Patent classifications
A63F3/0423
Spelling game comprising removable tokens positioned on a track
The presently disclosed subject matter is generally directed to an educational and entertaining game that includes a playing board and a plurality of game tokens. The game board includes a track configured as an internal channel for receiving a plurality of tokens. The board is configured such that the track includes a first height that gradually lowers to a second height. The difference in height allows the tokens to travel along the track in a single row. Each token includes an indicator that can be one or more letters, numbers, words, or symbols. The tokens can be removed from the track to spell words with the remaining tokens configured on the track. As a token is removed, the remaining tokens will travel towards the lower end of the board due to the sloped configuration of the track. In this way, the ordering of the tokens is preserved.
Deck of cards and method of use thereof
A game that promotes abstract reasoning, problem solving, spatial reasoning, and time management may include use of particular game components, wherein the game components include a deck of cards; a random number generator; a random theme generator; a timer; and a card holder. The deck of cards may include a plurality of alphabet cards; a plurality of numerical cards; a plurality of bonus point cards; at least one universal symbol card; and at least one wild card. A separate deck may include at least one symbol card. The random theme generator may be a six sided dice, wherein each side of the dice has a theme marked thereon, the themes being: alpha, alpha number, alpha symbol, alpha number symbol, player choice, and dealer's choice. Playing the game may include manipulating a set of dealt cards to create words and phrases that correspond with a generated theme.
SYSTEM AND METHOD FOR WORD CONSTRUCTION BOARD GAME
A system and method for a word construction game that allows players to place words in any direction: forward, backward, up, down, and can zig zag around corners where corner words may have a double value. Each word going around a corner may be a complete word of its own or a single word. The word construction game has one hundred fourteen tiles with eight that are doubled sided whereby the players will be allotted seven tiles. The word construction game is played on a uniquely shaped board in the shape of a house.
Word forming game assembly
A word forming game assembly for entertainment includes a panel, which comprises an array of elements. Each element can selectively present a first view, a second view, and a third view to a player. An integer generating device randomly generates an integer and presents the integer to the player. The player is permitted to select a set of the elements from the array of elements, based on the integer, for presentation of the second view. The second view of each element comprises a subset of letters of an alphabet. The player can select one of the letters from the subset of letters for presentation in the third view. The selected ones of the letters from the sets of the letters are required to comprise a word.
Word Forming Game Assembly
A word forming game assembly for entertainment includes a panel, which comprises an array of elements. Each element can selectively present a first view, a second view, and a third view to a player. An integer generating device randomly generates an integer and presents the integer to the player. The player is permitted to select a set of the elements from the array of elements, based on the integer, for presentation of the second view. The second view of each element comprises a subset of letters of an alphabet. The player can select one of the letters from the subset of letters for presentation in the third view. The selected ones of the letters from the sets of the letters are required to comprise a word.
WORD BOARD GAME APPARATUS AND METHOD
A game apparatus and method comprising a case, cubes, and tiles. The method includes placing or removing tiles on or from said cubes, and then manipulating handles or knobs on said case to transform a row or column of cubes and the associated tiles. During the course of game play, a matrix of visible active tiles is dynamically manipulated by users to achieve game goals. Game play incorporates elements of luck in drawing tiles, deterministic transformation of cubes, and memory and strategy of users.
GAME ASSEMBLY
A game assembly includes a plurality of game tiles. Each of the game tiles has a length and a width of at least 20.0 inches to facilitate a player to stand upon the game tiles. The plurality of games tiles is sequentially numbered for arranging on a support surface in numeric order thereby defining a gaming area. Each of the game tiles has indicia comprising a respective one of a variety of verbal phrases or a number. A plurality of game cards is provided and each of the game cards has indicia comprising a variety of verbal commands. A die is provided to be rolled by the players thereby facilitating the players to be instructed to move between a number of the game tiles which corresponds to the number rolled on the die.
Letter cubes
The Letter Cubes are block to make buildings that do not just make a statement with their rooms, walls and the like, but also make verbal statements with the blocks themselves. It has a series of three-dimensional fonts made with metal, plastic, ceramic, glass, recycled materials and other materials that magnetically, with knobs, hooks, snaps and tubes (and combinations of these and other interfaces) assemble into walls, buildings and other structures that communicate messages. These alphabets also have a series of related pieces that include numbers, punctuation and additional knobs, beams and panels that enable construction of a wide range of buildings, toys, structures and objects that are artistic, toys, games and that are otherwise useful as boxes, chairs, tables, etc. The invention comes in its own box that is assembled further to the same logic as the alphabets so it does not have packaging waste.
Determining hardness quotients for level definition files based on player skill level
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience. A System Tuner selects a hardness quotient, based on a player skill level, from a hardness quotient range, the player skill level for a player is calculated by a client computing device based at least on a plurality of game moves in a first game level completed by the player. The System Tuner provides the hardness quotient to a level definition file for a second game level. The level definition file modifies at least one feature of the second game level according to the hardness quotient. The System Tuner modifies the hardness quotient range based at least on a performance of the plurality of player's in the second game level and the respective hardness quotients assigned to each of those players for their game play in the second game level.
PHONETIC GAME SYSTEM
A phonetic game system and method of operation can include: providing a card having a word thereon; and providing a marker for a player to write a misspelled version of the word and for marking the misspelled version of the word with an indication of a point based on the misspelled version of the word having a sound phonetically correct to an other player.