Patent classifications
A63F3/00214
Flick Football Game Board and Method of Playing
A finger flicking football game board comprises a planar table surface having a plurality of apertures, each aperture designed to hold a beer pong-sized cup, and a pair of goal posts at a rear end of the planar table surface through which a miniaturized football must be flicked for scoring as an extra point AFTER the miniaturized football has been flicked from a first planar table surface into one of the cups in the apertures of an opposing player's planar table surface. A method of playing this finger flicking football game, preferably to 42 points or greater, is also disclosed.
THREE-DIMENSIONAL CHESS SET, GAMEBOARD AND STORAGE TRAY
A three-dimensional chess set includes a three-dimensional chess gameboard having a multi-tiered playing surface, and a three-dimensional tray for storing chess playing pieces within the three-dimensional chess gameboard.
Spelling game with a block of character labeled dice
Disclosed is a set of a plurality dice useful for playing a spelling game among multiple players and an exemplary method of playing the game. The plurality of dice is assembleable to form a dice block attractive for packaging. Typically, all of the dice are cube shaped and of the same dimensions. Each die of the set has each of its faces labeled with a character set consisting of one or more letters of the alphabet. The manner of play can be varied by altering the total number of individual dice in the dice set used for play, for example from 125 dice to 100 dice, by adding or removing dice specifically color-coded for that purpose. Thus the manner of play can be adjusted to alter the difficulty of play or the total time of play.
Board game apparatus
A board game apparatus is disclosed. The board game apparatus has a support assembly, a first member rotatably supported by the support assembly, a second member rotatably supported by the support assembly and covering part of the first member, a board member rotatably supported by the support assembly and including a plurality of apertures, the board member covering the first member and the second member, and a raised member rotatably supported by the support assembly above the board member and forming a gap between the raised member and the board member. A first portion of the first member and a second portion of the second member are visible from above the board member through the plurality of apertures.
Multi-dimensional rotating modified chess game
A chess-like game played by at least two or as many players as possible on a non-polyhedron or a polyhedron rotating surface wherein a number of chess boards are connected to each other, back-to-back and wrapped around the said rotating surface so that the rows of at least two chess boards are parallel.
Stackable Block Game
A method for a stackable block game, where first a version of the game to play is decided. Then, one or more than one player rolls a pair of dice. Next, determining if the roll is over six, a player stacks one big game piece. If the roll is equal to or under six, wherein the player stacks one medium game piece. If the roll is double sixes, the player stacks one log. If the roll is double fours, the player places one small game piece and either one big game piece or one medium game piece. If the roll is double ones, the player places one snake game piece, or two small game pieces for any other set of doubles. Next, determining if any game pieces are all used, the player must skip a turn. Finally, when all game piece are played, and completing the game.
Board game with dynamic characteristic tracking
A board game comprises one or more game objects such as a game board and game pieces, at least one memory device and at least one controller. Each of the game objects comprise a globally unique identifier and dynamic characteristic values associated with the unique identifier, stored in the memory device, that define the characteristics/attributes of the corresponding game object when used in the game. A user is able to play the game by utilizing the game objects according to their characteristic values. During the course of game play, the events of the game are able to dynamically change the characteristic values of each game object affected by the event. Similarly, outside of game play, external events are also able to dynamically change the characteristic values of a game object. These characteristic values are able to be kept and updated during and in between games.
Intelligent board game system with visual marker based game object tracking and identification
A board game system comprises one or more game objects, a processing device, a memory device and one or more cameras. Each of the game objects comprise a unique visual marker positioned on a top surface of the game object, wherein the unique visual marker comprises a series of concentric rings that represent data that uniquely identifies the game object. As a result, during the course of game play, the location and identification of the game objects are able to be determined by the processing device by analyzing images captured by the one or more cameras of the visual markers of the game objects on the game board. The processing device is able to compare the data of the visual markers to a table stored in the memory device that associates the data with a specific game object.
Tiered Beverage Pong Game System
A tiered beverage pong game system comprising a plurality of tiered platforms, each having at least one of a width and a length that is greater than any higher tiered platform and a plurality of recessed beverage container placement markers located on the tiered platforms, each configured to seat a beverage container thereon. A top tiered platform comprises a single recessed beverage container placement marker and each tiered platform comprises a greater number of recessed beverage container placement markers than any higher tiered platform. The beverage container placement markers may be removable or interchangeable and may comprise one or more cutout portions in the bottom of the beverage container placement markers.
THREE-DIMENSIONAL (3D), EXTENSIBLE GAMING PLATFORM AND MULTIPLAYER STRATEGY GAMES
This three-dimensional (3D) gaming platform provides snap-together construction components and designs for building a variety of custom, multi-level game boards (grid-sets) on which players (one or more) can play a wide variety of included and extensible logic and strategy games. The invention includes sets of player pieces as well as custom node components that modify the behavior of spaces on the grid-set. Players may use additional grid-set construction parts and nodes to modify the physical board during play. The gaming platform enables an extensible variety of games as well as opportunities for further customizing grid-sets, game types, player pieces, 3D printable extensions, and virtual digital implementations.