Patent classifications
A63F9/0468
INTELLIGENT DICE
The disclosure relates to an intelligent dice, comprising: a shell, which is formed with a plurality of surfaces displaying the figures; an acceleration sensor, which is provided in the shell and used for collecting vector data of gravitational acceleration; when the acceleration sensor is in the zero acceleration state, the direction corresponding to the gravitational acceleration is the first direction, and when the intelligent dice is thrown and in a static state, the direction corresponding to the gravitational acceleration is the second direction; according to the relative position of the first direction and the second direction, and the relative position of the first direction and each of the surfaces displaying the figure, the relative position of the second direction with respect to the surface can be calculated, so as to determine the figure information facing upward displayed by the intelligent dice.
GAMING SYSTEMS AND METHODS HAVING AUTOMATED DICE FEATURES
A gaming system comprises a player terminal, an automated dice unit (ADU), and game-logic circuitry. The ADU automatically shakes at least one die to generate a dice outcome. The game-logic circuitry receives player input from a player selecting one or more dice games, prompts the player to provide a dice control parameter affecting an aspect of a dice roll, converts the dice control parameter into a control data element compatible with the ADU, transmits ADU control data including the control data element to the ADU, causes the ADU to extract the control data element and generate a dice outcome by generating a dynamic force applied to the die based at least partially on the control data element, generates a game outcome for each of the selected dice games based on the dice outcome, and causes an electronic display device of the player terminal to present the game outcomes.
MODULAR ELECTRONIC DICE SYSTEM
The proposed invention relates to a system for electronic dice, i.e., those devices which are in practice used for board games and parlour games with the support of electronic components. The invention comprises a hardware structure for the tracking and remote transmission of the result of the roll of a die adaptable and usable for various types of dice and, if necessary, transferable between different dice casings heterogeneous in shape, functions and mode of use; said structure being programmable to automatically recognize and adapt to the different shape and type of dice in which it is applied and being conveniently applicable for simultaneous and multiple rolls and for further processing of the results. The solution referred to in the patent is realized through a core containing an electronic board structurally similar to that integrated in common commercial electronic dice and comprises an accelerometer, a Radio Frequency transmitter—preferably but not necessarily of the Bluetooth type—a CPU, a battery and a memory for information management and process control. The fact that the core hosting the electronic board can be inserted inside these dice in the form of polyhedral casings by means of a unique interlocking and, therefore, by means of a single possible orientation, allows to know a priori the relative orientation of the electronic board and, in particular, of the accelerometer with respect to the body of the dice or the host casing. Said relative orientation between the core and the possible host dice being predetermined and known, the invention is able to determine the result of the rolls simply knowing the type of die in which the core is housed (hence the number of faces in the case of regular polyhedra and the values which characterize said faces). For each type of dice (i.e., with the varying of the faces, the varying values represented on said faces and any rules of use), one or more tables or look-up-tables are provided, preloaded in the memory of the electronic board of the core so as to know the result of the relative orientation of the accelerometer gravity vector and therefore of the roll of the die upon the varying of the most varied types and areas of application.
METHODS, SYSTEMS, APPARATUSES, AND DEVICES FOR FACILITATING A GAMEPLAY
Disclosed herein is an apparatus for facilitating a gameplay, in accordance with some embodiments. Accordingly, the apparatus comprises a game board and a game piece. Further, the game board comprises a playing surface comprising markings. Further, the game piece comprises piece surfaces. Further, the game piece is positioned on the playing surface such that one of the piece surfaces is disposed over one of the markings. Further, the game piece comprises a sensor, a processing device, a storage device, and a presentation device. Further, the sensor generates sensor data based on the disposing of the one of the piece surfaces over the one of the markings. Further, the processing device analyzes the sensor data and identifies the one of the markings. Further, the storage device retrieves one of the information corresponding to the one of the markings. Further, the presentation device presents the one of the information.
Dice Tipping Game and Method
A dice tipping game and method utilizes a set of dice comprising a group of pictorial icons. The server rolls the dice and the dice faces are tallied. This tally represents the percentage gratuity to be paid to the server based on the value of the meal or service. One of the pictorial images has a value of zero, another one of the images has a value equating to an additional percentage added to the tally, and a third image represents an opportunity to roll the dice again for a more favorable tally. One or more optional die with faces representing cash values may be added to the set of dice to provide an additional tip amount to the server above and beyond the total percentage rolled.
GAMING OBJECT FLIPPING APPARATUS FOR ELECTRONIC GAMING MACHINE
An improved system, apparatus and method for flipping gaming objects, such as dice, in a random, reliable manner. An object flipping platform can be contained within a container associated with an electronic gaming machine. The container can be at least partially transparent so that users (e.g., game players) are able to view the objects flipping. The object flipping platform can be used to flip objects (e.g., dice) from one side to an opposite side, and vice versa.
INTERACTIVE ENVIRONMENT WITH VIRTUAL ENVIRONMENT SPACE SCANNING
An interactive environment image may be displayed in a virtual environment space, and interaction with the interactive environment image may be detected within a three-dimensional space that corresponds to the virtual environment space. The interactive environment image may be a three-dimensional image, or it may be two-dimensional. An image is displayed to provide a visual representation of an interactive environment image including one or more virtual objects, which may be spatially positioned. User interaction with the visualized representation in the virtual environment space may be detected and, in response to user interaction, the interactive environment image may be changed.
ELECTROMECHANICAL APPARATUS, SYSTEM, AND METHOD FOR GENERATING TRUE RANDOM NUMBERS
An apparatus generates truly random numbers. The apparatus includes a container that is at least partially filled with a fluid (e.g., water or air). The apparatus also includes objects (e.g., dice) suspended freely in the fluid. The apparatus includes agitators configured to stir the fluid, and cameras configured to capture images of the objects. When the agitators stir the fluid, the objects move freely (e.g., move with the created currents) in the fluid in the container. The apparatus also includes a random number generation circuit coupled to the cameras. The random number generation circuit is configured to generate random numbers based on the images captured by the cameras.
Movement activated illumination device
A movement activated illumination device, including a main body comprising a cube shape, a plurality of illumination units disposed on each side of the main body to turn on and illuminate a surrounding area in response to the main body being thrown, and a power button to turn off the plurality of illumination units in response to being depressed.
Gaming object flipping apparatus for electronic gaming machine
An improved system, apparatus and method for flipping gaming objects, such as dice, in a random, reliable manner. An object flipping platform can be contained within a container associated with an electronic gaming machine. The container can be at least partially transparent so that users (e.g., game players) are able to view the objects flipping. The object flipping platform can be used to flip objects (e.g., dice) from one side to an opposite side, and vice versa.