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GAME TABLE
20200324191 · 2020-10-15 · ·

A game table is provided with a generally flat playing surface having opposed playing ends position spaced apart in a length dimension to allow players to participate from each of the playing ends. The playing surface has a length dimension greater than a width dimension of the playing surface. A plurality of holes is formed with a V-shaped pattern oriented in the length dimension. The V-shaped pattern is positioned adjacent each of the playing ends. The V-shaped pattern has a plurality of holes that increase in diameter away from the end hole. A gutter surrounds the playing surface.

GAME TABLE
20200324191 · 2020-10-15 · ·

A game table is provided with a generally flat playing surface having opposed playing ends position spaced apart in a length dimension to allow players to participate from each of the playing ends. The playing surface has a length dimension greater than a width dimension of the playing surface. A plurality of holes is formed with a V-shaped pattern oriented in the length dimension. The V-shaped pattern is positioned adjacent each of the playing ends. The V-shaped pattern has a plurality of holes that increase in diameter away from the end hole. A gutter surrounds the playing surface.

Space maze puzzle with reconfigurable paths
10780341 · 2020-09-22 ·

A space puzzle including a plurality of outer face panels, at least two of the plurality of outer face panels each defining at least one path segment. Each of the outer face panels is rotatable, and the rotation of any one of the outer face panels is independent of and not altering any path segment defined in another of the outer face panels. The path segments on the at least two of the outer face panels of the puzzle are configured such that at least one sequence of rotations of at least one of the at least two of the outer face panels exists that permits a position indicator to travel along a continuous pathway between a preset starting point and a preset finish point along the at least one path segment of the at least two of the plurality of outer face panels.

Space maze puzzle with reconfigurable paths
10780341 · 2020-09-22 ·

A space puzzle including a plurality of outer face panels, at least two of the plurality of outer face panels each defining at least one path segment. Each of the outer face panels is rotatable, and the rotation of any one of the outer face panels is independent of and not altering any path segment defined in another of the outer face panels. The path segments on the at least two of the outer face panels of the puzzle are configured such that at least one sequence of rotations of at least one of the at least two of the outer face panels exists that permits a position indicator to travel along a continuous pathway between a preset starting point and a preset finish point along the at least one path segment of the at least two of the plurality of outer face panels.

User Controllable Marble Run Kit
20200276505 · 2020-09-03 ·

A method of operating a marble run includes providing first input through a user interface to a wireless device. The method further includes using the wireless device to transmit a first wireless control signal to a wireless receiver disposed on a marble run responsive at least in part to receiving the first input. The marble run includes a plurality of physically interconnectable marble run modules, each module configured to retain a marble and guide the travel of the marble through the module on at least a first surface. The plurality of marble run modules includes at least a first controllable module. The method further includes using the first controllable module to alter a travel path of a marble through the first controllable module responsive to the wireless receiver receiving the first wireless control signal.

Training apparatus and method for teaching and practicing skills for sports
10758810 · 2020-09-01 ·

A training apparatus for teaching and practicing skills for sports. The apparatus includes at least one removable electronic device having at least one proximity sensor, a playing surface having a cavity which receives the at least one removable electronic device, and a gamepiece, such as a ball. Each proximity sensor is adapted to sense the gamepiece and activates a visual or audio indicator on the at least one removable electronic device if the gamepiece is within a range of the at least one proximity sensor.

Training apparatus and method for teaching and practicing skills for sports
10758810 · 2020-09-01 ·

A training apparatus for teaching and practicing skills for sports. The apparatus includes at least one removable electronic device having at least one proximity sensor, a playing surface having a cavity which receives the at least one removable electronic device, and a gamepiece, such as a ball. Each proximity sensor is adapted to sense the gamepiece and activates a visual or audio indicator on the at least one removable electronic device if the gamepiece is within a range of the at least one proximity sensor.

GAME SYSTEM
20200246683 · 2020-08-06 ·

A game system may comprise a board comprising a plurality of pegs extending from the board, wherein the pegs may be disposed in rows; at least one deflector configured to be coupled to at least two pegs aligned with one another; at least one ball configured to move on the board between and/or along the pegs and deflector(s) from a start end to a goal end of the board; at least one goal configured to be coupled to at least two pegs in a goal row of the rows of pegs, wherein the goal is configured to receive a ball; and a plurality of play selectors which determine a play for each player during a turn of a game. The goal of the game may be to get a ball into a goal by navigating across the board having the pegs and deflectors as obstacles to movement of the ball.

GAME SYSTEM
20200246683 · 2020-08-06 ·

A game system may comprise a board comprising a plurality of pegs extending from the board, wherein the pegs may be disposed in rows; at least one deflector configured to be coupled to at least two pegs aligned with one another; at least one ball configured to move on the board between and/or along the pegs and deflector(s) from a start end to a goal end of the board; at least one goal configured to be coupled to at least two pegs in a goal row of the rows of pegs, wherein the goal is configured to receive a ball; and a plurality of play selectors which determine a play for each player during a turn of a game. The goal of the game may be to get a ball into a goal by navigating across the board having the pegs and deflectors as obstacles to movement of the ball.

Ball launching guide assembly for an amusement game device
10729972 · 2020-08-04 · ·

A front cabinet panel piece, a back panel cabinet piece, a first side cabinet panel piece, and second side cabinet panel piece, each having a plurality of pre-formed openings, are arranged relative to one another to form an amusement game cabinet. The plurality of pre-formed openings are used to accept a corresponding plurality of knock-down hardware pieces each including a fastener locking component and a fastener. The fastener locking components are held within respective first ones of the pre-formed openings and the fastener is inserted into second ones of the pre-formed openings that are aligned with the first ones of the plurality of pre-formed openings. Each fastener is mated to its corresponding fastener locking component to complete assembly of the amusement game cabinet. The assembled amusement game cabinet is used to support a playfield and the playfield, in turn, is used to provide additional structural support to the amusement game cabinet.