A63F9/0468

Projected, interactive environment

An interactive environment image may be projected onto one or more surfaces, and interaction with the projected environment image may be detected within a three-dimensional space over the one or more surfaces. The interactive environment image may be a three dimensional image, or it may be two dimensional. An image is projected onto a surface to provide a visual representation of a virtual space including one or more of the virtual objects, which may be spatially positioned. User interaction with the projected visualized representation of the virtual space may be detected and, in response to user interaction, the projected visualized representation may be changed.

Electronic gaming die

An electronic gaming die includes an enclosure, a flexible substrate, a number of light emitting diodes, a sensor, a processor and a battery. The enclosure has N sides where N is equal to or greater than 4. The flexible substrate folds into N sides and fits into an interior of the enclosure, wherein each side has an inner face, an outer face and is assigned an integer from 1 to N. The light emitting diodes are disposed on the outer face of each side of the flexible substrate, wherein the number of light emitting diodes equals the integer assigned to the side of the flexible substrate. The sensor, processor and battery are disposed on one of the inner faces of the flexible substrate.

MEDIA FILE PLAY GAME
20240181333 · 2024-06-06 ·

Disclosed is a media file play game, the media files being advantageously audio and/or video files, the game including: at least two game theme baseplates, each including a radio-communicating chip that contains data including a first identifier intended to correspond to at least one game media file; and a game base including: at least one chip reader associated with at least one reading surface, a memory device in which are recorded game media files, audio and/or video player, adapted to play game media files, a human/machine interface; and a controller designed to play at least one of the game media files, via the audio and/or video player, which is associated with the first identifier collected by the at least one chip reader.

Sided game accessory device
10188936 · 2019-01-29 ·

A device that is an accessory for or a component of games, such as tabletop games, board games, card games and the like includes an actuator, a microprocessor and a power source, and one or more of a timer, sound sensor, light emitter, sound emitter, orientation sensor, motion sensor, optical sensor, communicator, charger and randomizer. The device is programmed through sound transmitted from an external source, such as a computer. The device responds to sounds such as voice commands, hand claps, or other types of sound by a series of programmed behaviors that include rolling, jumping, bouncing and/or displaying one or more lights. When embodied as a die or other sided object, the actuator is mounted at an angle with respect to the device sides. Alternate embodiments could be configured in the shape of a character, such as an animal, person, design of a fictional character or the like.

CUBE SET OPERATING BASED ON SHORT-DISTANCE WIRELESS COMMUNICATION AND METHOD AND SYSTEM FOR RECOGNIZING CUBE PATTERN USING SAME
20190015736 · 2019-01-17 ·

Provided is a cube set operating based on short-distance wireless communication and a method and system for recognizing a cube pattern using the same. The cube set includes a plurality of cubes having different patterns formed on faces and a cube case in which a plurality of partition spaces where the plurality of cubes is respectively seated has been formed. One or more magnetic bodies are formed in at least some of the faces of the cube, and a plurality of magnetic sensors is formed in each of the partition spaces of the cube case.

GAMING APPARATUS AND METHOD FOR PLAYING A GAME
20240282175 · 2024-08-22 ·

Provided is gaming apparatus (10) useable to playing a dice game generally a dealer and at least one player. The apparatus (10) typically comprises a gaming surface (12) which is configured to define a plurality of betting zones. as shown, and a recording device for recording an outcome of the dice rolled for display. In one embodiment. the betting zones comprise at least one higher roll zone (14), at least one double roll zone (18), and at least one equal roll zone (16). Said zones are generally shaped and dimensioned for operatively receiving a betting token from at least one player. Such a betting token is generally indicative of a value of a wager placed on an outcome of dice rolled sequentially by a player and the dealer after the betting tokens have been placed in the desired zones. The outcome of the at least one player and dealer sequentially rolling the dice is then determined according to predefined ratios calculated on a statistical likelihood of occurrence.

CUSTOMIZABLE DICE
20180333638 · 2018-11-22 ·

A programmable die may feature a robust frame structure housing a plurality of display screens which may be programmed to display any number of possible data. Any number of sides are possible, so long as they can be read. The die may be programmed remotely, such as through an app, or manually. The displays may be LCD screens or electronic paper, or any later discovered and suitable device. A battery may be directly or inductively charged.

Color varying random event-determining gaming objects

A game object is used as a moving object to provide a random outcome event by movement and final stoppage in an outcome indicating position or mode. Examples are die, dice, balls, roulette balls, roulette wheels and pointers on candy wheel. The object has: A) a game object body; B) the game object body containing an accelerometer microchip or a receiver in communication with a transmitter, power source and light-emitting elements within the game object body, light from the light-emitting body being visible outside the game object body; and C) the microchip closing an electronic circuit for a period of time less than 5 minutes after the game body is moved.

PROJECTED, INTERACTIVE ENVIRONMENT

An interactive environment image may be projected onto one or more surfaces, and interaction with the projected environment image may be detected within a three-dimensional space over the one or more surfaces. The interactive environment image may be a three dimensional image, or it may be two dimensional. An image is projected onto a surface to provide a visual representation of a virtual space including one or more of the virtual objects, which may be spatially positioned. User interaction with the projected visualized representation of the virtual space may be detected and, in response to user interaction, the projected visualized representation may be changed.

Dice games and Sic Bo variant with six dice
10058770 · 2018-08-28 ·

A system enables wagering method on random outcome events including Sic Bo. The system includes: a) two distinct sets of three dice in each set, one set being a set of three standard dice, and another set of special image dice with images on each face; b) a surface for moving and stopping the two distinct sets of three dice in each set; c) at least two wagering positions; d) three separate paytables, for the random outcome for the first set of dice. Second set of dice and combined two sets of dice; and e) wherein the first set of dice comprises standard six-faced dice and the second set of dice comprises a first die, a second die and a third die with each of the second set of dice having at least one face with a unique symbol that does not include numbers or art indicating 1 through six.