A63F3/0421

SYSTEMS AND METHODS TO ENHANCE AND DEVELOP NEW GAMES AND ACTIVITIES BASED ON LOGIC PUZZLES
20210197070 · 2021-07-01 ·

Methods and apparatus of associating by a computerized system, labels with the order of execution of steps of solving a puzzle, game or activity, for one or more parts of one or more solution-paths for the puzzle, game or activity are described. Execution of the puzzle solution and also the particular sequence of steps in the solution paths are used to evaluate a relative efficiency of one sequence of steps over the other sequence. By quantifying efficiency of the solution path it becomes possible to logically and objectively compare the efficiency of two or more solutions or completions of the puzzle, game or activity.

Crossword puzzle generator

Methods and systems that facilitate generating and presenting a crossword puzzle. Methods include obtaining, from a content source, a plurality of data items. Using the plurality of data items, a dictionary of clue-word pairs are generated. A crossword layout is generated using a random crossword layout generator. The generated crossword layout is input to a model that outputs a likelihood that the input crossword layout results in a valid crossword. If the likelihood that the crossword layout results in a valid crossword puzzle satisfies a first threshold, a plurality of words in a set of clue-word pairs from among the plurality of clue-word pairs is inserted into the crossword layout. If the plurality of words inserted into the crossword layout results in a valid crossword puzzle, the crossword puzzle is provided to a user on a user device using the set of clue-word pairs.

SYSTEM AND METHOD FOR PROVIDING AN INTERACTIVE, CLUE-BASED WORD PUZZLE
20230405447 · 2023-12-21 · ·

The present invention relates to a computer-implemented puzzle-based game, and more particularly, to a system and method of providing and operating an interactive computer-implemented word-puzzle that is solved by selecting letters, with the assistance of clues, to create words that are linked such that the words contain letters arranged in a corresponding letter sequence.

DIGITAL THERAPEUTIC CUSTOMIZABLE GAME BOARD SYSTEM
20230415027 · 2023-12-28 ·

A customizable computer implemented virtual board game to operationalize various therapeutic modalities as a means to explore, learn, engage, and provide emotional and relational support in a non-traditional therapy environment. Through engagement in play activities, individuals learn about cause and effect; practice categorizing and organizing information; develop comprehensive storylines and understanding surrounding personal experiences; and can explore traditional and non-traditional roles, such as gender, family, friends, academic, etc., in a non-confrontational, fun, and no stress environment to free up emotions and other typical barriers to self reflection.

Crossword Game with Player-colored Tiles and Alternate-shaped Vowels
20200398150 · 2020-12-24 ·

A multiple player, turn-based, crossword game where there is a distinct colored collection of tiles for each player, and these tiles are shaped differently based upon their imprint of either a consonant or vowel. The amount and frequency of these imprinted letters and letter scores is consistent between each players' separate collection of tiles. Players take turns building and placing a word from their private tile holder which contains a random selection of their choice of N consonants and M vowels, where N and M can vary, but N+M is fixed and consistent between the players. Play continues until a player has successfully played all of the tiles in their collection. Unplayed tiles from the other players is then deducted from their score and added to the score of the player who played their last tile. The player with the highest recorded score is the winner.

CROSSWORD PUZZLE GENERATOR

Methods and systems that facilitate generating and presenting a crossword puzzle. Methods include obtaining, from a content source, a plurality of data items. Using the plurality of data items, a dictionary of clue-word pairs are generated. A crossword layout is generated using a random crossword layout generator. The generated crossword layout is input to a model that outputs a likelihood that the input crossword layout results in a valid crossword. If the likelihood that the crossword layout results in a valid crossword puzzle satisfies a first threshold, a plurality of words in a set of clue-word pairs from among the plurality of clue-word pairs is inserted into the crossword layout. If the plurality of words inserted into the crossword layout results in a valid crossword puzzle, the crossword puzzle is provided to a user on a user device using the set of clue-word pairs.

Word-forming and word-guessing game
10850185 · 2020-12-01 · ·

A method for playing a word-forming and word-guessing board game (10) between at least a first player and a second player includes (i) each of the players selecting a letter tile set (20), a card deck (22) and a dice set (26); (ii) each of the players utilizing a predetermined number of letter tiles (20) from their letter tile set (20) to form a word that is hidden from each of the other players; (iii) the first player utilizing their card deck (22) and their dice set (26) to win an opportunity to guess the word of any of the other players; and (iv) the first player making a guess of the word of any of the other players.

Systems and methods to enhance and develop new games and activities based on logic puzzles
11865464 · 2024-01-09 ·

Methods and apparatus of associating by a computerized system, labels with the order of execution of steps of solving a puzzle, game or activity, for one or more parts of one or more solution-paths for the puzzle, game or activity are described. Execution of the puzzle solution and also the particular sequence of steps in the solution paths are used to evaluate a relative efficiency of one sequence of steps over the other sequence. By quantifying efficiency of the solution path it becomes possible to logically and objectively compare the efficiency of two or more solutions or completions of the puzzle, game or activity.

REALISTIC BLOCK-GAME EDUCATIONAL DEVICE USING SOUND COMBINATION PRINCIPLES, AND CONTROL METHOD OF SAME
20200265732 · 2020-08-20 ·

Embodiments provide a realistic block-game educational device using sound combination principles and a control method of the same.

ELECTRONIC GAMING BOARD DEVICE FOR A MULTI-PLAYER GAME
20200238170 · 2020-07-30 ·

An electronic board game device is disclosed. The electronic gaming board device includes a gaming board and a common display positioned substantially on a central portion of the gaming board. The common display is visible to a plurality of players competing in the multi-player game. The electronic gaming board device includes a plurality of player-specific displays. Each player-specific display of the plurality of player-specific display is swingably or pivotally mounted on a peripheral portion of the gaming board at player positions associated with the plurality of players. The player-specific display includes private and public displays. In a playing mode of the multi-player game, the private display is oriented towards a player and the public display is oriented towards competing players of the player in the multi-player game. The player-specific display is configured to open and close through a hinge mechanism.