Patent classifications
A63F3/0423
Teaching Tile Set with Pictorial Characters Thereon
A teaching tile set with pictorial characters thereon includes a set of tiles with pictorial characters thereon and a first Chinese character tree diagram board. The first Chinese character tree diagram board has multiple first pictorial characters thereon and multiple derived relationships among the multiple first pictorial characters, and each first pictorial character is mapped to the pictorial character on one tile of the set of tiles. The pictorial characters on the set of tiles provide modern characters that pictorize Chinese characters to simulate initial forms of ancient Chinese characters. By collaborating the teaching tile set with group games to learn derived relationships of Chinese characters, recognize Chinese characters with the same root, and distinguish components of Chinese characters, the goal of facilitating learners' understanding of the way of composing Chinese characters can be realized.
TILE TRAY
This disclosure relates to a tile tray configured to facilitate manipulation of tiles. More specifically, the disclosed tile tray includes at least one cell including a bottom, at least one side abutting the bottom and extending upward therefrom, a node extending upward from the bottom and having a flat top surface, and a channel between the node and the at least one side. A tile positioned atop the top surface of the node may be manipulated by pressing a portion of the tile into the channel, thereby raising the opposite portion of the tile, the node serving as a fulcrum. The portion pressed into the channel may be moved along the channel, thereby rotating the tile, or the raised opposite portion may be grasped by a user to flip or move the tile.
Tiles on shapes puzzle game
A tile-on-shape puzzle game is disclosed using a plurality of unique shape designs having one or more tile projections disposed on one or both faces of the shape. The tile projections are adapted to fit in a recess on a play tile. Optional play cards are used to provide clues or shape designations and scores. Shapes are played to form a puzzle, with each player selecting where to place a shape, thereby forming a unique puzzle each time the game is played. Tiles must fill every play space on a shape to form a word or numerical/shape sequence. Gameplay may be varied based on age and skill level, such as limiting the word or sequence direction to left-right, up-down, diagonal, or a combination thereof, or forming pathways with the puzzle.
Tile tray
This disclosure relates to a tile tray configured to facilitate manipulation of tiles. More specifically, the disclosed tile tray includes at least one cell including a bottom, at least one side abutting the bottom and extending upward therefrom, a node extending upward from the bottom and having a flat top surface, and a channel between the node and the at least one side. A tile positioned atop the top surface of the node may be manipulated by pressing a portion of the tile into the channel, thereby raising the opposite portion of the tile, the node serving as a fulcrum. The portion pressed into the channel may be moved along the channel, thereby rotating the tile, or the raised opposite portion may be grasped by a user to flip or move the tile.
Word Game and Method of Play
A word game apparatus and method of play involving each player being represented by a set of square tiles of uniform color having various indicia imprinted thereon. Players in turn play these tiles to a game board having a grid pattern of squares. One color is declared the winner when a path of contiguous tiles of that color is formed between two end zones in accordance with the rules of the game. In some embodiments the game components are rendered using physical objects, and in other embodiments the game is implemented on computers with the game components appearing as images on electronic displays.
Spelling Game with a Block of Character Labeled Dice
Disclosed is a set of a plurality dice useful for playing a spelling game among multiple players and an exemplary method of playing the game. The plurality of dice is assembleable to form a dice block attractive for packaging. Typically, all of the dice are cube shaped and of the same dimensions. Each die of the set has each of its faces labeled with a character set consisting of one or more letters of the alphabet. The manner of play can be varied by altering the total number of individual dice in the dice set used for play, for example from 125 dice to 100 dice, by adding or removing dice specifically color-coded for that purpose. Thus the manner of play can be adjusted to alter the difficulty of play or the total time of play.
Training Systems and Methods
A field of play may include linearly arranged locations in which a game piece, e.g., representative of a letter, may be played, in an attempt to form words. An example field of play includes a 55 grid formed of squares. Each playable location in the field of play is randomly assigned a unique integer number from 1-n, where n is the total number of playable locations. Each of two or more players use identically shaped fields of play, but having different randomly assigned numbers. Players take turns placing letters in their field of play to form words and, as they do so, the same letter is automatically placed into all opponent's fields of play at the same numbered location, thereby obstructing the opponent's progress in forming his own words in his own field of play. Scoring may be based on the number and length of words formed by each player.
Word game and method of play
A word game apparatus and method of play involving each player being represented by a set of square tiles of uniform color having various indicia imprinted thereon. Players in turn play these tiles to a game board having a grid pattern of squares. One color is declared the winner when a path of contiguous tiles of that color is formed between two end zones in accordance with the rules of the game. In some embodiments the game components are rendered using physical objects, and in other embodiments the game is implemented on computers with the game components appearing as images on electronic displays.
Hidden object lottery game
Disclosed are systems, methods, devices, and non-transitory computer readable storage media for providing an electronic lottery scratchcard game. In particular, disclosed are electronic Hidden Object Puzzle games that combines the existing lottery mechanic of scratchcard games with the existing social genre of Hidden Object games. In a traditional scratchcard puzzle, a series of covered squares are scratched by the player to reveal symbols such as letters of the alphabet. In a Hidden Object game, a graphical user interface contains hidden objects that reveal symbols such as letters of the alphabet when selected by the user. Specific combinations of symbols such as words award monetary prizes.
CONVERTING TEXT-BASED GOALS TO GAMIFICATION SYSTEM
Systems, methods, and computer program products to perform an operation comprising receiving a text object comprising a plurality of text statements, inputting the text object into a text analyzer executing on a processor, the text analyzer configured to analyze the plurality of text statements in the text object based at least in part on a structure of the plurality of statements in the text object, classifying a first statement of the plurality of statements as including at least one of a performance index and an action, defining, based on the analyzing and classifying, a mission comprising the first statement as the at least one of the performance index and the action, and deploying, in a gamification system, the mission and a plurality of backend computing resources for the mission.