Patent classifications
A63F7/34
DEXTERITY-ENHANCING GAME OF SKILL
A dexterity-enhancing game of skill, including a first board, including a first board surface, a plurality of first board holes disposed throughout the first board surface, and a first pulley system disposed on the first board, the first pulley system including a first pulley system wire, a first pulley system ring connected to the first pulley system wire, and a first pulley system ball to be placed inside the first pulley system ring, such that the first pulley system ball maintains contact with the first board surface, and a second board connected to the first board, the second board including a second board surface, a plurality of second board holes disposed throughout the second board surface, and a second pulley system disposed on the second board, the second pulley system including a second pulley system wire, a second pulley system ring connected to the second pulley system wire, and a second pulley system ball to be placed inside the second pulley system ring, such that the second pulley system ball maintains contact with the second board surface.
Target game system with ball return device
Disclosed is a ball return device for a target-tyle game, which may comprise a main container configured to support at least one target; top catch panels coupled to a top edge of the main container and configured to extend upwards and outwards with respect to the top edge of the main container and to create a backboard which directs a ball thrown at the backboard into the main container; and a ball return channel configured to convey balls from the main container to a player located remotely from the main container, wherein the top catch panels are configured to fold onto the main container, and wherein the ball return device is configured to pack into a compact unit.
Target game system with ball return device
Disclosed is a ball return device for a target-tyle game, which may comprise a main container configured to support at least one target; top catch panels coupled to a top edge of the main container and configured to extend upwards and outwards with respect to the top edge of the main container and to create a backboard which directs a ball thrown at the backboard into the main container; and a ball return channel configured to convey balls from the main container to a player located remotely from the main container, wherein the top catch panels are configured to fold onto the main container, and wherein the ball return device is configured to pack into a compact unit.
Game table
A game table is provided with a generally flat playing surface having opposed playing ends position spaced apart in a length dimension to allow players to participate from each of the playing ends. The playing surface has a length dimension greater than a width dimension of the playing surface. A plurality of holes is formed with a V-shaped pattern oriented in the length dimension. The V-shaped pattern is positioned adjacent each of the playing ends. The V-shaped pattern has a plurality of holes that increase in diameter away from the end hole. A gutter surrounds the playing surface.
Game table
A game table is provided with a generally flat playing surface having opposed playing ends position spaced apart in a length dimension to allow players to participate from each of the playing ends. The playing surface has a length dimension greater than a width dimension of the playing surface. A plurality of holes is formed with a V-shaped pattern oriented in the length dimension. The V-shaped pattern is positioned adjacent each of the playing ends. The V-shaped pattern has a plurality of holes that increase in diameter away from the end hole. A gutter surrounds the playing surface.
Toss game assembly and method therefor
A toss game assembly includes a target, a projectile, an impact-responsive element, and a collector. The target has a play surface. The projectile is designed to be tossed onto the play surface. The impact-responsive element is coupled to the target and positioned on the play surface. The impact-responsive element includes a pyrotechnic material that is designed to produce a pyrotechnic effect when the impact-responsive element is struck by the projectile. The collector is coupled to the target. The collector is designed to collect the projectile moving along the play surface after being tossed for retrieval and reuse.
Toss game assembly and method therefor
A toss game assembly includes a target, a projectile, an impact-responsive element, and a collector. The target has a play surface. The projectile is designed to be tossed onto the play surface. The impact-responsive element is coupled to the target and positioned on the play surface. The impact-responsive element includes a pyrotechnic material that is designed to produce a pyrotechnic effect when the impact-responsive element is struck by the projectile. The collector is coupled to the target. The collector is designed to collect the projectile moving along the play surface after being tossed for retrieval and reuse.
Game tile shuffler
A game tile shuffler may include a tile container and a tile dispenser. Game tiles may pass between the tile container and the tile dispenser. The tile dispenser may include a chute opening and a tunnel that may split into multiple directions. A tunnel door may direct the game tiles between the multiple directions. The tile dispenser may be capable of identifying individual game tiles prior to dispensing. The game tile shuffler may be operable between a shuffle mode, whereby game tiles are circulated through the device, and a dispensing mode, whereby game tiles pass through the tunnel.
Game tile shuffler
A game tile shuffler may include a tile container and a tile dispenser. Game tiles may pass between the tile container and the tile dispenser. The tile dispenser may include a chute opening and a tunnel that may split into multiple directions. A tunnel door may direct the game tiles between the multiple directions. The tile dispenser may be capable of identifying individual game tiles prior to dispensing. The game tile shuffler may be operable between a shuffle mode, whereby game tiles are circulated through the device, and a dispensing mode, whereby game tiles pass through the tunnel.