A63F3/00075

GAME BOARD AND METHODS AND SYSTEMS FOR PROVIDING AN ENTERTAINING EXPERIENCE OF WAR BETWEEN THE PLAYERS OVER A PLURALITY OF AREAS OF A GAME BOARD
20210154565 · 2021-05-27 ·

Disclosed is a system and method for providing an entertaining experience of war between players over a plurality of areas of a game board. The game board includes a plurality of areas, which may be depicted as a world map, a plurality of board playing cards, and connectors, where the connector makes adjacent a first board playing card of a first playing area with a second board playing card of a second playing area. Each player is delt a plurality of holding cards including the suit assigned to that specific player. The objective of the game is for players to alternate swap requests, swapping holding cards with board playing cards until a player accumulates a winning hand including a straight flush. The defined areas and connectors on the game board increases the interaction and frequency of battles between players making it more difficult to accumulate a winning hand.

Display Base with Extendable-Retractable Cord and Cord End Device
20210146266 · 2021-05-20 ·

The present invention is a device for action-figures, game-characters, dolls, or models used in strategy and role-play game play that comprises a display base comprising a character attachment means, a cord dispensing (extending)/cord recoiling (retracting) mechanism, and a cord end device attached at the free end of the cord length contained within said cord dispensing/recoiling mechanism. The invention is used during gameplay, with the cord end device and the display base separated by the length of cord extended from the cord dispensing/recoiling mechanism to display a separation of distance, angular range, limit of distance, range of motion, range of boundary, or other gameplay parameter demonstrable by a cord length connecting two separated devices, to demonstrate, confirm, and/or measure the player's character's features, functions, parameters, and/or limitations of gameplay within the game.

Game systems and methods
11007423 · 2021-05-18 · ·

Example game systems and methods are described. In one implementation, a sensing device determines an identity of a game piece in a physical space and detects a movement action associated with the game piece. A computing device calculates a distance and direction associated with the movement action and determines a result of the movement action based on the distance, the direction, and the identity of the game piece.

Game having personalized game pieces with selectively removable magnetized pieces and accessories
10898788 · 2021-01-26 · ·

A board game includes a game metric and a game piece. The game piece is usable within the game metric. The game piece includes a game piece body, and a plurality of interchangeable components that are selectively and magnetically coupled to the game piece body. The game can further include a first magnet that is coupled to the game piece body, and a second magnet that is coupled to one of the plurality of interchangeable components. The magnets can be positioned relative to one another such that the first magnet selectively engages the second magnet so that the one of the plurality of interchangeable components can be selectively and magnetically coupled to the game piece body.

Board Game for Teaching Probability
20210008443 · 2021-01-14 ·

The present invention provides a board game comprising a board having spaces, a game piece for moving sequentially along the spaces, area designations for demarking game play modes according to a location of each of the spaces, a die for rolling according to a first game play phase wherein a player has a chance to encounter an opponent by rolling the die and a second game play phase wherein a player has a chance to defeat the opponent upon roll of two six-sided dice.

Game tile system

A tile game system is provided that includes a plurality of two-dimensional and three-dimensional components. The two-dimensional components can include a plurality of modular tiles provided in various sizes and configurations that can be joined together to form a grid-based gameplay area. The three-dimensional components can include external boundaries for the gameplay area, internal boundaries, terrain elements such as columns and staircases, and game figures. According to aspects of the present disclosure, the external and internal boundaries can be provided with recessed sections that allow a game figure to be contained within a single grid square and prevent the grid of the gameplay area from becoming warped. According to some aspects of the present disclosure the internal and external boundaries can be illuminated and provided with removable and interchangeable light-permeable skins that allow a user to switch between various illuminated designs.

Game Tile System

A tile game system is provided that includes a plurality of two-dimensional and three-dimensional components. The two-dimensional components can include a plurality of modular tiles provided in various sizes and configurations that can be joined together to form a grid-based gameplay area. The three-dimensional components can include external boundaries for the gameplay area, internal boundaries, terrain elements such as columns and staircases, and game figures. According to aspects of the present disclosure, the external and internal boundaries can be provided with recessed sections that allow a game figure to be contained within a single grid square and prevent the grid of the gameplay area from becoming warped. According to some aspects of the present disclosure the internal and external boundaries can be illuminated and provided with removable and interchangeable light-permeable skins that allow a user to switch between various illuminated designs.

Orientation dependent token and method for playing a game therewith
10765931 · 2020-09-08 · ·

Apparatus and methods for playing an orientation-based tabletop game in which one or more game components have functions that vary depending on the orientation of the game component on the game board as compared to the physical location of player positions around the game board. As pieces rotate during the course of play, functional indicators on the game pieces alter the rules or functions of the game piece in the game with respect to each player, depending upon the orientation of the game piece in relation to each player.

BOARD GAME SIMULATING A BATTLE TO CAPTURE AN ENEMY BASE
20200129847 · 2020-04-30 ·

One embodiment is directed to a gaming system for allowing players to experience a simulated battle scenario, comprising: a plurality of gamepieces for each of the players comprising a base gamepiece for each player and being configured such that each gamepiece has operational characteristics selected to determine movement and impact upon other gamepieces, as dictated by a multifactorial lookup table; a gameboard; and a points accounting module; wherein when one of the players has a turn, such player is able to make operational decisions regarding the gamepieces controlled by such player based upon interoperability between the multifactorial lookup table, positions of the gamepieces on the gameboard, and an operating points budget provided by the points accounting module for the turn.

Unconventional warfare wargame

A board game for simulating unconventional warfare. The board game of the present invention includes hexagonal territory board pieces, resource production unit markers, and infrastructure markers for representing territory, resource production units, and infrastructure in an unconventional warfare scenario. The infrastructure markers include (1) base markers that can be placed at intersections of the hexagonal pieces, where each base marker allows a player to collect double resources and build military units; (2) population influence markers that can be placed at the intersections, where each population marker allows the player to collect resources and conduct influence attacks on neighboring infrastructure; and (3) military unit markers that can be placed at the intersections, where each military unit markers allows the player to conduct military attacks on the neighboring infrastructure.