Patent classifications
A63F9/0252
Toy Projectile Launching Assembly
An assembly for launching toy projectiles is disclosed. The assembly includes a left wing having a left elastic support, a right wing having a right elastic support, a central region between the left wing and the right wing, and a pair of launching elements extending continuously from the left elastic support to the right elastic support. The launching elements pivot about the left and right elastic supports when drawn. When drawn, the launching elements stretch in parallel over a launch region to produce energy to launch a toy projectile. When released, the launching elements retract in parallel about the launch region to launch the toy projectile. A handle extends downwardly from the central region. An arm support extends outwardly from the central region and away from the handle. The arm support engages a user's arm to stabilize the toy projectile assembly while drawing and releasing the launching elements.
GIMBAL SYSTEM, MOBILE PLATFORM AND BATTLE SYSTEM
A gimbal system, a mobile platform and a battle system are disclosed. The gimbal system is used for a shooting battle. The gimbal system includes a gimbal and a battle information interactive device, the battle information interactive device 2 is arranged on an outer side surface of the gimbal to send and receive battle information and/or output special effects based on the battle information. The present disclosure may fulfill various interactive functions during a battle and achieve fun. An outer side of the battle information interactive device is not shielded, so that information sending and receiving and/or special effect outputting may be conveniently achieved from and/or by the outside.
GAME APPARATUS WITH DEFORMING PLAYING DISCS
A strategic pattern building game apparatus having a target grid and a rotatable loading tray movable between an elevated position above and aligned with the target grid during play and a folded position adjoining the target grid for transport and/or storage. The game apparatus includes a plurality of playing discs which are placed in channels in the target grid and in the loading tray, and projectile launchers used by players to knock out playing discs until one player achieves four of his/her discs in a horizontal, vertical or diagonal line. The discs are deformable and received at the target grid for being ejected during game play when impacted by the projectile.
APPARATUS AND METHOD FOR DETECTING AND REACTING TO THE PRESENCE OF A FLUID
A fluid detection and reaction apparatus that physically responds to fluid contact. An open-ended chamber with a hinged cover holds a compressed springy material. The cover/lid is subjected to pressure by the compressed springy material to open the chamber end. A latch is formed between the chamber cover and the rim of the chamber end to generate a holding force that keeps the cover in place. The latch is formed by a water-reactive material that is adapted to will fail or sever under stress when wet. When water contacts the water-reactive material, the material tears, allowing the cover to open the chamber and release the springy material.
SPRING-ASSISTED DIGIT MOUNTED DEVICE FOR LAUNCHING PROJECTILES
A digit-mounted, spring-assisted device for launching a projectile in response to a launching motion of a finger by a user. The digit-mounted device may comprise a securing means for securing a launcher to the digit of the user. The securing means may comprise a strap, loop, or cinch. The digit-mounted device may further comprise a launch guide extending outwardly from a base member. A projectile may be mounted onto or into the launch guide. A spring may be mounted on the digit-mounted device which is placed under tension when the user prepares to make a launching motion with the digit. The projectile is launched in response to the user making a launching motion with the digit, using the thumb as a tensioning means. The spring is released from tension upon making a launching motion with the digit, adding to the force given to the projectile upon launch. The projectile may take a wide variety of forms.
Pawn launching game
A launcher (300) for pawns (666) comprising: a chamber comprising a base (110) and a muzzle situated opposite to each other, wherein the chamber is configured to be loaded with the pawn (666), via the muzzle; a magnet secured to the base (110); a bolt adapted to slide within the chamber to a loading position; a spring confined between the bolt and the base (110), wherein the spring is adapted to be squeezed; wherein by loading the pawn (666) into the chamber the bolt slide against the spring thereby squeeze the spring to the load position, wherein the bolt is configured to be retained in the load position, and wherein external impact break the magnetic field thus release the spring for driving the bolt toward the muzzle.
GAMING TAG SYSTEM
A gaming system may include: an infrared signal emitter configured to emit an infrared signal, the infrared emitter being configured to emit a predetermined number of emissions per a simulated reloading action, the infrared signal being configurable to be associated with one of at least a first team, a second team, and a neutral team, the infrared signal emitter including a handle to be grasped by a player and a trigger to effect emission of the infrared signal; and an infrared signal receiver configured to receive the infrared signal associated with one of the at least the first team, the second team, and the neutral team. Optionally, the gaming system may include a stationary receiver and emitter for integrated use with game players in a further modification of the methods and uses herein. The stationary receiver and emitter may receive and transmit signals, store a memory of activities, teams, players, and other game-playing benefits.
Systems and Methods for In-person Live Action Gaming
Various embodiments provide systems and methods for live action gaming. According to one embodiment, a method facilitates scoring for an in-person, live-action game, for example, a projectile-tag scoring game or the like, involving multiple players. A gaming outfit worn by a first player or a projectile launcher of a second player may determine a shot hit by the second player against the first player based at least in part on detection of an impact of a projectile fired by the projectile launcher with the gaming outfit. A score for the in-person, live-action game may then be updated based on the shot hit.
Gaming tag system
A gaming system may include: an infrared signal emitter configured to emit an infrared signal, the infrared emitter being configured to emit a predetermined number of emissions per a simulated reloading action, the infrared signal being configurable to be associated with one of at least a first team, a second team, and a neutral team, the infrared signal emitter including a handle to be grasped by a player and a trigger to effect emission of the infrared signal; and an infrared signal receiver configured to receive the infrared signal associated with one of the at least the first team, the second team, and the neutral team. Optionally, the gaming system may include a stationary receiver and emitter for integrated use with game players in a further modification of the methods and uses herein. The stationary receiver and emitter may receive and transmit signals, store a memory of activities, teams, players, and other game-playing benefits.
Video game incorporating safe live-action combat
Video games can be improved upon by combining traditional gameplay mechanics (e.g., a player's use of a controller) and live-action combat elements that may be measured and scored. For example, a player may fire projectiles at a target when prompted by a game, may have to dodge projectiles fired at the player as part of the game, may have to traverse the room to touch or move an object, and/or may have to strike a dummy or other object as instructed by the game. Such live-action combat aspects may be incorporated into a video game having otherwise traditional gameplay mechanics.