A63F3/0423

Card game
09573046 · 2017-02-21 · ·

A card game and method of play is provided. It includes a plurality of game cards and a multifaceted die having a plurality of characters on the faces of said die. A rule set is also provided. It includes a plurality of rules, one of the rules of being that a player identify an adjective that corresponds with one of the plurality of characters on an upturned face of said multifaceted die.

GESTURE ENHANCED INPUT DEVICE

Various embodiments disclosed herein are directed to a virtual player interface such as button deck for a gaming device. The interface includes a touch screen display which displays one or more button icons. The size, shape and location of the button icons may be reconfigured based upon player interaction or selection. Button functions or selections may be combined into a single button. The button reconfiguration may be saved to a player account to be applied when the player uses the gaming device or other applicable device. Haptic or audible feedback may be applied to the button icon based upon the location of the player's touch relative to a target position on the icon.

Methods for Using Simultaneous Speech Inputs to Determine an Electronic Competitive Challenge Winner
20170001104 · 2017-01-05 ·

An electronic competitive challenge is disclosed. A prompt is presented to a group of participants. A computer system with a speech recognition module listens for multiple, simultaneous speech utterances from the group of participants. Each speech utterance is decoded, assigned a priority or timing, and associated with one of the participants. Based on the priority or timing, the content of the utterances, and a predefined rule set, one of the participants is identified as the competitive challenge winner. The prompt may be an electronic image, and the utterances may relate to a concept associated with or reflected in the image. The image may be drawn by a human and presented in a visual sequence that tracks its original creation, or it may be an image that is automatically degraded using image processing to disguise its content.

Gameplay with interactive user-manipulatable components
12440749 · 2025-10-14 ·

A gameplay system including user-manipulable components includes a gameplay surface having a rectangular shape, a plurality of tiles configured to be arranged on the gameplay surface, a tile bag configured to hold a first subset of the plurality of tiles, and a plurality of racks configured to hold a second subset of the plurality of tiles. Each tile of the plurality of tiles includes an indicator imprinted thereon representing an alphabetic letter. The first and second subsets of the plurality of tiles are configured to be arranged as a third subset of the plurality of tiles.

Group Bonding Tile-Based Apparatus for Structured Word Formation and Scoring
20250375698 · 2025-12-11 ·

The present invention is a structured tile-based game apparatus designed for word formation, strategic gameplay, and social interaction. The apparatus includes 100 tiles categorized into common, premium, blank, and optional bonus tiles, each assigned distinct numerical score values. A pouch with an ergonomic design allows for secure storage and random tile drawing. The game is played on a flat surface, optionally enhanced with a grid layout, bonus spaces, or magnetic stability features. Additional components include a scoring mechanism for calculating points based on tile placement and unplayed tiles, a display board for score tracking, a timer for turn regulation, and an optional word verification system. Tiles are durable, with engraved, painted, or imprinted designs, and may support multilingual gameplay. The invention is adaptable for physical and digital formats, providing an engaging, educational, and accessible experience for players of various ages, promoting cognitive skills, strategic thinking, and group bonding.

Word board game apparatus and method
12605617 · 2026-04-21 ·

A game apparatus having a case, cubes, and tiles. The method of playing the game involves placing or removing tiles on or from said cubes, and then manipulating handles or knobs on the case to transform a row or column of cubes and the associated tiles. During the course of game play, a matrix of visible active tiles is dynamically manipulated by users to achieve game goals.