Patent classifications
A63F7/30
GAME SYSTEM
A game system may comprise a board comprising a plurality of pegs extending from the board, wherein the pegs may be disposed in rows; at least one deflector configured to be coupled to at least two pegs aligned with one another; at least one ball configured to move on the board between and/or along the pegs and deflector(s) from a start end to a goal end of the board; at least one goal configured to be coupled to at least two pegs in a goal row of the rows of pegs, wherein the goal is configured to receive a ball; and a plurality of play selectors which determine a play for each player during a turn of a game. The goal of the game may be to get a ball into a goal by navigating across the board having the pegs and deflectors as obstacles to movement of the ball.
GAME SYSTEM
A game system may comprise a board comprising a plurality of pegs extending from the board, wherein the pegs may be disposed in rows; at least one deflector configured to be coupled to at least two pegs aligned with one another; at least one ball configured to move on the board between and/or along the pegs and deflector(s) from a start end to a goal end of the board; at least one goal configured to be coupled to at least two pegs in a goal row of the rows of pegs, wherein the goal is configured to receive a ball; and a plurality of play selectors which determine a play for each player during a turn of a game. The goal of the game may be to get a ball into a goal by navigating across the board having the pegs and deflectors as obstacles to movement of the ball.
Wireless electronic table game scoreboard
A method of operating an electronic basketball scoreboard apparatus is disclosed. The method includes receiving a game parameter; operating a basketball game based upon the received game parameter; receiving a first indication of a ball passing through a first basketball hoop; receiving a second indication of a ball passing through a second basketball hoop; determining a first score of the basketball game based on the first indication from the first score sensor; determining a second score of the basketball game based on the second indication from the second score sensor; recording video of the basketball game; transmitting the recorded video; and transmitting the first score and the second score.
ELECTRONIC TRAINING GAME
A training game has a cylindrical conduit having exterior walls and interior walls forming an aperture therethrough that is adapted and sized to accept at least one aerial projectile therethrough. A means for sensing and measuring aerial projectile movement in electronic communication with at least one of said conduit or said projectile is provided. A central processing unit is provided and adapted to calculate and communicate game information with at least player in electronic communication with the means for sensing and measuring aerial projectile movement.
Automatic Scoring System for Beer Pong Game and Online Beer Pong Game System
The present invention discloses an automatic scoring system for a beer pong game to implement an automatic scoring function of the beer pong game using a radio frequency identification (RFID) technology, comprising: a game table equipped with a RFID reader and a plurality of RFID antennas; a plurality of game cups with electronic tags being attached at bottoms thereof; at least one game ball with an electronic tag embedded therein, and a computer that processes data read by the reader from the electronic tags and controls a scoring procedure of the beer pong game, wherein the RFID antennas are placed at a plurality of predetermined positions in a game zone of the game table, the plurality of predetermined positions corresponding to possible positions of the game cups placed according to game rules. The present invention also discloses an online beer pong game system, comprising the automatic scoring system for a beer pong game as mentioned above, which online beer pong game obtains game data in real-time from a computer of the automatic scoring system using a cloud storage technology and a mobile phone application, such that competitors of the beer pong game can online participate in the game, track game scores and statistics, compare results with other competitors on a global scale.
Beverage distributor for party games
A beverage distributor includes a reservoir having a reservoir first end and a reservoir second end. The reservoir first end and reservoir second end are open. A valve is connected to the reservoir second end. The valve throttles a flow of fluid from the reservoir. A plurality of passage tubes are connected to the valve. Each of the plurality of passage tubes has an inlet and an outlet. Each inlet of the plurality of passage tubes receives a flow of fluid from the reservoir through the valve. The plurality of passage tubes includes a first passage tube that includes a first diameter and length, a second passage tube that includes a second diameter and length, and a third passage tube that includes a third diameter and length. A base is connected to at least one of the first passage tube, the second passage tube, and the third passage tube.
Sports Agility Game
A sports agility game for training hand eye coordination includes a base that may be positioned on a support surface. A box is pivotally coupled to the base such that the box is selectively positioned at a selected angle. A plurality of pegs is provided and each of the pegs is selectively inserted into a selected one of the apertures in the box. A ball is provided and the ball is selectively thrown against the box. The ball is comprised of a resiliently compressible material such that the ball bounces from the box. The ball randomly strikes the pegs that are positioned on the box thereby altering an angle of deflection of the ball with respect to the box. In this way the pegs inhibit the user from guessing the angle of deflection of the ball thereby enhancing hand eye coordination.
Sports Agility Game
A sports agility game for training hand eye coordination includes a base that may be positioned on a support surface. A box is pivotally coupled to the base such that the box is selectively positioned at a selected angle. A plurality of pegs is provided and each of the pegs is selectively inserted into a selected one of the apertures in the box. A ball is provided and the ball is selectively thrown against the box. The ball is comprised of a resiliently compressible material such that the ball bounces from the box. The ball randomly strikes the pegs that are positioned on the box thereby altering an angle of deflection of the ball with respect to the box. In this way the pegs inhibit the user from guessing the angle of deflection of the ball thereby enhancing hand eye coordination.
DEVICE FOR SETTING UP A GAME
A device for setting up a game with a ball, the device being reversibly dismountable so that it can be assembled and/or played with anywhere on an existing plate surface. The device includes at least one ball clamping unit with a first side wall, a second side wall, and a ball admission opening which is arranged between the first side wall and the second side wall. The ball is clamped in the at least one ball clamping unit so that the ball remains on the existing plate surface when the ball enters the ball admission opening. The at least one ball clamping unit is detachably fastened to the existing plate surface in an assembled state.
GAME BOARD
A game board includes: a field plate; a rod-shaped manipulation lever disposed under the field plate; and a player figure which is disposed above the field plate and make a play on a ball located on the field plate. The field plate has a long through-hole. The player figure is attached to the manipulation lever through the through-hole. The player figure is movable above the field plate as the manipulation lever is moved in its axial direction, and is rotatable about a pivot portion of the player figure by a rotation manipulation on the manipulation lever. The field plate has, beside the through-hole, a ball holding portion to allow the ball to stay. Part of the player figure is capable of coming into contact with the ball staying in the ball holding portion.