Patent classifications
A63F2003/00716
Stackable 3D Tic Tac Toe
The challenge to myself was to create a game that would negate my three dislikes in playing the “age old” Tick-Tac-Toe game. #1 dislike: The Tick-Tac-Toe game usually ends in a tie/stalemate, boring! #2 dislike: Whoever goes first in the Tick-Tac-Toe game, controls/dominates the game, being a bully. #3 dislike: The Tick-Tac-Toe game comes to an end too quickly without a chance to use mental extended strategy, not challenging enough.
“Bottom Line:” in Stackable-3D-Tick-Tac-Toe, there is always a winner, Stackable-3D-Tick-Tac-Toe is a “winner” of a game and a helpful, healing Therapy Board!
Endorsement: Richard McCracken has developed an awesome “Stackable 3D Tic Tac Toe Board” which can be utilized as a vertical game board or as a functional activity. This board game is unlike anything I have seen in 20 years practicing as an occupational therapist.
I utilize this game daily to promote fine motor coordination, strength, and pinch strength.
CHESS SET WITH INTERMESHING GAME PIECES
A chess set includes two or more chess pieces that have radial symmetry around a vertical axis and having rank-identifying shapes similar to those found in common Staunton style chess pieces. The chess pieces are designed such that at least two of the pieces can intermesh or combine with one another to result in a meshed pair that can be stored in less than 65% of the space that would be required to store the two pieces if stored separately.
Game piece and method of manufacture
A game piece and method of manufacture includes a generally planar transparent carrier approximately 1 to 4 mm thick. A front view of a detailed character image is printed on the reverse side of the carrier, which is visible through the carrier obverse side. An opaque silhouette of a neutral color is superimposed upon the character image front view and a rear view of the character image is printed superimposed upon the opaque silhouette. The carrier is then cut from a substrate with a perimetric edge outlining the character image. A foot portion is included, projected upon from the lowermost portion of the perimetric edge. A base portion is included, cut from a similar substrate. The base portion includes a slot into which the foot portion of the carrier securably inserts. The result is a lightweight, packable, transportable, and detailed game piece operable in an associated game space.
Deque System of Representational Game State
A system that allows direct manipulation of numerical parameters while playing games. Vertical columns of physical units are formed into deques that each represent between one and three parameters of the game state at a given time. The game's mechanics are defined as a set of state transitions, each of which map a configuration of units/deques, along with a nonnegative integer input, to a new configuration of units/deques. This new configuration directly represents the resultant game state and parameters thereof, and is naturally subject to further systematic manipulation.
GAME SYSTEM, GAME SHEET, GAME PROGRAM, AND GAME DEVICE
There is provided a game system that can be easily enjoyed by people of a wide range of ages, hardly makes players bored even after consecutive matches, and can be played by various number of players. The game system is designed to be played by at least two players, and includes a game board provided with a plurality of scattered dots and a plurality of marks arranged at positions spaced from the plurality of dots; positioners to be arranged at any of the plurality of dots and assigned to each of the players; and boundary indicators made of flexible string material and used to linearly connect the positioners arranged at any of the plurality of dots among the plurality of positioners assigned to each player.
Dynamic memory game
This memory game is made more exciting and challenging by using plurality of matching pairs of cards or 3-D objects inside stack-able boxes with lids. Boxes are arranged in plurality of stacks. Open lids of two boxes to find a match. Except for top box in a stack, to open a box: lift boxes on top of it and place them on top of another stack first. This process relocates boxes dynamically during play. After collecting matching objects from two open boxes: this game provides options to keep none, some, or all empty boxes in play. Empty boxes left in play also get relocated during play adding more challenge.
Stacking Game System
A stacking game system is provided. The stacking game system includes a spinner. The spinner includes a number of slots. Each slot is sized to receive a playing card from a deck of playing cards. A system of blocks that are stackable is included. The deck of playing cards is sorted into a number of groups. Each group of playing cards corresponds to a set of blocks from the system of blocks. The system of blocks is stackable, but are structurally free of interlocking components. A game may be played utilizing the components of the stacking game system.
Nesting Chess Set
A nesting chess set with two teams of chess pieces. Each team includes one king, one queen, two rooks, two bishops, two knights, and eight pawns. The pieces of each team are configured such that they can be organized into two nests, each nest comprising eight pieces, wherein the only difference between the two nests is that one has the king and one has the queen, while otherwise each nest has a rook, a bishop, a knight, and four pawns. The queen is the outside piece of one nest. The king is the outside piece of the other nest. The rest of the pieces are sized and shaped to nest within the king or queen. Each nest is held together by a magnetic base.
TABLETOP GAME
The present invention relates to a tabletop game, a more particular to a multiple player board game having multiple modes and levels of play that can be constructed into various gameplay tiers.
PROPERTIES, BUILDING STRUCTURES, AND SECURITIES WEALTH-BUILDING STRATEGY GAME AND METHOD OF PLAY
A properties, building structures, and securities wealth-building strategy game is played by multiple players on a game board. The game board has spaces that depict a bank, a stock board, move tracker, a stock exchange, a parking lot property, and a building property. The players can purchase securities with currency. The value of the securities is determined by drawing from two decks of security cards, with each deck having a positive value and a negative value. The values are summed to determine an increase or decrease in the price for the securities. A parking lot property and a building property can be selectively purchased by players who land on the corresponding property space with currency. A building structure can be purchased by players to generate rental income. Individual floors can be purchased by players to add to building structures to further increase the rental income of building properties