Patent classifications
A63F7/30
APPARATUS FOR ANIMATED BEER PONG (BEIRUT) GAME
The present invention provides an animated game table for playing games such as Beer Pong (Beruit), that permits individual or group cup movement across a low-friction game surface via magnetic attraction. In one or more embodiments, the animated game table of the present invention utilizes a series of animated magnets placed below the surface of a low-friction game surface to move an one or more magnetically sensitive cups across the top of the low-friction game surface. In some embodiments, the movement of these magnets, and therefore the cups, is controlled by a microprocessor and various movement patterns can be preprogrammed or controlled through a wireless connection to a smart phone or other similar device. In some embodiments, flashing lights and speakers, also controlled by the microprocessor, can be added to increase the excitement and/or difficulty of the game and improve the overall gameplay experience.
Games played with robots
A robotic gaming system is provided that includes at least one sensor placed on a playing surface. At least one robot is controlled by a player to navigate on the playing surface and manipulate at least one target towards a gate. The sensor is operative for identifying when the target is moved to a scoring region of the playing surface.
ROLLOVER SWITCH FOR AN AMUSEMENT GAME DEVICE
A rollover switch has a housing carrying a depressible cover coupled to a switch whereby a depression of the cover in response to contact being made between the cover and an object movable across a first surface of a playfield of an amusement game functions to activate the switch. A mounting collar is sized to be positioned within an opening formed in the playfield wherein the opening extends between a second surface of the playfield and the first surface of the playfield. The mounting collar and the housing of the switch assembly have cooperating features that allow the switch assembly to be adjustably mounted within the mounting collar to thereby allow the cover to be positioned at a desired location relative to the first surface of the playfield.
Rollover switch for an amusement game device
A rollover switch has a housing carrying a depressible cover coupled to a switch whereby a depression of the cover in response to contact being made between the cover and an object movable across a first surface of a playfield of an amusement game functions to activate the switch. A mounting collar is sized to be positioned within an opening formed in the playfield wherein the opening extends between a second surface of the playfield and the first surface of the playfield. The mounting collar and the housing of the switch assembly have cooperating features that allow the switch assembly to be adjustably mounted within the mounting collar to thereby allow the cover to be positioned at a desired location relative to the first surface of the playfield.
Electromagnet for an amusement game device
A front cabinet panel piece, a back panel cabinet piece, a first side cabinet panel piece, and second side cabinet panel piece, each having a plurality of pre-formed openings, are arranged relative to one another to form an amusement game cabinet. The plurality of pre-formed openings are used to accept a corresponding plurality of knock-down hardware pieces each including a fastener locking component and a fastener. The fastener locking components are held within respective first ones of the pre-formed openings and the fastener is inserted into second ones of the pre-formed openings that are aligned with the first ones of the plurality of pre-formed openings. Each fastener is mated to its corresponding fastener locking component to complete assembly of the amusement game cabinet. The assembled amusement game cabinet is used to support a playfield and the playfield, in turn, is used to provide additional structural support to the amusement game cabinet.
GAME SYSTEM WITH SPINNING TARGET ELEMENT AND METHOD OF USE
A game system which includes a spinning assembly made up of a spinner and a spinner wheel. The spinner wheel may include a number of targets, such as holes, which players attempt to hit as the spinning wheel spins about the spinner. The game elements may include several pins which the players use to score points by piercing the holes of varying sizes acting as targets through the wheel. A rules guide may be referenced to determine a target's point value.
GAME SYSTEM WITH SPINNING TARGET ELEMENT AND METHOD OF USE
A game system which includes a spinning assembly made up of a spinner and a spinner wheel. The spinner wheel may include a number of targets, such as holes, which players attempt to hit as the spinning wheel spins about the spinner. The game elements may include several pins which the players use to score points by piercing the holes of varying sizes acting as targets through the wheel. A rules guide may be referenced to determine a target's point value.
DEXTERITY-ENHANCING GAME OF SKILL
A dexterity-enhancing game of skill, including a first board, including a first board surface, a plurality of first board holes disposed throughout the first board surface, and a first pulley system disposed on the first board, the first pulley system including a first pulley system wire, a first pulley system ring connected to the first pulley system wire, and a first pulley system ball to be placed inside the first pulley system ring, such that the first pulley system ball maintains contact with the first board surface, and a second board connected to the first board, the second board including a second board surface, a plurality of second board holes disposed throughout the second board surface, and a second pulley system disposed on the second board, the second pulley system including a second pulley system wire, a second pulley system ring connected to the second pulley system wire, and a second pulley system ball to be placed inside the second pulley system ring, such that the second pulley system ball maintains contact with the second board surface.
DEXTERITY-ENHANCING GAME OF SKILL
A dexterity-enhancing game of skill, including a first board, including a first board surface, a plurality of first board holes disposed throughout the first board surface, and a first pulley system disposed on the first board, the first pulley system including a first pulley system wire, a first pulley system ring connected to the first pulley system wire, and a first pulley system ball to be placed inside the first pulley system ring, such that the first pulley system ball maintains contact with the first board surface, and a second board connected to the first board, the second board including a second board surface, a plurality of second board holes disposed throughout the second board surface, and a second pulley system disposed on the second board, the second pulley system including a second pulley system wire, a second pulley system ring connected to the second pulley system wire, and a second pulley system ball to be placed inside the second pulley system ring, such that the second pulley system ball maintains contact with the second board surface.
PORTABLE DICE GAME CONSISTING OF PLAYING SURFACE WITH HOLES AS GOALS AND MOVABLE OBSTACLES
The present disclosure describes systems and methods for a portable dice game. In some aspects, the portable dice game comprises a playing surface and one or more holes in the playing surface. Each of the one or more hole define a scoring zone. The playing surface further comprises a demarcation line indicating a boundary of each scoring zone. During the dice game, when a player rolls a die and the die crosses the demarcation line and remains on the playing surface within the scoring zone, points are awarded based on a representation of a number shown on the die. Additional points are awarded when the die lands in one of the one or more holes within the scoring zone.