Patent classifications
A63F7/24
Bottlecap soccer game and method of play
A scaled tabletop soccer game and method of play, utilizing bottlecaps as players manipulated with the fingers of the participants.
FOOTBALL/SOCCER ACTION BOARD GAME
A fast-moving soccer/football action game with figures moving on a board; two players face off against each other. Each player controls two action figures plus a goalie. Miniaturized soccer play, just in time for the international soccer championship playoffs. A partial-boxed game board is laid out in professional soccer markings. Each of the action figures can kick a ball by hand-activated spring-action of the figures. A goalie figure can be stationary of move to block shot on goal. A miniature ball or marble or a more flattened ball-object is used. Magnets anchor the action figures to ferromagnetic playing surface, allowing the action figures to be slid along while allowing the action figure to hold to the surface while kicking the ball.
Desktop elastic launch game device
A desktop elastic launch game device includes a carrying body in the form of a rectangular flat board and having a predetermined height; a wall body higher than the carrying body and circumferentially arranged around a perimeter of the carrying body; a separation board arranged on the carrying body to have two ends mounted to the wall body and being formed, in a bottom portion, with a hollowed portion corresponding to the through holes; a plurality of elastic bodies, each of which has two ends that are mounted to opposite portions of the wall body and arranged adjacent to each of the through holes; and a plurality of plate bodies, which are placeable against each of the elastic bodies so that the plate bodies are selectively launched out toward the hollowed portion by a spring force of the elastic bodies.
Method of Play of Bottlecap Soccer Game
A method of play of a scaled tabletop soccer game, utilizing bottlecaps as players manipulated with the fingers of the participants.
TABLETOP BATTLE GAME
A base assembly includes a base and at least one ribbon. The base is configured to move across a surface. The base includes a target zone configured to be hit by a gameplay object. The at least one ribbon is configured to expand and retract and connect to a connection point. The at least one ribbon at least partially defines an arena. The at least one ribbon expands or retracts in response to movement of the base, thereby dynamically changing at least one of: a size of the arena or a shape of the arena.