A63F1/067

METHOD, SYSTEM, AND TABLE FOR CONDUCTING A PLAYER-BANKED POKER GAME

A method of providing a player-banked poker game on a specialized table that includes providing a card playing table with a card playing surface positioned above a support surface and a plurality of buttons positioned around the card playing table and communicatively coupled to an electronic display positioned above the card playing surface. Next, wagers are placed, hole and community cards are dealt to any players participating in the player-banked poker game. After dealing the community cards, a timer is initiated, whereby any player desiring to play will be required to modulate one of the plurality of buttons to cause a visual depiction on the electronic display of the same. Then, for those players who have modulated the button, their cards are compared to determined who wins according to a preset poker hand hierarchy.

CARD GAME TABLE AND GAME METHOD USING SAME
20230201705 · 2023-06-29 ·

Provided are a card game table, on which betting is made in a win-loss method using numbers or patterns of cards and award rates for respective rounds are differentially applied to progress a game, and a game method using the same. The card game table includes a leg that is integrally fixed to a bottom surface of a game table and supports the game table at a certain height, a game pad that is provided on an upper surface of the game table at which a dealer and players are located and has a layout including a betting zone and a card placement zone necessary for progress of a card game, and a text indicating betting award rate information for each round on the upper surface of the game table adjacent to the betting zone.

Gaming system and gaming table

A gaming system for card games is provided. The gaming system includes a plurality of gaming cards and a processor. Each of the gaming cards has a recognition code. The processor is configured to: generate a correspondence between the recognition codes of the gaming cards and a plurality of card faces; obtain an image of the gaming card placed in a recognition area captured by an image capturing device; recognize the recognition code in the image to generate game data according to a recognition result and the correspondence; and generate a game screen to be displayed by a display according to the game data. In addition, a gaming table is also provided.

Tracking playing cards during game play using RFID tags

A system having a radio-frequency-identification (RFID) tag reader and a camera to map playing cards to RFID tag values. Each card is inserted into a sleeve that has an RFID tag. During or after insertion of a card into a sleeve, the camera captures an image of the card and the RFID reader captures an RFID tag value for the sleeve. The identity of the card is then determined from the captured image and mapped to the RFID tag value. This mapping information is generated for each card-sleeve pair in a card deck and utilized to track the movement of the cards during game play. The RFID tag value of each card-sleeve pair in the card deck is captured before and after a player draws a card from the deck. The missing RFID tag values are compared to the mapping information to identify which cards where drawn by the player.

AUTOMATED PLAYING CARD RETRIEVAL SYSTEM
20170361208 · 2017-12-21 ·

An automated playing card retrieval system is used with a physical gaming table that hosts live wager-based games. The system includes a movable receiving component that receives dealt physical playing cards and an automated card removal component that removes the cards to a discard region after the game. The movable receiving component can be a mechanized tray, can display card(s) to player(s) seated away from the table during game play, and can receive cards at a first position, move to a second position where cards are removed, and move to a third position where cards are displayed at a position elevated from and at a substantially non-parallel angle to the table surface. Additional system components can include an automated card return component that returns cards to another location for a future game, a robotic dealer, an automated card shuffler, a card shoe, and/or the table itself.

SYSTEMS, METHODS, AND MEDIA FOR REMOVING PLAYING CARDS FROM A GAMING TABLE

Mechanism (which can include system, methods, and media) for removing a card from a gaming table are provided, the mechanisms comprising: detecting when a playing card is placed on a door on a table surface of a gaming table; and causing the door to automatically open downward when the playing card is detected as being placed on the door so that the playing card slides downward to a space below the table surface. In some embodiments, these mechanisms further comprise controlling the opening of the door using a hardware processor, and optionally using stepper motor to control the opening of the door. In some embodiments, these mechanisms further comprise generating a graphics version of the playing card; and presenting the graphics version of the playing card on a player's computer display after the playing card has slid below the table surface.

Systems and methods for utilizing RFID technology to facilitate a gaming system

In accordance with some embodiments, an RFID-enabled table game system provides for determining whether there is a variance between an expected balance of inventory and an actual balance of inventory in a game element container. If a variance is detected, the RFID-enabled game system may identify at least one characteristic associated with an RFID-enabled game element that is determined to be a source of the variance (e.g., a player position at which the RFID-enabled game element had last been detected, a denomination or value of the game element, and/or an identifier associated with the game element). In some embodiments, an alert may be output to game provider personnel (e.g., a dealer of a card game) at the end of a game play when such a variance is detected, thus allowing the variance to be corrected in an efficient and timely manner.

System and method for secondary engagement with table games

A system includes a smart table for providing a wagering game to one or more players. The smart table includes a table management device operable by a dealer, and the smart table defines a plurality of player positions. The system also includes a processor configured to open a wagering window. The wagering window defines a period of time during which at least one primary player is enabled to place a primary wager and during which at least one secondary player is enabled to place a secondary wager. The instructions also cause the processor to close the wagering window in response to expiration of the period of time, and resolve the primary wager for the primary player and the secondary wager for the secondary player in response to closing the wagering window and based upon an outcome of the wagering game.

Table Game System
20170326439 · 2017-11-16 · ·

The present invention provides a table game system configured of: a predetermined number of a plurality of decks of cards 1; a package PA in which the plurality of decks of cards 1 are packed; a card shoe apparatus which includes a card accommodation portion 2 that accommodates the plurality of decks of cards 1 packed in the package PA, an opening that is configured to manually withdraw cards used in each time of games one by one from the card accommodation portion 2, and a card reading unit that reads at least ranks of the cards withdrawn from the opening one by one; a card feeding apparatus which is in contact with the cards present in the opening and includes a card feeding mechanism that feeds the cards forward one by one from the opening, a control apparatus that controls an operation of the card feeding mechanism, and an activation means for causing the control apparatus to operate the card feeding mechanism; a card stocker which receives the card fed from the card accommodation portion by the card feeding mechanism; and a management control unit which includes a storage apparatus that stores information on at least the rank of the card read by the card reading unit and is capable of calculating a number of cards for each of the ranks based on the information on at least the rank of each of the cards stored in the storage apparatus. The table game system is configured such that the control apparatus operates the card feeding mechanism so as to automatically feed all cards remaining in the card accommodation portion when the activation unit is activated at time of ending use of the plurality of decks of cards accommodated in the card accommodation portion according to a predetermined rule of a card game, the card feeding mechanism is not operated when a card is manually withdrawn from the card accommodation portion, the card reading unit reads at least the rank of the card fed out by the card feeding apparatus, and the management control unit is configured to have a processing function of calculating a total number of cards by adding a number of sheets for each rank of cards manually withdrawn from the card accommodation portion before ending the use of the plurality of decks of cards accommodated in the card accommodation portion according to the predetermined rule of the card game and a number of sheets for each rank of cards fed by the card feeding apparatus from the card accommodation portion after ending the use of the cards, and examining whether the total number of cards is excessive or insufficient when being compared with a number of cards for each rank that needs to be included in the predetermined number o

Blackjack side bet based on poker hand formed from dealer's blackjack hand

A blackjack game provides a side bet that the cards dealt to form the dealer's hand will match one of a predetermined set of winning poker hands. A blackjack hand is dealt to the player and a dealer, wherein each hand comprises a plurality of cards. The outcome of the blackjack hand is determined according to blackjack rules. The cards in the dealer's hand are then arranged to form a poker hand. Furthermore, the dealer's poker hand may be modified using cards selected from the player's hand into the dealer's hand to form the poker hand. Modification can be by substitution or addition of cards from the player's hand. The player wins the side bet if the dealer's poker hand matches one of a set of predetermined poker hands.