A63F1/067

THREE-CARD PLAY OF BACCARAT-TYPE GAME
20170294084 · 2017-10-12 ·

A wagering event is completed using virtual or physical playing card symbols to determine a random event outcome by: a) recognizing a wager on a player hand win, a banker hand win or a player hand-banker hand tie event; b) providing exactly three random standard playing cards face-up to a player position and a dealer position; c) discarding exactly one random standard playing cards from each of the banker hand and the player hand to form a two-card baccarat player hand and a two-card banker hand; d) completing the two-card baccarat player hand and the two-card banker hand according to standard baccarat requirements of staying and hitting on point counts to form a final player hand and a final banker hand; and e) determining outcomes in a comparison between the player hand and the banker hand according to standard baccarat count comparison.

RFID system for facilitating selections at a table game apparatus
11666819 · 2023-06-06 · ·

Systems and methods for facilitating a card game on a table apparatus that comprises components (e.g., RFID antennas) for sensing wagering chips placed on the table provide for determining, based upon data from such components: (i) all losses to be collected by a dealer; (ii) all wins to be paid out by the dealer; and (iii) all commissions to be collected by the dealer. The systems and methods also facilitate outputting, on a dealer display device, an indication of one or more of the following for each player participating in the card game and based on the foregoing determinations: (i) a commission to be collected, if any; (ii) a losing wager to be collected, if any; and (iii) a win amount to be paid out, if any.

SEVEN-CARD GAMING METHODS WITH FLUSH RANKING
20170287285 · 2017-10-05 ·

A seven-card wagering game includes a player and a dealer each receiving a seven-card hand after the player places an ante wager. A specialty deck may be used, which specialty deck may include five wild cards and twelve value cards (e.g., three through ace) in each of four suits. Each seven-card hand is formed into a two-card hand and a five-card hand that has a higher “flush ranking” than the two-card hand. A player's and dealer's respective five-card hands are compared while their respective two-card hands are compared to resolve at least the ante wager. The comparison also use “flush ranking.” By the flush ranking, rankings are determined and then compared based on the length of the longest flush; then the higher, non-matching, high-card value of the longest flush; then the length of the second-longest flush; then the higher, non-matching, high-card value of the second-longest flush; and so on.

ELUTING MATRIX AND USES THEREOF
20170246250 · 2017-08-31 ·

CXCL12 polypeptide eluting matrices encapsulating at least one cell are described for use in the treatment of autoimmune disorders.

RFID SYSTEM FOR FACILITATING SELECTIONS AT A TABLE GAME APPARATUS
20220040562 · 2022-02-10 ·

Systems and methods for facilitating a card game on a table apparatus that comprises components (e.g., RFID antennas) for sensing wagering chips placed on the table provide for determining, based upon data from such components: (i) all losses to be collected by a dealer; (ii) all wins to be paid out by the dealer; and (iii) all commissions to be collected by the dealer. The systems and methods also facilitate outputting, on a dealer display device, an indication of one or more of the following for each player participating in the card game and based on the foregoing determinations: (i) a commission to be collected, if any; (ii) a losing wager to be collected, if any; and (iii) a win amount to be paid out, if any.

CARD HANDLING DEVICES AND ASSOCIATED METHODS

A playing card handling device comprises an elevator platform configured to receive one or more cards from an input platform to form a shuffled set of cards, a card gripper positioned above the elevator platform, and configured to grip cards from the shuffled set of cards, and a processor configured to control the elevator platform to have a grip position for the card gripper to grip the shuffled set of cards, wherein the grip position is adjusted based, at least in part, on a correction value associated with a particular card insertion. A related method includes determining a grip position of an elevator platform of a card handling device based, at least in part, on a desired insertion location within a stack of shuffled cards as adjusted based on a corrective value that is different for a plurality of different insertion locations.

System and method for verifying the integrity of a deck of playing cards
11426649 · 2022-08-30 · ·

A system and method of shuffling decks of cards is disclosed including verifying that the shuffled deck of cards has the same number of cards as the deck of cards had had when a manual verification process was performed at the initiation of use of the deck of cards. Using the measured weight of the deck of cards after completion of shuffling, the number of cards in the shuffled deck of cards is verified. A cut card may be introduced to reduce the possibility of exposing the hole card to view. Two decks of cards may be used in sequence so that a first deck of cards is being used to play the game of cards while the second deck of cards is being shuffled and verified.

Gaming table device having a game table on which the game medium is disposed

A gaming table device which can determine frauds precisely and human errors is provided. A plurality of antennas for reading medium identification information of the game medium disposed on a game table through a wireless communication are disposed at locations spaced away from each other, and when a first antenna of the plurality of antennas is selected, a second antenna spaced at a predetermined distance from the first antenna of the plurality of antennas is selected.

AUTOMATIC CARD SHUFFLERS AND RELATED METHODS OF AUTOMATIC JAM RECOVERY
20220266123 · 2022-08-25 ·

Automatic card shufflers may include a card input mechanism for inputting cards into the card shuffler, a card storage device for receiving cards from the card input mechanism and temporarily storing cards within the card shuffler, and a card output mechanism for outputting cards from the card shuffler. The automatic card shufflers may randomly select an internal compartment to be an overflow compartment for inserting cards when a failure of insertion of a card to a selected primary card position occurs.

TRACKING PLAYING CARDS DURING GAME PLAY USING RFID TAGS
20220266128 · 2022-08-25 ·

A system having a radio-frequency-identification (RFID) tag reader and a camera to map playing cards to RFID tag values. Each card is inserted into a sleeve that has an RFID tag. During or after insertion of a card into a sleeve, the camera captures an image of the card and the RFID reader captures an RFID tag value for the sleeve. The identity of the card is then determined from the captured image and mapped to the RFID tag value. This mapping information is generated for each card-sleeve pair in a card deck and utilized to track the movement of the cards during game play. The RFID tag value of each card-sleeve pair in the card deck is captured before and after a player draws a card from the deck. The missing RFID tag values are compared to the mapping information to identify which cards where drawn by the player.