Patent classifications
A63F7/36
DESKTOP ELASTIC LAUNCH GAME DEVICE
A desktop elastic launch game device includes a carrying body in the form of a rectangular flat board and having a predetermined height; a wall body higher than the carrying body and circumferentially arranged around a perimeter of the carrying body; a separation board arranged on the carrying body to have two ends mounted to the wall body and being formed, in a bottom portion, with a hollowed portion corresponding to the through holes; a plurality of elastic bodies, each of which has two ends that are mounted to opposite portions of the wall body and arranged adjacent to each of the through holes; and a plurality of plate bodies, which are placeable against each of the elastic bodies so that the plate bodies are selectively launched out toward the hollowed portion by a spring force of the elastic bodies.
GAME SET FOR CONSTRUCTING A STATIONARY PLAYING FIELD
A game set includes a first, a second and/or a further edge element, and a connection element with a first receptacle to receive the first edge element, and a second receptacle to receive the second and/or the further edge element. The first edge element and the second and/or further edge elements are detachably connected via the connection element. The first, the second and/or the further edge element, when connected, together form an edge for deflecting a movement of a movable game element for a playing area onto a playing area plane. The first, the second and/or the further edge element has/have a main body which has a curved cross-section having a curvature contour. The main body can thereby have a rolled-up or a stretched position. The main body is receivable, in the stretched position, with the curvature contour along a respective receiving axis in the first and/or second receptacle.
GAME SET FOR CONSTRUCTING A STATIONARY PLAYING FIELD
A game set includes a first, a second and/or a further edge element, and a connection element with a first receptacle to receive the first edge element, and a second receptacle to receive the second and/or the further edge element. The first edge element and the second and/or further edge elements are detachably connected via the connection element. The first, the second and/or the further edge element, when connected, together form an edge for deflecting a movement of a movable game element for a playing area onto a playing area plane. The first, the second and/or the further edge element has/have a main body which has a curved cross-section having a curvature contour. The main body can thereby have a rolled-up or a stretched position. The main body is receivable, in the stretched position, with the curvature contour along a respective receiving axis in the first and/or second receptacle.
Automated runway loop for aerial projectile
An automated runway loop including a u-shaped runway, wherein the runway is configured to support an aerial projectile with the runway having a discharging end and a receiving end. The runway has a support attached to the runway and to a motor capable of extending and retracting the runway along an axis. At least one sensor is positioned along the runway and configured to provide at least one output indicative of at least one parameter of the aerial projectile. A computer is connected to the sensors and the motor, the computer controlling energization of the motor based at least in part on an indicated parameter of the aerial projectile, where the energization of the motor causes the aerial projectile to be discharged from one end of the runway and to be received at the other end of the runway.
Illuminated Pinball Machine Legs
The subject matter of this application pertains to illuminated legs for pinball machines. The legs have cut outs such as text and graphics. Lights on the inner surface of the leg illuminate the cut out sections. Lights may be housed within a payload which is inserted into the leg. The lights are connected to a power source and a controller and may be synced to other lights on the pinball machine.
Illuminated Pinball Machine Legs
The subject matter of this application pertains to illuminated legs for pinball machines. The legs have cut outs such as text and graphics. Lights on the inner surface of the leg illuminate the cut out sections. Lights may be housed within a payload which is inserted into the leg. The lights are connected to a power source and a controller and may be synced to other lights on the pinball machine.
Track based play systems
Track based play systems are described which comprise a set of physical play pieces and an associated computer game. In an embodiment, a user may arrange some or all of the play pieces in the set to form a path. The computer game is arranged to infer a virtual model of the path defined by the user-created arrangement of the play pieces. The inference may be based on data communicated by one or more the play pieces to the game or based on data from a local sensing device such as a camera which views the relative positions of the play pieces. Having inferred the path, the game constrains a virtual or physical object to the path within the game play and renders a graphical user interface showing at least a portion of the path.
Finger flick ball game
The invention is a game for amusement including a cabinet, a ball and one or more targets wherein the ball can be flicked by a player's finger in an attempt to contact, engage or activate the one or more targets.
Finger flick ball game
The invention is a game for amusement including a cabinet, a ball and one or more targets wherein the ball can be flicked by a player's finger in an attempt to contact, engage or activate the one or more targets.
ELECTRONIC TRAINING GAME
A training game has a cylindrical conduit having exterior walls and interior walls forming an aperture therethrough that is adapted and sized to accept at least one aerial projectile therethrough. A means for sensing and measuring aerial projectile movement in electronic communication with at least one of said conduit or said projectile is provided. A central processing unit is provided and adapted to calculate and communicate game information with at least player in electronic communication with the means for sensing and measuring aerial projectile movement.