Patent classifications
A63F3/00261
TOKEN FOR BOARD GAMES
The invention has as its scope a token for board games comprising a rigid body (11) of substantially planar shape and having a substantially hexagonal perimeter, where on the outer sides of the perimeter of the rigid body (11) there are, in an alternating manner, an interlocking seat (12) and a attachment element (14), where the attachment element (14) is complementary to the interlocking seat (12), so that each of the interlocking seats (12) is configured to accommodate a respective attachment element (14) belonging to a different hexagonal token. The invention further comprises a prefabricated block (100) comprising a plurality of game tokens.
Magnetic game set for randomizable play
A game set for a randomizable table game includes a game board and a plurality of game pieces. The game board holds a number of magnetic tiles, each said tile containing a predetermined number of coin magnets with the coin magnets serving as play spaces on the game board. The game pieces each include a transparent hollow body that has opposite generally flat faces and can be set onto a selected magnet or space on the game board. A coin magnet in the transparent hollow body can invert or be held in its original position depending on whether the polarities of the playing piece and tile magnets match. Players may attempt to achieve a row of three game pieces with indicia on the magnets being all X or all O.
Competitive game with spinning game wheel and playing pieces
A competitive table game includes a rapidly spinning game wheel, an annular collection area, a base, and a plurality of rollable playing pieces. The game wheel is rotatably connected onto the base while the annular collection area is concentrically positioned around the game wheel. During each game, the players roll the plurality of rollable playing pieces on a smooth top surface of the game wheel as the plurality of rollable playing pieces is tangentially positioned on the smooth top surface and released attempting to match the linear velocity at the respective position on the game wheel. Then the plurality of rollable playing pieces moves across the smooth top surface and drops into the annular collection area, where the winner of each game is determined according to the game rules of each different game and the positioning of the plurality of rollable playing pieces. Other embodiments are described and shown.
CRIB SHIELD SYSTEM AND OTHER BREATHABLE APPARATUS
An apparatus and method for making same utilizing a breathable mesh material having a reduced suffocation resistance level for infant and toddler use. The breathable mesh material includes an inner and outer fabric that includes larger openings on the front substructure than on the back substructure and a pile substructure is integrated and extends between the front and back substructures allowing air to substantially move effectively therethrough.
Breathable mattress pad and sleeping accessories
Sleeping accessories such as mattress pads, mattress topper covers, and sheet savers are disclosed herein comprising integrated padded mesh material. Integrated padded mesh material, when used in the sleeping accessories, results in improved air flow for the user, which can reduce complications during sleep such as sudden infant death syndrome. The material may have one or multiple layers, and may include a moisture wicking fabric, allergy-blocking fabric, or water resistant fabric. Certain layers are padded to provide more comfort for the user and in some embodiments, the padded layer may be sloped to assist with reflux.
INTERACTIVE REAL ESTATE BOARD GAME
A board game that creates an entertaining playing and learning environment pertaining to investing and buying real estate. The board game comprises a playing board with spaces thereon corresponding to actions or cards with significance to the home buying or investment field, game pieces for each player to move around the board, dice to be rolled to advance game pieces along the board, currency, and various learning elements that cooperate to create an entertaining and learning environment for players and audiences.
Stackable Block Game
A method for a stackable block game, where first a version of the game to play is decided. Then, one or more than one player rolls a pair of dice. Next, determining if the roll is over six, a player stacks one big game piece. If the roll is equal to or under six, wherein the player stacks one medium game piece. If the roll is double sixes, the player stacks one log. If the roll is double fours, the player places one small game piece and either one big game piece or one medium game piece. If the roll is double ones, the player places one snake game piece, or two small game pieces for any other set of doubles. Next, determining if any game pieces are all used, the player must skip a turn. Finally, when all game piece are played, and completing the game.
Pliable Travel Cribbage Board
An improved cribbage scoring device (6) composed of a pliable material (24), which is stored in a wrapped position around a deck of cards (14) and secured with a fastener (7). The pliable material is more lightweight, compactable, and versatile than previous art, allowing for improved ability to transport the device (6) and use during travel. Points are scored using pins (10) placed vertically into a series of dots representing points, which are reproduced on the pliable material. The pins (10) securely affix in the pliable material (24) allowing for play on instable surfaces and in variable environments. The pins (10) can also be woven flush with the pliable material (24), marking the dot representing the highest score achieved by each player in an unfinished game, thus allowing for the storage of the device (6) and continuation of play at a later place and time.
DICE ANGLE GAME
A dice angle game is played on an apparatus that has a playing surface, at least one side wall, at least one barrier within the playing area, at least one demarcated scoring area, at least one enhanced scoring area of sufficient size for at least one die to enter, and a plurality of dice. The game is played by rolling a dice against a side wall and trying to have it land in a scoring area.
Highly Configurable Game System
Methods and systems for versatile and scalable board games include a double dovetail scalable board, crown, bridge, and door game pieces, tilting mechanisms and game play, rolling sphere game play, and a marble kinetic timer.