A63F1/067

POSITIVE AND NEGATIVE NUMERICALLY VALUED DECK OF CARDS
20220184484 · 2022-06-16 ·

An accounting card game is disclosed. The game includes a first deck of cards having a positive numerical value and a second deck of cards having a negative numerical value. The decks have an equal number of cards. For each card in the first deck of a positive numerical value, the second deck includes a corresponding card of a negative numerical value having the same numerical magnitude. Players form matches of positive and negative card of the same magnitude, forming positive and negative match piles, and score points based on the values of the positive match piles. The accounting card game is useful for learning accounting and math skills in a fun and exciting manner.

Card handling devices and associated methods

A playing card handling device comprises an elevator platform configured to receive one or more cards from an input platform to form a shuffled set of cards, a card gripper positioned above the elevator platform, and configured to grip cards from the shuffled set of cards, and a processor configured to control the elevator platform to have a grip position for the card gripper to grip the shuffled set of cards, wherein the grip position is adjusted based, at least in part, on a correction value associated with a particular card insertion. A related method includes determining a grip position of an elevator platform of a card handling device based, at least in part, on a desired insertion location within a stack of shuffled cards as adjusted based on a corrective value that is different for a plurality of different insertion locations.

Magnetic card holder assembly
11351442 · 2022-06-07 ·

A magnetic card holder assembly that forms a card playing surface that allows users to play card games in environments with high winds or other disruptive elements. The magnetic card holder assembly comprises a main unit, a plurality of card holder slabs, and a plurality of deck protector sleeves. The card holder comprises the main unit and slabs that can be stacked in closed configuration for storage or connected in an open configuration for game playing. Each slab has a plurality of magnets. Each of the deck protector sleeves includes a deck magnet that is attracted to the slab magnets. In operation, playing cards are inserted into the magnetized deck protectors. The magnetized deck protectors that contain the cards are placed and retained on the upper surface of the magnetized slabs. The magnetic card holder is transportable where game play can be paused without concern about disruption of game play.

SYSTEMS AND METHODS FOR UTILIZING RFID TECHNOLOGY TO FACILITATE A GAMING SYSTEM
20220172552 · 2022-06-02 ·

In accordance with some embodiments, an RFID-enabled table game system provides for determining whether there is a variance between an expected balance of inventory and an actual balance of inventory in a game element container. If a variance is detected, the RFID-enabled game system may identify at least one characteristic associated with an RFID-enabled game element that is determined to be a source of the variance (e.g., a player position at which the RFID-enabled game element had last been detected, a denomination or value of the game element, and/or an identifier associated with the game element). In some embodiments, an alert may be output to game provider personnel (e.g., a dealer of a card game) at the end of a game play when such a variance is detected, thus allowing the variance to be corrected in an efficient and timely manner.

Inspection system, inspecting device, and gaming chip
11348406 · 2022-05-31 · ·

An inspection system of a chip includes a reading device and a determining unit. The reading device is configured to count a number of chips stored in a storage case, the chips associated with a table game and including a chip having a radio tag, read the radio tag while the chips are stored in the storage case, and acquire chip information. The determining unit is configured to compare the chip information of the chips in the storage case with a physical number of the chips in the storage case, determine that there is an abnormal chips among the chips stored in the storage case based on a determination that the counted number of the chips does not match a physical number of the chips in the storage case, and output a result associated with an indication of the abnormal chip.

Management system of gaming chips and storage box
11344790 · 2022-05-31 · ·

A system manages playing cards to which information is given by an RFID tag and gaming chips to which information is given by an RFID tag. A system is provided with a storage box integrally configured to contain a card drawer for storing playing cards and a chip drawer for storing gaming chips, a card RFID reader for reading information of an RFID tag attached to the playing cards stored in the card drawer, and a chip RFID reader for reading information of the RFID tag attached to the chips stored in the chip drawer. A card RFID reader and a chip RFID reader read information of each RFID tag using different frequencies.

Tracking playing cards during game play using RFID tags

A system having a radio-frequency-identification (RFID) tag reader and a camera to map playing cards to RFID tag values. Each card is inserted into a sleeve that has an RFID tag. During or after insertion of a card into a sleeve, the camera captures an image of the card and the RFID reader captures an RFID tag value for the sleeve. The identity of the card is then determined from the captured image and mapped to the RFID tag value. This mapping information is generated for each card-sleeve pair in a card deck and utilized to track the movement of the cards during game play. The RFID tag value of each card-sleeve pair in the card deck is captured before and after a player draws a card from the deck. The missing RFID tag values are compared to the mapping information to identify which cards where drawn by the player.

Automatic card shufflers and related methods of automatic jam recovery
11338194 · 2022-05-24 · ·

Automatic card shufflers may include a card input mechanism for inputting cards into the card shuffler, a card storage device for receiving cards from the card input mechanism and temporarily storing cards within the card shuffler, and a card output mechanism for outputting cards from the card shuffler. The automatic card shufflers may randomly select an internal compartment to be an overflow compartment for inserting cards when a failure of insertion of a card to a selected primary card position occurs.

Automated card dealer assembly
11738255 · 2023-08-29 ·

An automated card dealer assembly includes a gaming table that has a plurality of chairs is positioned around the gaming table for having a player sit on the chairs. Each of the chairs is assigned a respective one of a plurality of gaming spots at the gaming table. A card dealing unit is positioned on the gaming table and the card dealing unit contains at least one deck of playing cards. The card dealing unit has a dealing chute that is movably integrated into the card dealing unit. The card dealing unit is in communication with each of the weight sensors and the card dealing unit deals a predetermined number of playing cards outwardly from the dealing chute. Additionally, the dealing chute is actuated to deal the predetermined number of playing cards toward each chair to deal playing cards to each player.

SYSTEMS AND METHODS FOR UTILIZING RFID TECHNOLOGY TO FACILITATE A GAMING SYSTEM
20230267802 · 2023-08-24 ·

In accordance with some embodiments, an RFID-enabled table game system provides for determining whether there is a variance between an expected balance of inventory and an actual balance of inventory in a game element container. If a variance is detected, the RFID-enabled game system may identify at least one characteristic associated with an RFID-enabled game element that is determined to be a source of the variance (e.g., a player position at which the RFID-enabled game element had last been detected, a denomination or value of the game element, and/or an identifier associated with the game element). In some embodiments, an alert may be output to game provider personnel (e.g., a dealer of a card game) at the end of a game play when such a variance is detected, thus allowing the variance to be corrected in an efficient and timely manner.