A63F2003/00646

STENCILED GRID INDEPENDENTLY BACKLIT CHECKERED GAMEBOARD
20210379479 · 2021-12-09 ·

Regular grid game board such as used for chess or checkers but with stencil filtered back lights used to indicate the dark and light semi-transparent game board regions in lieu of typical reflective game board coloring. This enables game play in dimly lit environments with the use of game board back lighting, but prevents eye strain with the configuration of back lighting for the dark game board regions only. It also enables the use of non traditional checkered colored patterns of similar brightness and hue on the game board, where the light squares are indicated by back lighting and the dark squares are indicated by the the absence of back lighting.

Systems, devices, and/or methods for providing multi-realm game play

Certain exemplary embodiments can provide a system, machine, device, manufacture, circuit, and/or user interface adapted for and/or resulting from, and/or a method for activities that can comprise and/or relate to, a board game system that can include a first game board that defines a plurality of playing surfaces for use with game pieces.

GAME AND METHOD OF PLAYING THE GAME
20230330513 · 2023-10-19 · ·

A game that is played with a weighted object, a plurality of challenge playing cards, and a score board. Each playing card of the plurality of playing cards includes a plurality of challenges the include a requirement for the player to balance the weighted object. The score board records a player's progress upon successfully completing a challenge. A method of playing the game is also provided.

Systems, devices, and/or methods for providing multi-realm game play

Certain exemplary embodiments can provide a system, machine, device, manufacture, circuit, and/or user interface adapted for and/or resulting from, and/or a method for activities that can comprise and/or relate to, a board game system that can include a first game board that defines a plurality of playing surfaces for use with game pieces.

GAME APPARATUS FOR FACILITATING A GAMEPLAY
20210187383 · 2021-06-24 ·

Disclosed herein is a game apparatus for facilitating a gameplay, in accordance with some embodiments. Accordingly, the game apparatus may include a base member, a support member, and a game board. Further, the support member coupled to the base member. Further, the support member may include a first support member end and a second support member end. Further, the first support member end may be attached to the base member. Further, the support member may be configured for extending between positions in relation to the base member. Further, the game board may be rotatably coupled with the second support member end. Further, the game board may be configured for rotating about a board axis between first board positions. Further, the support member may be configured for elevating the game board to board positions in relation to the surface based on the extending of the support member between the positions.

Game tile system

A tile game system is provided that includes a plurality of two-dimensional and three-dimensional components. The two-dimensional components can include a plurality of modular tiles provided in various sizes and configurations that can be joined together to form a grid-based gameplay area. The three-dimensional components can include external boundaries for the gameplay area, internal boundaries, terrain elements such as columns and staircases, and game figures. According to aspects of the present disclosure, the external and internal boundaries can be provided with recessed sections that allow a game figure to be contained within a single grid square and prevent the grid of the gameplay area from becoming warped. According to some aspects of the present disclosure the internal and external boundaries can be illuminated and provided with removable and interchangeable light-permeable skins that allow a user to switch between various illuminated designs.

Handheld projector and gaming aid for tabletop grid mat
10884167 · 2021-01-05 ·

A handheld projector for visually defining an event zone on a grid mat of a tabletop game to obviate the need to manually make proximity calculations during game play to determine whether players indicated on a game board are located in sufficient proximity to a virtual event to be effected.

Chess system and method of use
10874935 · 2020-12-29 ·

A chess game method includes providing a standard chess board having squares of alternating colors; providing a first set of chess pieces of a first color and a second set of chess pieces of a second color; arranging the first set of chess pieces in a first corner of the standard chess board such that a king of the first set of chess pieces is in the corner; and arranging the second set of chess pieces in the second corner of the standard chess board such that a king of the second set of chess pieces is in the second corner; the first corner is directly opposite the second corner.

Variable surface gaming platform
10864432 · 2020-12-15 ·

A game utilizes a multi-surface play surface having a plurality of locations defined thereon. A plurality of topographical features are removably attachable to selected ones of the locations to further alter the game play surface. A surface base supports a plurality of light source nodes interconnected by pluralities of light transmitting elements. Light is directed upwardly through the light source nodes. Additionally, selected portions of the game play surface which overlay on top of a light source node define surface locations which include light transmissive elements constructed to avoid blocking the light therefrom. Selected surface features also include light transmissive elements to further avoid blocking light from the light source node and game play surface location. The surface base is formed in two segments and is supported upon a book-like housing which includes a mechanism for raising and lowering one of the surface base segments within the housing to facilitate complete closure thereof.

Game Tile System

A tile game system is provided that includes a plurality of two-dimensional and three-dimensional components. The two-dimensional components can include a plurality of modular tiles provided in various sizes and configurations that can be joined together to form a grid-based gameplay area. The three-dimensional components can include external boundaries for the gameplay area, internal boundaries, terrain elements such as columns and staircases, and game figures. According to aspects of the present disclosure, the external and internal boundaries can be provided with recessed sections that allow a game figure to be contained within a single grid square and prevent the grid of the gameplay area from becoming warped. According to some aspects of the present disclosure the internal and external boundaries can be illuminated and provided with removable and interchangeable light-permeable skins that allow a user to switch between various illuminated designs.