Patent classifications
A63F3/0645
Platform generating games of skill and chance
A system is disclosed for providing array-based games reflecting the performance of participants in sporting events. The array-based games include skill-based games and event bingo games. The skill based games depend on selecting prospective winners that match actual winners based on real events. The event bingo games provide bingo cards with randomized numbers associated with each position on the card. Winning cards are the first cards that match the randomized numbers with another set of randomized numbers to form a game ending patterns of matches. The system includes at least one server having a processor configured to execute machine-readable code. The processor is configured to cause the server to create and provide a set of array-based games to the plurality of presentation devices of the users, which each present the set of games on a respective display, each game of the set having an assigned fixed odds payout. The server receives, over the wide area network, data from the presentation devices of the users. The server updates the event data pertinent to participants in the actual events associated with the array-based games. The server uses the updated data to calculate and assign payoffs to the users based on the fixed payoff odds.
Method and system for conducting concurrent games
An improved gaming system and method enabling the creation and management of multiple concurrent games with limited numbers of players and/or gameplay stations. The gaming system includes at least a gaming server and a plurality of gameplay stations, the gaming server aggregating players and creating games in response to receiving a gameplay request and evaluating whether or not to begin a new game based on conditions of the gaming system, including a maximum number of allowed games, a failure rate of gameplay requests, a usage ratio and a number of gameplay stations currently participating in active games.
GAME MODE SOFTWARE AND METHOD OF PLAY
A feature for electronic games installed in stand-alone electronic gaming machines, game playing devices, mobile devices and personal electronic devices or on a networked system of gaming machines, game playing devices mobile devices and personal electronic devices where prior to starting the game, the player can choose from a variety of game modes with different numbers of balls to be drawn and the number and layout of cards to be played. The player is offered via the machine hard buttons or touch screen to choose the number balls and number and layout of cards. This invention may be applied to bingo and various types of games with balls, numbers or symbols in various types and patterns.
Game mode software and method of play
A feature for electronic games installed in stand-alone electronic gaming machines, game playing devices, mobile devices and personal electronic devices or on a networked system of gaming machines, game playing devices mobile devices and personal electronic devices where prior to starting the game, the player can choose from a variety of game modes with different numbers of balls to be drawn and the number and layout of cards to be played. The player is offered via the machine hard buttons or touch screen to choose the number balls and number and layout of cards. This invention may be applied to bingo and various types of games with balls, numbers or symbols in various types and patterns.
Platform generating games of skill and chance
A system is disclosed for providing array-based games reflecting the performance of participants in sporting events. The array-based games include skill-based games and event bingo games. The skill based games depend on selecting prospective winners that match actual winners based on real events. The event bingo games provide bingo cards with randomized numbers associated with each position on the card. Winning cards are the first cards that match the randomized numbers with another set of randomized numbers to form a game ending patterns of matches. The system includes at least one server having a processor configured to execute machine-readable code. The processor is configured to cause the server to create and provide a set of array-based games to the plurality of presentation devices of the users, which each present the set of games on a respective display, each game of the set having an assigned fixed odds payout. The server receives, over the wide area network, data from the presentation devices of the users. The server updates the event data pertinent to participants in the actual events associated with the array-based games. The server uses the updated data to calculate and assign payoffs to the users based on the fixed payoff odds.
METHOD AND SYSTEM FOR CONDUCTING CONCURRENT GAMES
An improved gaming system and method enabling the creation and management of multiple concurrent games with limited numbers of players and/or gameplay stations. The gaming system includes at least a gaming server and a plurality of gameplay stations, the gaming server aggregating players and creating games in response to receiving a gameplay request and evaluating whether or not to begin a new game based on conditions of the gaming system, including a maximum number of allowed games, a failure rate of gameplay requests, a usage ratio and a number of gameplay stations currently participating in active games.
Systems and methods for increasing a multiplier and providing a bingo award in association with a multiplier
An electronic gaming machine includes a processor configured to control at least one display device to display at least one of a matrix of symbol positions and a plurality of multipliers, and to evaluate a bingo card to determine a bingo game outcome. The processor is also configured to evaluate a bingo card to determine a bingo game outcome, and to determine whether the bingo game outcome is a winning outcome. If the bingo game outcome is a winning outcome, the processor is also configured to determine an award value associated with the winning outcome, and to obtain an award quotient based at least in part on the award value and a value of at least one multiplier of the plurality of multipliers. In addition, the processor is configured to determine a winning reel outcome associated with the award quotient, where the winning reel outcome includes a winning plurality of symbols. The processor is also configured to control the at least one display device to display the winning plurality of symbols in the matrix of symbol positions.
Systems and methods for using seeds to store outcomes and recreating outcomes using seeds with a random number generator
An electronic gaming machine and a method are provided which generates outcome presentations from a Class 2 or a central determination game outcome. A database stores RNG seeds that correspond to various presentations. To generate the outcome presentations, the RNG seeds are retrieved from the database and random numbers are generated from the RNG seeds. These random numbers are then used to generate the outcome presentations for the Class 2 or central determination game outcome. The RNG seeds may be stored as a series of RNG seeds which may be individually accessed to eliminate certain outcomes or sort certain outcomes prior to presentation.
BINGO GAMING SYSTEM
An electronic bingo gaming system enables the entertainment mechanisms in Class II gaming machines to mimic the look and feel of the Class III games on which those entertainment mechanisms are based. The system is constructed to minimize any wait times by players that commence a bingo game or join a bingo game already in progress. To create consistency in what players are hoping to see on their bingo cards, the bingo game may use a single interim prize pattern required to win an interim prize that is the same for all players.
Method and system for conducting concurrent games
An improved gaming system and method enabling the creation and management of multiple concurrent games with limited numbers of players and/or gameplay stations. The gaming system includes at least a gaming server and a plurality of gameplay stations, the gaming server aggregating players and creating games in response to receiving a gameplay request and evaluating whether or not to begin a new game based on conditions of the gaming system, including a maximum number of allowed games, a failure rate of gameplay requests, a usage ratio and a number of gameplay stations currently participating in active games.