Patent classifications
A63F3/00261
ELECTROMAGNETIC GAME BOARD
An electromagnetic game board includes a configurable grid of electromagnets under a game board to move game pieces on the board. Alternative to electromagnets is acoustic levitation through soundwave. In an oscillating electric field (four sides), a magnet can create excite ultrasound that quickly contract and rebound its original shape to push out pulses of air.
Game With User Configurable Board and Method
A game kit having a game board assembled from a plurality of individual tiles is provided. The tiles each have a collapsed position and open to reveal a three-dimensional depiction of an object or location. The tiles are configurable for a plurality of different games by changing game indicia thereon. Players visit the different locations on the assembled game board and look for clues to accomplish tasks toward ending the game by accomplishing one final goal. A storyteller may serve as the director of game play for the players
EDUCATIONAL SYSTEM
An emotional learning system includes: a plurality of emotion state identifiers that includes at least one common character configured to visually define a plurality of emotional states; and a self-emotion defining device configured to allow a user to identify their own emotional state so that it may be compared to the plurality of emotional states.
EDUCATIONAL SYSTEM
An conflict-resolution board system includes: a first emotion identifier storage area configured for storing a first plurality of emotion state identifiers corresponding to a first plurality of emotional states; a second emotion identifier storage area configured for storing a second plurality of emotion state identifiers corresponding to a second plurality of emotional states; and a conflict indication area configured to allow a first participant to indicate their emotional state by selecting one of the first plurality of emotion state identifiers and allow a second participant to indicate their emotional state by selecting one of the second plurality of emotion state identifiers.
EDUCATIONAL SYSTEM
An emotion-indication board system includes: an emotion identifier storage area configured for storing a plurality of emotion state identifiers corresponding to a plurality of emotional states; a participant identifier storage area configured for storing a plurality of participant identifiers corresponding to a plurality of participants; an emotion indication area configured to allow one or more of the plurality of participants to indicate their emotional state via one or more of the plurality of participant identifiers and one or more of the plurality of emotional state identifiers.
Board game apparatus and method of playing the same
The board game includes a board game apparatus that is adapted to be placed on a table. The apparatus includes a board and a plurality of chips. The board includes a stand to support the board on the table. The stand is attached to the bottom surface of the board. With the stand, a player can tilt the board in different directions. Before the board is tilted, the board lies flat on the table. A player can tilt the board in a manner such that one side of the board contacts the table surface and another side of the board opposite to that side lifts up from the table surface. The board includes rows of grooves. The chips include a protrusion configured to fit in the grooves and move in the grooves. The chips are configured to slide on the board in response to the tilting movement.
Word Game Apparatus And Method Of Use
A word game apparatus and method of use for education and entertainment includes a game board having a board top side, a board bottom side, and a board perimeter. The board top side has a central play portion. A plurality of letter tiles includes three alphabet sets of twenty-six letter tiles. Each alphabet set contains one letter tile with each letter of the alphabet. A tile box contains the plurality of letter tiles. There is a tile cup, a plurality of writing panel, a plurality of dry erase markers, a score pad, and a pencil.
THERAPEUTIC CUSTOMIZABLE GAME BOARD SYSTEM
A customizable board game to operationalize various therapeutic modalities as a means to explore, learn, engage, and provide emotional and relational support in a non-traditional therapy environment. Through engagement in play activities, individuals learn about cause and effect; practice categorizing and organizing information; develop comprehensive storylines and understanding surrounding personal experiences; and can explore traditional and non-traditional roles, such as gender, family, friends, academic, etc., in a non-confrontational, fun, and no stress environment to free up emotions and other typical barriers to self reflection.
Game with user configurable board and method
A game kit having a game board assembled from a plurality of individual tiles is provided. The tiles each have a collapsed position and open to reveal a three-dimensional depiction of an object or location. The tiles are configurable for a plurality of different games by changing game indicia thereon. Players visit the different locations on the assembled game board and look for clues to accomplish tasks toward ending the game by accomplishing one final goal. A storyteller may serve as the director of game play for the players.
Multi-layered game board
A portable board game that allows the player to journey through different terrains, providing a fun and educational foundation for learning all types of information with a unique game board; the multidimensional game board allows for choice within the gaming experience. The polarities of game components all have a secure, designated spot within the board game case. This platform provides an addition outlet for absorbing information while having fun at the same time.