A63F3/00097

Live action multi-track skills game
10507378 · 2019-12-17 · ·

A system and method for operation of a game in which teams of players attempt to negotiate through a track of rooms, or several tracts of rooms. Teams attempt to progress through the track by solving problems presented in each room thereby earning access to a following room, until the team completes a track comprising several rooms. A control system is operable to control flow of teams from room to room, and to control presentation of problem solving activities to the teams, and to interpret data from the rooms to assess the performance of the team, and grant access to a following room or to bar access to a following room and/or eject the team from the room to start over on the track.

Track based play systems

Track based play systems are described which comprise a set of physical play pieces and an associated computer game. In an embodiment, a user may arrange some or all of the play pieces in the set to form a path. The computer game is arranged to infer a virtual model of the path defined by the user-created arrangement of the play pieces. The inference may be based on data communicated by one or more the play pieces to the game or based on data from a local sensing device such as a camera which views the relative positions of the play pieces. Having inferred the path, the game constrains a virtual or physical object to the path within the game play and renders a graphical user interface showing at least a portion of the path.

Strategy Game Method and Apparatus
20190308089 · 2019-10-10 ·

A board game of strategy in which a plurality of player markers are strategically moved along a plurality of concentric paths along the board and where a plurality of colored interconnecting members are located between the plurality of marker positions to create a plurality of continuous paths of connecting members. Each player selects a plurality of identically colored markers, placing the plurality of identically colored markers on successive marker positions along the plurality of continuous paths. A colored dice is selected corresponding to at least one of the continuous paths of the same colored interconnecting members, the player choosing a path that includes a vacant marker position at the end of the path. The dice is rolled and one of the plurality of identically colored markers is moved the number of spaces indicated on the dice with the hope of landing on a vacant marker position. If the marker does not land on a vacant marker position the marker is removed off the game board.

GAME SYSTEM
20240149143 · 2024-05-09 ·

A game system may comprise a board comprising a plurality of pegs extending from the board, wherein the pegs may be disposed in rows; at least one deflector configured to be coupled to at least two pegs aligned with one another; at least one ball configured to move on the board between and/or along the pegs and deflector(s) from a start end to a goal end of the board; at least one goal configured to be coupled to at least two pegs in a goal row of the rows of pegs, wherein the goal is configured to receive a ball; and a plurality of play selectors which determine a play for each player during a turn of a game. The goal of the game may be to get a ball into a goal by navigating across the board having the pegs and deflectors as obstacles to movement of the ball.

Gamboard Assembly
20190232153 · 2019-08-01 ·

A gameboard assembly includes a housing having a bottom wall, a top wall and a perimeter wall. The top wall has a plurality of elongated slots extending therethrough. The slots form a continuous pattern of interconnected lines and the slots form a plurality of independent sections of the top wall completely removed from other sections of the top wall and from the perimeter wall. A plurality of game pieces is provided and each is moveable along the slots. The game pieces each include an upper member positioned above the top wall, a lower member positioned within the interior and a connection member extending between associated ones of the upper and lower member. Each of the upper and lower members has a size greater than a width of the slots such that the upper and lower members are inhibited from extending through the slots.

Hexagonal board game
10357707 · 2019-07-23 ·

A hexagonal board game that is arranged in a pattern that is similar to a honeycomb. The board game consists of 37 tiles wherein 16 of the tiles have a first pattern, 15 of the tiles have a second pattern and 6 of the tiles have a third pattern. The tiles having the first pattern define three distinct linear paths in which each path has a set of landing spots within the paths. The tiles having the second pattern define two distinct linear paths in which each path has a set of landing spots within the paths and two paths that go nowhere. The tiles having the third pattern have a path that connects all sides. Yet the tiles have a blockade in the central axis point of the tiles. The first, second and third pattern tiles are set on the frame of the board game in a specific manner. The board game has a plurality of game pieces and includes a pair of dice. Players are given instructions as to how to traverse the board game, with their individual game pieces, from one side to the other in order to win the game.

System and Methods for Generating a Game Board and Playing Games Therewith
20190201781 · 2019-07-04 ·

The present disclosure relates to a system and methods for a board game in which boards, each containing multiple letters are combined in numerous combinations and configurations in order to generate and play different board games on different game boards. The object of the board game is for a player or team to place that team's colored translucent chips or tokens on letters and adjacent letters to create words, thereby creating a line or path of chips. By using this line of chips and adding to the line at each turn, the player or team can meet certain objectives, such as connecting various locations or ends on the game board, or racing from one end of the game board to the other, and other objectives as necessary to play each game.

GAME SYSTEM
20180345124 · 2018-12-06 ·

A game system may comprise a board comprising a plurality of pegs extending from the board, wherein the pegs may be disposed in rows; at least one deflector configured to be coupled to at least two pegs aligned with one another; at least one ball configured to move on the board between and/or along the pegs and deflector(s) from a start end to a goal end of the board; at least one goal configured to be coupled to at least two pegs in a goal row of the rows of pegs, wherein the goal is configured to receive a ball; and a plurality of play selectors which determine a play for each player during a turn of a game. The goal of the game may be to get a ball into a goal by navigating across the board having the pegs and deflectors as obstacles to movement of the ball.

Board logic game assembly and method
10105590 · 2018-10-23 ·

A board logic game having a plurality of challenges for at least one player, the game comprising: a game board having game squares and at least one object square; at least one playing piece having a shape to fit within a game square, the at least one playing piece configured to be displaced between game squares; a challenge card specifying a maze structure, an initial game square position of the at least one game piece, and the at least one object square location; the maze structure having a maze template, the maze template including at least one maze piece, the at least one maze piece configured to be positioned within the maze template, the maze structure configured to be moved on the game board; wherein one of the plurality of challenges is solved by moving the maze structure on the game board and by thereby progressively biasing the playing piece to the at least one object square.

Games
10099113 · 2018-10-16 ·

A game comprises a matrix that includes a central core and a plurality of stems emanating from the central core, with the lengths of the stems and the orientations of the stems such that the outer ends (or terminals) of the stems are on the surface of a cube, and playing pieces for attachment to the outer ends (or terminals) of the stems.