings. The titles or names of the sacred writings designate what commonly functions as denominations in conventional card games. Specific Faith-oriented artistic images function as suits. In the preferred embodiment, the cards correspond to names and images found in the Books of the Christian Bible. The disclosure is also applicable to the concepts and sacred writings of other religions. The playing cards serve to encourage and challenge persons to increase their knowledge of, and gain greater understanding and appreciation of their Faith, in an uplifting and socially interactive manner.
GAME
A card game wherein the cards employed in the game represent players of a sport or participants in a profession and wherein the object of the game is to collect a group of cards that replicates a complete team lineup. The present invention includes a deck of sixty cards wherein the cards comprise of a collection of players of a sport with a particular quantity of each position played in the actual sport. A point value is allocated to each player represented on the cards based on the career statistics of the player. At least two players will play the game wherein the game is structured in rounds of play equal to the rounds of play that are played in the actual game being represented by the cards. The game further includes provisions for extended play if no winner is declared subsequent the initial rounds of play.
Memory Card Game
The invention is a method of playing a memory card game that requires providing a deck of cards that comprise pairs of matching cards. The pairs of matching cards may include a privilege and/or handicap that have special effects. The game can include shuffling the cards and arranging them face side down in an arrangement. A player's turn involves selecting two cards from the arrangement to search for a pair of matching cards. If selected cards form a pair of matching cards, the player removes the pair, adds them to their card collection and gets another turn. If the two cards selected do not form a pair of matching cards, the player returns the cards to the arrangement and their turn concludes. The turns continue until all the cards have been removed. After all the cards are gone, the player with the most cards wins.
American Mahjong-Bingo Game
The patent application discloses a set of game cards and a method of playing composite. The method of playing a card game using one or more decks of cards depicting Mahjong-type symbols may comprise steps of setting up a challenge level of playing the card game; providing a player with a bingo card depicting Mahjong-type symbols and a plurality of spaces; randomly selecting a Mahjong tile having individual symbol corresponding to the plurality of spaces on the bingo card; and awarding an amount of prize when the player achieves a predetermined winning combination on the bingo card.
Card tile deck and method of playing a game using the same
A card tile deck includes a plurality of card tiles divided into multiple zones with each of the zones including either a first indicia, a second indicia, a third indicia, or a null indicia. A method of playing a game includes forming a build stack of played card tiles from the plurality of card tiles by repeatedly positioning an active card tile on top of a played card tile with one of the zones of the active card tile substantially overlapping one of the zones of the played card tile. A null indicia can be covered by either the first indicia, the second indicia, or the null indicia. The first indicia or second indicia can be covered by either the third indicia or the null indicia. A third indicia can be covered by the null indicia.
CARD GAME AND METHOD FOR PLAYING A CARD GAME
The invention relates to a card game and a method of playing a card game, more particularly the invention relates to a novel deck of cards for use in playing the card game, where the deck of cards may be a physical deck of cards distributed between players of the game, or alternatively as a virtual deck of cards in an electronic format for playing the game in an electronic version of the game, such as a computer game, video game, electronic game, mobile app, or the like, which is used for playing the game.